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Tempust85

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Everything posted by Tempust85

  1. Not trying to sass anyone, just saying how it is. No doubt there will be an update to Luke once the blu-ray comes out or by some miracle we get hi-res Luke shots from Disney.
  2. I think this would be welcomed by all. Is it possible and can/will anyone involved with OpenJK do it?
  3. Since no one else will, I've started on the F-11D Blaster.
  4. Well, one less thing for me to do.
  5. Australia.
  6. Yeah, you'll want an IK setup or a ghost rig (which is what I use in 3ds Max) but not sure if you can do that in Blender. Otherwise, you may as well be using Dragon.
  7. There wasn't many refs so had to improvise based on what I could see. The hair matches the shots I've got from the movie, and the hand was a very quick shot so I did what I could. @@Circa no, not "everything". The majority of the model was fine as-is. If people are unhappy with the latest version, I can't help that. Don't like it, don't use it.
  8. I personally won't work on it again. As for assets, If someone needs them I'll send them.
  9. Luke's alpha beard aka "fluffy beard" will be going in the next update as well. It wasn't really noticeable unless you're up-close which is almost never.
  10. Rofl I did it again. I stuffed up the NPCs. This WILL be fixed in the next update.
  11. I'd take blender over dragon, xsi mod tool over blender and 3ds max over everything. Droids for JKA only have a few animations, and I'd be happy to do this when I get my internet back.
  12. DF2 mod is long dead. No one wanted to come to the plate to take it over from me. Anything posted in its forums should be treated as abandoned unless stated otherwise
  13. I know that galak mech uses its own GLA, so you'd need to re-weigh the new model human portion. Should be a simple job in Blender, or 3ds max once @@Scooper finishes his exporter to allow LODs.
  14. I know I'm late to the thread, but here's the shader I use for Luke: models/players/dt_luke_ep7/hair_alpha { cull disable { map models/players/dt_luke_ep7/hair_alpha blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen lightingDiffuse } } I found that a few if not all the alphafunc's will give a blocky looking result. The above shader gives a smooth result. No idea if it makes a difference, but I use TGA and not PNG.
  15. Yep, mirrors my results with my stormtrooper. Again, fantastic work archangel
  16. If it's BB-8, that would be a cake-walk.
  17. Updates are coming, as soon as I have internet.
  18. Yeah, the idea of GLAmerge is to append new frames from a newly-created GLA onto an existing GLA. The new frames will always be found at the end.
  19. Plasma only for the body textures.
  20. Even though no updates, I'm re-working Luke to match the movie more.
  21. Screw the base game lol, someone make an ep7 mod. Hopefully I'll get around to the other troopers.
  22. None of these features mean a thing unless you get the FPS sorted. As it is the main rend2 project still has FPS issues which when combined with your FPS woes, makes Warzone severely unplayable.
  23. The hands mesh looks very odd. I'd suggest the Jedi hf hands.
  24. Yeah, Peter mayhew has bad knees so he did the sitting scenes.
  25. ATM, I have no internet (using iPhone ATM) and haven't had any time to do anything but move house and unpack
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