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Tempust85

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  • Gender
    Male
  • Location
    Brisbane, QLD, Australia
  • Interests
    Star Wars, Terminator, Marvel, Game Design
  • Modding Interests
    Animator
    Coder
    Modeler
    Mapper
    Scripter
    Shaders
    Texture Artist
    General Modding
    Jack of all Trades
    Skeleton Rigging
  • Gaming Specialty
    Capture the Flag
    Singleplayer
  • Operating System
    Windows 10

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  1. Wonders if he should take up Zbrush again and start Kyle's face in there...

    1. Show previous comments  6 more
    2. MoonDog

      MoonDog

      Unreal is definitely an artists wet dream. Go with Maya though. The pipeline from Maya to Unreal couldn't be any easier than it is I think. Plus all the material setup and visual kismet scripting lends to fun and rapid results.

    3. ChalklYne

      ChalklYne

      i really disliked maya and the way it felt. I dont know. We'll see when I get there I guess. But yeah I have read the same thing you're saying man

    4. Tempust85

      Tempust85

      You don't need maya. If XSI can export the latest supported version of FBX, then you're fine. I used UDK for a while when I was with MB3 and getting models + animation couldn't be easier using the FBX pipeline. ;)

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