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therfiles

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Everything posted by therfiles

  1. Yeah some of the changes (like the horrible CGI added to make the locations more "immersive") really didn't work well for me. It's clear how a lot of that added CGI doesn't hold up with all the other practical effects. However, I did like the change of Palpatine in 5. I'm sorry, but Elaine Baker looked kinda ridiculous as the Emperor and nothing like what his real-action performance would be in Episode 6. The additions to the space battles did help as well, as Lucas could finally give it the scale he really wanted to.
  2. Nice work. Looking at the model, it appears that the hair is orange/red but has greyed quite significantly. Looking at the skin so far, it's got a bit of orange in it, but not enough to off balance the eyebrows, which seem quite bright in comparison. I'd suggest toning them down, or bringing up the orange in the beard/hair so it matches a bit more. Loving the progress!
  3. You could with scripts, I think. You'd have to generate a skin randomizer script for each unique NPC, however. Only for SP.
  4. Hi! Thanks for the high praise! Maybe I could make a guide for how to create your own templates that capture your preferred NPC properties in notepad...that could work! It's not too much work having to sift through them all each time, but I can see it being a bit of a pain. I wouldn't want to mess with code too too much because I'd like these mods to stay fairly stand-alone, so they can work with any code layout in the future. So I'm working around things that OpenJK fixed a long time ago...but I think that will provide a more optimal download experience for the future (wow that sounded really fancy...) Anyways, I'll look into it. I think that could be quite nifty. Quite. By the way, there is one fairly large bug that will put a minor damper on things: in Advanced mode, when you are spawning NPCs with custom properties, scripts are being run to make them properties work properly. When NPC freezing is on, that prevents the commands from being executed on the NPC which is a big sad face for making your npcs not fight each other too much. I'm going to look into working around that ugly, hideous cockroach-sized bug. Stay tuned, folks! EDIT: After a bit of testing, it appears that whole freezing thing won't be a bit of an issue. Due to a core feature of the mod, the utility will delete any corrupt NPCs when another NPC is spawned. This should fix the problem...to a certain extent. You can only spawn one custom NPC when freezing is enabled. Which isn't terrible...
  5. I dabbled a bit in MakerMod...I guess I forgot just how much fun it all was!
  6. Lookin' pretty good! Nice job guys! My only thought would be that the clothing is really dark, and I'm having trouble seeing details on the model/clothes. Its all a bit too black.
  7. That template idea is amazing...not sure if I can get it to work. You see, the mod is based around CVARS, and I could do a writeconfig that would save them, but that has the possibility to capture a lot of other junk information that would damage the utility...I'll see what I can do. And this is an SP only mod. I think MP supports the spawning of NPCs, but doesn't have nearly as many functions that allow you to modify or control them. I'm guessing the AI code was only partially ported to the MP version but that's pure speculation!
  8. Hey friendos! Version 2 is finally upon us and I was wondering if anyone wanted to help me test it out. This version is incredibly complex with so many moving parts (thousands of lines of UI and scripting code) and I would love this launch to go smoothly. Please reply here or feel free to hit me up with a PM if you are interested!
  9. Hey man! Glad to have you here! Happy to hear we have another SP-lover! *air high five*
  10. From Member Gambino: "it doesnt work for mp! plz jaws fix"
  11. I've wanted to find a file, and I'll search for JK3files and then it will hit me...JK3files is gone...it's so crazy.
  12. @@Kualan hit the nail on the head here. Make sure you respect the original modder's wishes and attempt communication. Be sure to wait at least a week to hear back from the original author (if a non-JKHub model) before trying to submit it here.
  13. Looks like lots of fun! The firefights look really engaging and vibrant. I'd love to hear more about AI since I can rarely get Multiplayer (with real people) to work!
  14. This looks so good! Nice work as always.
  15. Good question, @@Kualan! I personally have been rather inactive lately, but now that I'm trying to recommit and come back, it really requires a few things. To be reading topics, and involved in discussions. While I don't read EVERY thread, I try to keep track of most of them, just in case anything gets out of hand or anybody needs help. Ex: Moving the topic, etc. So if you are already reading threads, you are really doing quite a bit of the job already!Additionally, we approve files. It's a bit of a process, but it shouldn't really take longer than 2 to 5 minutes at the very most per file, with no complications of course. It's pretty quick and nice system. Be aware, you may need to contact people and talk to them about their submissions.Responding to PMs...people will often send questions your way, so be willing to answer those.Of course there are lots of odds and ends that will take a bit of time, but those are the most regular activities...and really, if you love the community and want to help, it's not a HUGE time-consumer. As far as a time estimate goes...I'm not too sure. As a moderator, you are really just a user with more responsibilities. It's hard to delineate when I'm moderating and when I'm just enjoying the community.
  16. Haha I meant as his first time as the "executive" admin/leader/main head honcho guy... Yeah I don't make sense.
  17. Yup yup sounds good! I'll try! And oh yeah, we'd have to wait until next year, but I think that would really be an interesting project for the community and just SW fans in general!
  18. Super duper random idea today...we could focus on making a small, but HQ mission from the Force Awakens. That would be an easy way to ride the hype of that movie! Just a thought.
  19. Thanks again @@Circa and @@SiLink for all that you did. Circa, you really did keep the lights on here at JKHub and your leadership was so invaluable to all of us here. Thanks for dealing with all of our craziness! SiLink, thanks for those amazing articles, and all the other goodness you did here! You guys are the best! @@eezstreet I'm so excited that you are in this position! I know you'll do excellent. You've definitely done a heck of a lot for this community and this is gonna be sweet.
  20. I think people need to realize that the staff, editors, and everyone else is just a volunteer. There is a place for criticism, improvement, and discussion, but that can be done privately and without blowing things out of proportion. Sheesh. Especially since this was just passing on information from a source that is less well known (Moddb). Putting it on our radar and directing us to a place where we can learn more means we can share news like this quickly and efficiently.
  21. One thing I remember when I was younger and just starting out was how SP mods really attracted my attention. I remember mods like Movie Duels II, which to this day remains one of the most popular JKA mods on Moddb. Mods like that offered a completely new gaming experience for the old game, and also attracted new players because the premise was simply incredible, and not met in any other game. This is why I think KOTF was so popular, and why so many were willing to look past it's obvious flaws. In my opinion SP is best used when it is creating a gaming experience that is not only completely new and fun, but also unique only to JKA. I got burned out on several projects because there was already other ways to play what I was making. I tried to make an SP Harry Potter game, but there were already incredible Harry Potter video games out there. I tried making a KOTOR SP mod, but...KOTOR is already such a great game. With SP, you can tell stories, make missions, and make something memorable. Not that you can't do that in MP, but that's really what SP was made for. Mods like Movie Duels II, Movie Battles 2, and many others offered new glimpses into a tried game and gave perspective on just what could be accomplished. They excited me as a player, and made me want to explore modding. And maybe the time of large Total Conversions is over. Maybe it is. But my gosh did they attract new people. That's why I have so much respect for those who embarked on such huge projects, even if they didn't finish them. So what is the solution? Keep creating awesome content. Work together on larger, more impressive projects, and create a community people want to join. Wow that sounded way to hippyish. My bad. I personally don't have too much against the tools we already have. They have their limitations, but once you get them figured out (easier said than done, I know) it's all about the community of people who work together to create something great.
  22. Check out this thread. I believe some people have made some backups of the files that you might be looking for.
  23. Very cool! I wouldn't be surprised, however, if this was just a concept. It looks like it was taken to be a proof of concept (just look at all those cameras!) and not actually on set. But it really looks good!
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