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DT85

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Status Replies posted by DT85

  1. Warzone badly needs modellers and mappers. We also could use help with just about everything else (coding, sound, radio ads, ui, textures, whatever), if anyone here things they can help out, pm me or stoiss. Be a part of the next generation Jedi Knight game.

    1. DT85

      DT85

      It'll be only for the Terminator project I'm doing, and will only work with the modern renderer. You won't see this guy sabering anyone. :P

    2. (See 4 other replies to this status update)

  2. OMF YES Finally we are getting an OT live action series :')

    1. DT85

      DT85

      @Daedra Right now, I'm just making the high poly mesh. What you see in terms of color/materials aren't textures and are just there to be cool looking

       

    2. (See 5 other replies to this status update)

    1. DT85

      DT85

      Two reasons. 1) triangle count will be quite high compared to most models. 2) Custom skeleton means it won't work in MP without code changes.

    2. (See 7 other replies to this status update)

    1. DT85

      DT85

      But don't expect to be flying through the air with force jump as a T-800 - it'll be for the Terminator Apocalypse SP mod only :P

    2. (See 7 other replies to this status update)

    1. DT85

      DT85

      Nah, it'll be using the modern renderer that DF2 Mod uses, so that means completely a different shader

    2. (See 3 other replies to this status update)

  3. Thinking of making either a one level or an MP Terminator mod

    1. DT85

      DT85

      You know that dream sequence Kyle Reese had in Terminator 1 where an infiltrator raided a tech-comm base? You'll be a soldier trying to make it out. The infiltrator in the dream sequence is dead, but other T-800's show up and collapse the main entrance - you must fight your way through and find another exit.

    2. (See 11 other replies to this status update)

  4. Thinking of making either a one level or an MP Terminator mod

    1. DT85

      DT85

      SP it is then. Will be using the GL3 renderer, cuz T-800 needs to be perrrty

    2. (See 11 other replies to this status update)

  5. Anybody mod dark forces 2?. looking for a mod that fixes lag with translucent textures

    1. DT85

      DT85

      Try asking over at JKHub.net

    1. DT85

      DT85

      Should we just start saying "needs moar UE4?" We're past rend2 at this point :P

    2. (See 7 other replies to this status update)

  6. Jesus, it's been a while. But I'm back, and I haven't been idle... I BRING WITH ME THE ERA OF THE FIRST SITH!

  7. So custom rig.. bolt_r_hand is weighed to a rhang_tag_bone and all heriarchy us identical to jkas naming wise. Saber blade wont show up

    1. DT85

      DT85

      Using 'bolt_' only works for running things through carcass

    2. (See 4 other replies to this status update)

  8. So custom rig.. bolt_r_hand is weighed to a rhang_tag_bone and all heriarchy us identical to jkas naming wise. Saber blade wont show up

    1. DT85

      DT85

      Is the final name for 'bolt_r_hand' '*r_hand'?

    2. (See 4 other replies to this status update)

  9. Now I'm actually diving into Dragon and making some animations have the notion that the model is breathing. Katanamaru's own advice on the Dragon download comment section helped out significantly.

    1. DT85

      DT85

      Please, please don't use Dragon. Use Blender at the very least.

    2. (See 10 other replies to this status update)

  10. I need 2 more Chalklynes... one for uv unwrapping one for texturing.

  11. I need 2 more Chalklynes... one for uv unwrapping one for texturing.

    1. DT85

      DT85

      Don't forget one more SomaZ & Chalks to scratch the original SomaZ & Chalks asses :D

    2. (See 10 other replies to this status update)

  12. Zbrush is creating disgusting seams along my uv cuts. After searching it seems like a common problem. Anyone concur?

    1. DT85

      DT85

      No idea - I don't export normals from Zbrush. I use either Substance Painter's built-in baker or xNormal

    2. (See 3 other replies to this status update)

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