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Everything posted by Tempust85
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The wife and I have purchased tickets for the 18th - the day after release in Australia.
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Version 2.2
5,419 downloads
******************************************* JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ******************************************* Title : DT Luke EP7 Author : DT File Name : DT_Luke_EP7.pk3 File Size : 4.4 MB Date Released : 7th January 2016 Model : DT Textures : DT Weighting : DT Description: ---------------------------------------------------------------------- Episode VII Luke Skywalker. Use "DT_Luke_EP7_Replace.pk3" to replace base Luke for SP. Known Bugs: - Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. Bot: Yes. NPC: Yes. LODs: Yes. Team Skins: Yes. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 29 comments
- 40 reviews
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@@Circa lol, by tag I thought you meant the model itself was missing a tag.
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@@Circa more specific please.
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Maybe just to piss everyone off
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Robe is redone. Onto weighing. No more pics, I'm pulling a JJ by not showing Luke.
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Thanks guys, I've got pretty good results now. Just sucks that I have to redo the robe, as I modelled it wrong.
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
They only let us know what they want us to know. -
It didn't go, it just hasn't been implemented. I wouldn't expect any more updates for rend2, at least for a while though. Xycaleth I think has either left the project, is burnt out or is too busy.
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Lol by manual painting, I meant manually painting lighting. I just can't get those details enhanced enough as-is.
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Thanks @@Psyk0Sith. Yeah the main problem I'm having is getting the cloth folds detail into the bake. Like they are lightly there, but I was kinda hoping I could do something that wouldn't require manual painting.
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Ok, I'm going to have to call for help on this. I can't get a decent diffuse bake going from my high poly. I've tried a normal map overlay, curvature maps, AO maps and even custom scene lighting in Max to no avail. @@Psyk0Sith do you have any pointers? I've tried googling it but everything I find is to do with normal maps and not baking details in for older games.
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Tempust85 replied to Archangel35757's topic in WIPs, Teasers & Releases
Yes, exactly the same and correct. -
Uploaded a new version for JKA, and a JK2 version that both have a fix for the inverted lighting.
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Version 2.1
1,133 downloads
****************************************** JEDI KNIGHT II : JEDI OUTCAST MODIFICATION ****************************************** Title : DT Stormtrooper EP7 Author : DT File Name : DT_Stormtrooper_EP7.pk3 File Size : 1.6 MB Date Released : 12 January 2016 Model : DT Textures : DT Weighting : DT Description: ---------------------------------------------------------------------- Episode VII Stormtrooper, as seen in The Force Awakens. Known Bugs: - Slight clipping in certain animations, unavoidable thanks to the JO skeleton. Bot: Yes. NPC: Yes. LODs: Yes. Team Skins: Yes. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Outcast directory. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 5 comments
- 11 reviews
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- Bot Support
- NPC Support
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(and 5 more)
Tagged with:
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Tempust85 replied to Archangel35757's topic in WIPs, Teasers & Releases
Normals appear to match up with what I see in Max. Here's an in-game comparison of the before and after: -
- 40 comments
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I still have a long way to go before I'm as good as Hapslash in texturing but thanks for the compliments.
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Dagobah Luke (is it really possible?)
Tempust85 replied to dark_apprentice's topic in Mod Requests & Suggestions
Lol, Yoda looks like a like a creeper but well done. -
I had to restart the sculpt due to things I didn't like and the long white flappy cloth not sitting right when the player was standing. Don't worry, the sculpt is complete and I'm onto baking yet again.
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Should be able to get back to him at some stage.
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
Maybe palpatine had another pet after Tarkins death? -
It's always been a lack of active mappers. I stepped down, and had hoped production would continue but I realise now this was mostly a 1-man project.