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Iofiel

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Profile Information

  • Gender
    Male
  • Location
    The Mythical Lands of California!
  • Interests
    Roleplay, Sketching, 3D Modeling.

    And you, baby! *Wink, wink, nudge, nudge*
  • Modding Interests
    Modeler
  • Gaming Specialty
    Dueling
    FFA

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Iofiel's Achievements

  1. Iofiel

    General Kenobi

    Well, this is certainly fantastic- and that's a serious understatement! It's freaking General Kenobi /without/ looking like he went through the taffy machine in Willy Wonka's Chocolate Factory!
  2. I might just be a cruel person, but now I take a perverse joy in dismantling all the Protocol Droids I come across without a guilty conscious of thinking I've destroyed C-3PO!
  3. Well, Jeff pointed out to me what the problem was... I'm a tad-bit of a dunce and didn't notice that I'd put a " / " before "model" in the .skin folder. I'm extremely thankful to EVERYONE who posted here and helped out! Thank you!
  4. Howdy again! Sorry I haven't put a response to anything for awhile! Was spending time with family and all that goodness. So, to start off, this is the first time a shader I've put in a model has messed up royally, but it's also the first time I've tried with a hair texture- usually I'm using the transparency on clothes and such which works almost 100% of the time. For the .png image, I posted the exact texture I'm using in a post up above, if you'd like to look at it I would be extremely thankful! I also did look at the shaders in the base JA assets and tried putting some codes in from there recently, but that white area still stays there, mocking me! Lastly, if anyone would like to check out the model themselves, I would be happy to send it your way! Just send a message to me and all that goodness. It's still something I'm working on, so the weighing in some areas might be a tad-bit wonky. Thank you all again for responding!
  5. Well, I just tested that shader, and the problem is still there. I for the life of me can't figure out what's wrong with it- thank you for the response though! Also, HAPPY NEW YEARS!
  6. Tried both "blendFunc GL_ONE GL_ZERO" and "depthWrite" and still the problem stays there. Thank you for the response!
  7. Well, I just tried changing the textures to .tga, yet the problem still persists. Curse you, Jedi Academy! CURSE YOU! Thank you for the reply, by the way! Also, here's the .png of the hair-texture. I don't know if imgur changed it at all or not, but it still looks to have the removed locations still there- hopefully that sticks! Sorry, forgot to add this. I've also tried: models/players/Iofiel/Hair_Ex { cull disable { map models/players/Iofiel/Hair_Ex rgbGen lightingDiffuse alphaFunc GE128 } } models/players/Iofiel/Hair_Ex2 { cull disable { map models/players/Iofiel/Hair_Ex2 rgbGen lightingDiffuse alphaFunc GE128 } } models/players/Iofiel/Hair_Ex3 { cull disable { map models/players/Iofiel/Hair_Ex3 rgbGen lightingDiffuse alphaFunc GE128 } } models/players/Iofiel/Hair_Ex4 { cull disable { map models/players/Iofiel/Hair_Ex4 rgbGen lightingDiffuse alphaFunc GE128 } } models/players/Iofiel/Hair_Ex5 { cull disable { map models/players/Iofiel/Hair_Ex5 rgbGen lightingDiffuse alphaFunc GE128 } } --- and --- models/players/Iofiel/Hair_Ex { cull disable { map models/players/Iofiel/Hair_Ex alphaFunc GE192 depthWrite rgbGen lightingDiffuse } } models/players/Iofiel/Hair_Ex2 { cull disable { map models/players/Iofiel/Hair_Ex2 alphaFunc GE192 depthWrite rgbGen lightingDiffuse } } models/players/Iofiel/Hair_Ex3 { cull disable { map models/players/Iofiel/Hair_Ex3 alphaFunc GE192 depthWrite rgbGen lightingDiffuse } } models/players/Iofiel/Hair_Ex4 { cull disable { map models/players/Iofiel/Hair_Ex4 alphaFunc GE192 depthWrite rgbGen lightingDiffuse } } models/players/Iofiel/Hair_Ex5 { cull disable { map models/players/Iofiel/Hair_Ex5 alphaFunc GE192 depthWrite rgbGen lightingDiffuse } }
  8. Howdy-hoody! Sorry if this has been answered before or something similar has come up, but I can't for the life of me find anything addressing this. Anyways, to get to the point, I've been trying to wrap my head around making a shader work on a hair-texture (in .png format) to make the cut-off pieces transparent and not an untextured... texture (REDUNDANCY!!!). I've tried multiple different scripts, borrowing a few from shaders with similar use of transparency, and yet still the non textured whiteness persists! The hair pieces I've been using are 5 separate pieces on the model itself (Yeah, this is all for a custom model, should've mentioned that) and I separated the hair-textures into 5 different pieces while keeping them in .png format. Any help would be appreciated! I'll post images of the problem itself, thank you all!
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