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Tempust85

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Everything posted by Tempust85

  1. Nothing really similar between the two unfortunately. I have no interest in making a flametrooper because there's no flame guys in JKA that it could replace. I just feel it would look as stupid as having Goku playing as a Jedi.
  2. It's all about familiarizing yourself with the tools and thinking of a way to make something with the best results and least effort.
  3. There's still areas that can be reduced by following what I've done here: Also a tip when modelling details: If the detail is large and will make a difference to the overall shape, model it. If it's small and isn't noticeable unless upclose, texture it.
  4. I wouldn't bother with my df2 code, it's very out of date and jk enhanced does a lot more.
  5. Best thing to do is to use jk enhanced as your base, as that has alot of new features. My DF2 mod first person melee was MD3 and was very crap compared to what can be done with ghoul2 viewmodels.
  6. I have to hand it to Ashura. There's no way I could make all these highpoly changes. Once I go highpoly, I rarely change a thing unless it's Zbrush of course.
  7. Damn. Going to miss you around this place man, won't be the same.
  8. It's usually big projects that have the ability to make the most seasoned of modders want to stop.
  9. Well it exports out the proper normals now, so I'd think it would or at least be a crucial step in the right direction. Haven't checked it out yet. @@Xycaleth, is there a cvar that will make everything be displayed as normals? I forget that code edit you told me to do to check normals ages ago.
  10. Xycaleth would make a good government agent. Just replace "Can neither confirm or deny that area 51 exists" with "Can neither confirm or deny that rend2 is still in development"
  11. Bit late for April fools, @@ensiform
  12. Yeah, Mod Tool is the beginners choice for sure. @@NumberWan If JK Enhanced will ever have the ability to load multiple GLAs (not talking about cinematics, but in general), then I'll port the JO animations over to JKA's skeleton into a seperate GLA for anyone's use.
  13. Yeah I was going to do this, but unfortunately I've lost some of my source files so it would take me some redo to grab out the highpoly bakes. MBII's SBD really worked out well using that method, the highpoly really came out well. When I manage to grab the blu-ray, I'll screencap his robo hand for refs and redo. While I'm at it, I may as well get those highpoly bakes and do some old man neck texturing. Right now, it's as smooth as Jawa's ass.
  14. Vader's face burns were healed over time, it's just deep scars couldn't be. I'm more surprised he had eyebrows...
  15. Yeah it can make skinning a pain but if you have a high poly to bake from, then UV mapping doesn't matter.
  16. Getting there, certainly in the right direction. Here's another tip (that doesn't involve the tip this time...) for tri reduction: The right example is just to show that it's seperate, don't actually move the mesh like this.
  17. Have 4 scene files, essentially clones of the original. Same tags and mesh parts. Scene 1 = LOD0 - original model. export as "example.md3" Scene 2 = LOD1 - export as "example_1.md3" Scene 3 = LOD2 - export as "example_2.md3" Scene 4 = LOD3 - export as "example_3.md3" To test that you've done it correctly, use MD3View and test the LODs by loading "example.md3" and changing the LODs via the menus/hotkeys.
  18. Still, Maul killed Qui-gon so I hope we don't see him ever again.
  19. Yeah I had that same effect when I slapped it on. Instead, I took the details and blended them. Take a look: Also don't forget, Luke was in gloomy lighting on the island so things appear darker than they would in normal lighting.
  20. Yeah I agree, maul is now overused. I liked it better when I thought he died by obiwan.
  21. So, anyone else seen the season finale?
  22. Looks great but still waaaaay too many tris. Also, here's a tip for the....well....tip: Do this on areas that are small, like the tip of a weapon for example. You'll still get a good look, but with less tris. Also, do not model with one continuous cylinder as that will also chew up tris.
  23. So this engine called QIO has bullet physics https://sourceforge.net/p/qio/code/HEAD/tree/trunk/

    1. Show previous comments  1 more
    2. dark_apprentice

      dark_apprentice

      So is it gonna work for JKA?

    3. Tempust85

      Tempust85

      Well it's on ioquake3 which is based on quake 3 source code. JKA is also based on quake 3 source code so in theory, someone could port it over.

    4. Archangel35757
  24. Anyone got a larger version of this? For.....reasons.
  25. Also afaik, EP2 clones have the exact same body.
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