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Everything posted by Tempust85
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From memory, green channel from world space normals, ao & cavity maps mixed into the diffuse.
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Alternative to MD3 format for misc_models
Tempust85 replied to Asgarath83's topic in Modding Assistance
Extremely decent. -
Have a look at Morgan katarns force ghost shader. While the end result is pretty crap, it's doubtful you can get a better result with this engine.
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Alternative to MD3 format for misc_models
Tempust85 replied to Asgarath83's topic in Modding Assistance
So do I, but you can't properly export extremely large models as MD3. -
level Level 9 - Fuel Station Launch
Tempust85 replied to Jedi_Mediator's topic in DF2 Mod Development
I mean there could be ALOT more railings for safety (cuz Stormtroopers, Jar Jar & Rosh are stupid), but to say there aren't any at all isn't true. -
Alternative to MD3 format for misc_models
Tempust85 replied to Asgarath83's topic in Modding Assistance
One thing I've learned with MD3 that you should scale the model using the misc_model entity, rather than scaling it in modelling software. Other model formats (OBJ & ASE) don't seem to work as well, at least not for me. Btw if you use 3ds Max, we have an extremely decent MD3 exporter. -
level Level 9 - Fuel Station Launch
Tempust85 replied to Jedi_Mediator's topic in DF2 Mod Development
http://starwars.wikia.com/wiki/File:DSII-reactorcore.png Yeah, definitely no railings in the Star Wars universe. @@Jedi_Mediator Use patches for railings - looks nicer. -
You need to add the normals to the diffuse for the Kyle mesh - you're missing detail.
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EA | Star Wars : Jedi Fallen Order Predictions?
Tempust85 replied to MrDJSilva's topic in Star Wars Franchise Discussions
Who knows, maybe we will play as Kanan. -
It could use some more detail, but definately a good job so far!
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Certainly ok. Look at the level assignments here: https://jkhub.org/topic/10608-level-assignments/ . Look at you levels "Map-specific Texture Set:". Use this folder name to store your levels textures.
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Looking good, but two things: 1) Switch looks massive. Please scale it down. Then go into thirdperson, and make sure it's mid-torso height. 2) Please change the lift/elevator texture from the "grill" texture to one of the textures located in "DF2_lifts" from the mod assets.
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level Level 9 - Fuel Station Launch
Tempust85 replied to Jedi_Mediator's topic in DF2 Mod Development
Yeah. -
level Level 9 - Fuel Station Launch
Tempust85 replied to Jedi_Mediator's topic in DF2 Mod Development
We will model it. Brush placeholder though so we have the correct size for the model. -
You're going to have weighing issues with that front/back hips fabric flap, as-is. Needs some horizontal lines added. Also, 3,400 tris isn't bad.
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level Level 9 - Fuel Station Launch
Tempust85 replied to Jedi_Mediator's topic in DF2 Mod Development
I really hope you and the other mappers are using the textures from the mod, to save you from having to do a find/replace later. Anyhow, looks sweet. -
General Grievous model - and coding n animation question
Tempust85 replied to Langerd's topic in Mod Requests & Suggestions
Take a look at how sabers are bolted to the player in the code. Code is the easy part - it's the 4-arm skeleton with animations that's the hard part. -
Nah I think I animated it. It needs support for width and length as separate values for the bounding box. Surely that can be done without issue nowadays.
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level Level 13: Lost planet of the Jedi
Tempust85 replied to Randorando's topic in DF2 Mod Development
The player will have light amp goggles but problem is, it needs a glsl shader to work and it may be some time before somaz can get around to it. Glowing crystals would be cooler though. -
level Level 13: Lost planet of the Jedi
Tempust85 replied to Randorando's topic in DF2 Mod Development
A lot of areas in each level are unrealistic or simply look like shit due to crappy texturing. -
level Level 13: Lost planet of the Jedi
Tempust85 replied to Randorando's topic in DF2 Mod Development
I like it, though perhaps add glowing crystals for light source. Also, what are those spike thingies? -
level Level 13: Lost planet of the Jedi
Tempust85 replied to Randorando's topic in DF2 Mod Development
Those rocks and sand will look great with parallax mapping (later on ofc). -
level Level 13: Lost planet of the Jedi
Tempust85 replied to Randorando's topic in DF2 Mod Development
Feel free to use grass sprites, we have them working (just no movement) in the new renderer and they receive shadows. Check out my test rend2 map for an example grass sprite shader.