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Tempust85

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Everything posted by Tempust85

  1. Rule of thumb: Always have a test animation in your scene for testing skin weights so you can get it right the first time you have the model in-game.
  2. Tutorial on how you make skin? I still can't paint skin.
  3. I'm pretty sure the original didn't have a moon, so 2 is my choice.
  4. Some pretty funky mocap then. Closer look at some saber animations and the hands don't even stay where they should. Personally, I think JO is all hand animated and JKA's animations are mocapped.
  5. You may need to reset the model normals using the edit normals modifier.
  6. The shaders not working on your model may have to do with the texture path written into the .glm itself. The game won't use shaders for models with " \ " in the texture path (within the .glm), so make sure you're using " / ". Example: models\players\sbd\body.tga --incorrect models/players/sbd/body.tga --correct
  7. Seems that ssao was the culprit. Well I just found something interesting regarding lights. It seems you can compile maps to keep the lights as entities within the BSP. This will no doubt drive up the entity count, but it may be a way to get those shadows working with all lights rather than just from the sun.
  8. Not sure what would be post processing effects but I just have HDR, normal maps and forced sun.
  9. Yeah there's no need to switch from XSI, it exports everything archangel's plugin for max can afaik
  10. On the maps in MBII I get 30-40fps with and 95-100fps without.
  11. @@Xycaleth Why does post processing set to 1 chew up so much fps? Side note: Would be really great if someone could implement sprites and weather. At least then, rend2 could be used in MBII.
  12. TFA is the primary reason why this model has been pushed back so long. Atm, it's not on my immediate to-do list.
  13. Might see what else I can put in Doom 3 that's Star Wars related. Maybe a light saber....

    1. Cerez

      Cerez

      It's a conspiracy! :D

       

      First Infinity, now Doom 3. Next: James Bond - Star Wars edition. XD

    2. Tempust85

      Tempust85

      Lol well my goal is to see how far I can get to put star wars features on Doom 3/id tech 4.

    3. Cerez

      Cerez

      Sounds like an amusing goal. :) Star Wars horror -- it's plausible. TCW came pretty close to it with the undead/mind-worm episodes. Not as far as Doom 3 goes, though. XD

       

      If you can actually build SW themed features for the Doom 3 engine (to create the base for a Star Wars game with the Doom 3 engine), that would make a really interesting project! But that's a LOT of work...

  14. Decided to have some fun and try and put blaster fire in Doom 3: http://i64.tinypic.com/jjptg1.png

    1. Bek

      Bek

      *Pew pew pew*

  15. A Doom 3 star wars mod would be pretty cool.

    1. Show previous comments  1 more
    2. DrXann

      DrXann

      It was called Doom 3 Jedi and it later became Quake 4 Jedi but like most mods it got canceled.

    3. Ramikad

      Ramikad

      Fun fact, tonight I sorta dreamed a Doom 3 coop gameplay set in a weird map :D

    4. Tempust85

      Tempust85

      Well the full source is out so if any number of people are capable, they could make JKA on id tech 4

  16. Who said it was junk? I said it looks great. There's a few features in Warzone that I don't agree with and wouldn't want to see in the main rend2 repo like all the autogen stuff, though. There's just no substitute for artist-created textures unless you haven't any artists, but what team wouldn't have any artists? As a whole, I do like the Warzone project and what it's achieved so don't take this as bashing the project as that's not what I'm trying to do. @@SomaZ Xycaleth loves to be bugged.
  17. Looking good. I'd like to see things like weather and sprites added to rend2 just to bring it up to parity with vanilla. Just be careful what you add from Warzone, as it "may" take a chunk of FPS even though it looks great.
  18. I'd rather rend2 MP had parity with vanilla MP than worry about rend2-specifics or SP conversion. I've already sent SmileTheory a message on here regarding helping out but he hasn't logged on since December.
  19. Well I guess all can be done now is plead with @@SmileTheory to continue this.
  20. Shame about JKA rend2. ioquake3's rend2 looks to have PBR

    1. Show previous comments  1 more
    2. Archangel35757

      Archangel35757

      Well... we just need to find more OpenGL coders (that are Star Wars fans) right?

    3. Archangel35757

      Archangel35757

      Good news on that front...

    4. Tempust85

      Tempust85

      Hm, Archangel?

  21. Hmm, did I screw something up for shaders? http://i64.tinypic.com/3e8ea.jpg

    1. Ramikad

      Ramikad

      Perhaps you just discovered a set of perfectly geometrical portals. Or perhaps it's the spacetime fabric collapsing on itself. Think fourth-dimensionally next time! :D

  22. Too bad, MBII could have really used a finished rend2 (FPS issues fixed and weather + sprites).
  23. When did he give up? I don't remember seeing it anywhere. If someone gives up on a project, it's nice to let the project followers know.
  24. @@Xycaleth I noticed some updates to ioquake3's rend2. Any chance you could apply them to openJK's rend2?
  25. Name: DT (Darth Tempust, DT85) Position: Moderator Experience: No actual moderating experience but I'm a family man of soon to be 4 kids, so I know how to deal with kids or keep a place friendly for kids Why I should be a staff member: I just want to help out and bring some aussie to the team.
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