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    Jack of all Trades
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    Capture the Flag
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  1. Yeah make sure you add +set cl_renderer "rd-gwz" to command line when loading the exe.
  2. Decided to update for JKGalaxies 1.3.22a. It's the same version of the renderer before with a few minor fixes. Will still connect to JKG servers fine. Enjoy. https://mega.nz/file/zdlGCZ5b#r4xhlc5MGA33MX4PYgcl90QRHBKemquOZ46t8wevN4A
  3. Download Link (for alpha test versions): https://drive.google.com/file/d/1Ni08xK592DPOe6HOVptJ4qtpyOf1SKPi/view?usp=sharing ModDB: https://www.moddb.com/mods/star-wars-warzone Discord: https://discord.gg/zQ4CB9S GitHub: Game & Engine: https://github.com/OpenWarzone/Warzone WzMap: https://github.com/OpenWarzone/WzMap WzLauncher: https://github.com/OpenWarzone/WzLauncher
    Shouldn't it be invisible, only actually loadable on maps nobody plays, and require a bugged version of force sight to find? :)
  4. https://www.youtube.com/watch?v=kjUXPjHzMVk Hmm. What's going on with youtube links with these forum upgrades?
  5. Atm im thinking that big map might end up being an island on Alderaan, if I can get some city assets.
  6. An updated weylax map that I have been working on... .. and a new unnamed map that I have been working on. (I'm pretty sure that this is the largest Q3 engine based map ever created to this point - but we can still go larger) The awesome mountain assets were created by mjt.
  7. Well, the alpha versions are downloadable for testing. It's not actually released. Release is planned for some time in 2138 at this point because I can't get much help...
  8. Star Wars: Warzone - New UI (work in progress). Just a few quick pics of the new user interface i'm working on.
  9. Star Wars: Warzone - Day/Night cycle, dynamic weather, procedural clouds, etc. Shows the updated day/night cycle, and the new procedural cloud, dynamic weather, and cloud shadows systems. Also gives a better look at the updated volumetric light system than the previous video did. https://www.youtube.com/watch?v=dS4uwjVNq3s
  10. Here's a document I wrote up a while back with a bit more info on planned warzone gameplay. ------------------------------------------------------------------------------------------------------------------------------------------------ Gameplay stage 1 basic plan: 1. Create basic worlds. Terrain based with a town or two.2. Most maps should also have a dueling area in a town, but the actual duel room is blocked from the main map, with 2 duelroom_spawnpont entitys (one) for each spawning duelist. Preferably this room should be visible to the people in town (in a cantina, etc, but behind g
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