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Everything posted by Tempust85
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Yeah unfortunately, Phasma's helmet is fairly different to the standard trooper's helmet but looks good for a reshape. Just make sure you have flattened the crotch piece lol.
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When is it safe enough not to have EP VII spoilers wrapped in spoiler tags?
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Star Wars Episode VII Discussion
Tempust85 replied to Circa's topic in Star Wars Franchise Discussions
I just hope we get a flashback of Ben Solo training with Luke and the others, I feel it was too glossed over and needed a flashback scene. -
Frustrating problem with a 99% complete map (HELP)
Tempust85 replied to Aldro Koon's topic in Modding Assistance
I only use GTKRadiant 1.5. It's either 1.6 or some other compiler that does this or other strange things, 1.5 has always been stable for me. -
Prolly depth of field.
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Development Streaming (we want your opinions!)
Tempust85 replied to eezstreet's topic in Jedi Knight Galaxies
Only thing I hate about twitch is we have to wait for the user to be online to view videos. -
Inverted normals from the old exporter wouldn't give that effect, you'd still have light. Have a look at your shader.
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MBII has an experimental loading of any gla without having to use OpenJK. From what we can tell, it works. We can load models like rocket trooper as a player model, which uses its own gla. So the MP restriction of using only humanoid.gla and its animation.cfg has been overcome. Again, it's experimental.
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Hows dat FPS though?
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Try MD3, I know from experience it works.
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Ah well, good idea though thanks for the replies.
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How cleanly done was it? I hope he kept the neck collar.
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Sorry, what I meant was being able to add weapons in a config or .dat file instead of it being done in the code. Though it's simple enough for some people to add new weapons in the code, most people however wouldn't have a clue how to compile openjk let alone add a weapon even though there are readme's and tutorials.
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Not trying to sass anyone, just saying how it is. No doubt there will be an update to Luke once the blu-ray comes out or by some miracle we get hi-res Luke shots from Disney.
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I think this would be welcomed by all. Is it possible and can/will anyone involved with OpenJK do it?
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Since no one else will, I've started on the F-11D Blaster.
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Well, one less thing for me to do.
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Australia.
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What's a good Blender character animation workflow?
Tempust85 replied to Boothand's topic in Modding Assistance
Yeah, you'll want an IK setup or a ghost rig (which is what I use in 3ds Max) but not sure if you can do that in Blender. Otherwise, you may as well be using Dragon. -
There wasn't many refs so had to improvise based on what I could see. The hair matches the shots I've got from the movie, and the hand was a very quick shot so I did what I could. @@Circa no, not "everything". The majority of the model was fine as-is. If people are unhappy with the latest version, I can't help that. Don't like it, don't use it.
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- 29 comments
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- 29 comments