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Tempust85

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Everything posted by Tempust85

  1. Saw it, loved it, can't wait for VIII. will be producing more content.
  2. FBX is a more desirable format as it will retain bones and skin weights.
  3. I have seen the movie (cool AF btw) and will be doing alterations to Luke once I finish moving house.
  4. You will need to import them. I suggest using scoopers GLM importer.
  5. I'll be back on here after I've watched EP VII & have moved house. Bye guys!

    1. Show previous comments  1 more
    2. Archangel35757

      Archangel35757

      Moved house? Goodness, that'll be a heavy lift.

    3. Cerez

      Cerez

      Enjoy, do well, and catch you later, DT. ^_^

    4. CEBC27

      CEBC27

      i just want to say that your work is absolutley brilliant keep doing it

  6. Nice work! Do they still have the BF2 skeleton(s)? It will make re-posing the models for JKA alot easier.
  7. I'm betting it's chewie.
  8. Submitted an update to the EP7 Stormtrooper in time for TFA.

    1. Barricade24

      Barricade24

      I love the heavy gunner vest you added but I got to admit I think your original helmet set up was a lot better. The central armor piece on the helmet is way too curved. I think the previous version had it just right.

    2. Tempust85

      Tempust85

      According to the reference I have now, it's not spot-on

  9. Yeah, needs a new model. A simple reskin won't work.
  10. Snoke, Poe, Finn and Captain Phasma have been confirmed.
  11. So, who's going to make JKA that pretty and make a battlefront mod?
  12. Is there a reason no one has made Jakku using Battlefront as reference yet?

    1. Show previous comments  3 more
    2. Tempust85
    3. MagSul

      MagSul

      Maybe AFTER the release of VII. >_>

    4. Circa

      Circa

      SJC apparently will be returning with EP7 maps, so I don't think we'll be disappointed!

  13. The Chinese trailer makes it look even more cooler, can't wait!
  14. Found issues with bots and other things. Submitted version 2.1.
  15. It replaces base Luke for me. I'll fix the npc and also add a model_menu.skin for Luke replacement which will now be a seperate pk3.
  16. 2.0 has been submitted, hope it's bug-free and you all enjoy when it's approved.
  17. That's only if you're creating a GLA. If you're just compiling a model against an existing GLA, you won't need to export animation.
  18. What's your model.car look like? Also, please post what your export options are and provide your max file. EDIT: I imported your .xsi file and it appears you did not set any smoothing groups, and then proceeded to export using smoothing groups. Either set smoothing groups or choose Vertex (ignore smooth groups).
  19. Only read if you want to be spoiled tbh.
  20. Also, that screen shows off the improved helmet.
  21. Just a tip: You don't need to tick animation unless you're exporting an animation. Saves bloating of the .xsi file if you have animation data that isn't to be exported.
  22. Looks to be working fine: I made all the skirt normals point to the left, with the exception of 1 normal on the right just poking out. It looks like it's working fine to me.
  23. While I'm waiting for the exporter, I guess it gives me something to do but I'm not making the gun(s). Btw, someone REALLY needs to make the guns...
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