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General Howard

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Everything posted by General Howard

  1. My gripe with that new Kyle Katarn head, is the hairline (mainly).. It really doesn't blend well and still needs some work. Hopefully, it can be fixed.. But other than that, this is looking like a great improvement. Good job, GP!
  2. I do have a problem with the title, personally. I really don’t think it should be called “Revenge” of the Jedi. As Jedi don’t take revenge and even George Lucas stated this, back when “Return of the Jedi” was being made.
  3. We'd definitely take the R2-D2 model, in to consideration. **Note** We're no longer referred to as "MD2 Remastered", either. We're now just known as STAR WARS: Movie Duels.
  4. Personally, I'm actually looking forward to the combat, for once. The fact that we're actually gonna get a combat system that actually shows a hit connector/detector, instead of it just looking like the weapons clash and connect. You'd have thought that games with any sort of respectable combat system, would have this sort of feature implemented by default, considering we're in 2019, now. But the footage they showed of Cal, duelling with the NEW Purge Trooper and the weapons actually connecting properly, gives me a lot of hope for lightsaber duels in the game and what it means for the future of STAR WARS games that include lightsaber combat/duels.
  5. @@The Punisher Any chance of that R2-D2 being made available, dude? There's no download link for it, currently. Great work with all the models, by the way
  6. So, after RESPAWN showed off the first gameplay footage of their new game, coming out in November.. What are your thoughts? If you missed the footage or just haven't had chance to view it yet. You can, here: https://www.youtube.com/watch?v=8939aURV9Dc
  7. *May Update/Announcement* As a middle of the year update on the mod, the Movie Duels Team is currently in search of coders, for the development roster. Although, this has gone un-announced, our main coder (JaceSolaris) left the team not too long ago, due to lost interest in the mod. It was unfortunate, but it's understandable to see where he was coming from, as keeping interest in modding a 2003 game isn't easy. Another member of our team, @@Langerd, left the team because of real-world issues of his own, that he did not describe, but does not need to. The team wishes both of them good luck and all the best for their future endeavours. That is why we're in need new coders who're skilled with C++. If any of you are interested, contact me or @@swegmaster (via a PM) with an example of any C++ coding work you might have done, and we will look to adding you to the team! This also brings us to another topic for an update.. How active is the current team roster? So far, this is the status of each member from what we know or have been told: swegmaster: Will be more active in the summer months, doing various improvements for the mod. General Howard (myself): Currently, semi-active. But also have outside real-world projects to tend to. Current known MD Team projects are; doing a NEW, more "movie accurate" Palpatine's Office skybox, and doing a UI revamp (that clashes with swegmaster's for different styles, with the loading screens style that's largely influenced by EA Battlefront (2015)'s Loading Screens). GP Channel: Held up by work presumably, little time to develop for the mod. JediNoob124: Inactive, official reasoning is connection issues, but that was 2 months ago, doubt rests in the air on if he has connection issues still. MasterJin: Former KotF team member kicked off the team for not having made enough maps in due time. Brought over to our team for mapping work on Outskirts of Tatooine, which so far looks phenominal. Unknown state of activity. Penekowski: Also held up by work and IRL. Sir Crusher: University keeps him delayed. Tompa9: Active in doing new challenge levels for challenge mode. The team would also like to introduce our new Beta Testers @clonetrooper, @MikeDiscord (also our Media Manager), and @@TheWhitePhoenix !Right now, Beta Tester positions are closed.. As the team (or what is active of it) is still trying to figure out a way for adding Beta Testers to the team. Also, the next update of the mod will still be within the time-zone of May, with tons of new content to show for it! Have a great upcoming weekend! Movie Duels Team
  8. It will be at some point, yes. However, as of right now.. It's not a high priority, as there's many other things and issues that need addressing. But we'll be looking in to it more, further down the line, once we're happy and in a good position, to do so.
  9. Sounds like he's talking about what we were developing, @@Asgarath83.. The JCulley3D's Coruscant level.
  10. Personally, for the Coruscant level.. I would actually use JCulley3D’s Coruscant map. It’s much better! And much more accurate to what Coruscant should look like. Give it a try and see what you think.
  11. Excellent work once again, Barricade! If I made a suggestion, though.. I think the blue could do to be a bit more darker and saturated. It's current look, looks a bit "jaded". But great work, nonetheless.
  12. Well, Langerd.. I've gotta' say, this sucks! Big time. Like you say though, life is shit sometimes.. And it's more often, than not. My personal opinion is that life isn't just shit sometimes, but all the time. I've no idea what's actually been said, but I can only imagine the sort of level of mentality you've been dealing with. Like @@Username says, though; Self-hate and self-doubt will make you feel 10 times worse (although it's a natural human response to certain events and situations we have to deal with, in life). If you genuinely have something (whatever it is) to feel guilty about, then it's a good idea that you're taking a "time-out" to gather your thoughts and kinda' assess your situation. I suffer heavily from anxiety and severe depression and I know all too well how self-hate and such can affect how you feel, on a daily basis. We all have our own outlets with how we try to deal with the shit that goes on in our every day lives; modding (in whatever form it comes in) is one way.. Me personally, I work-out regularly, because I just feel so angry all the time, right down in my bones. But you can't let it consume you.. And you can't let the views/opinions (and offensive statements) of a few, outweigh the views and opinions of the many and the community, as a whole. This'll only lead you to stereo-typing that group of people and leading you to resent them and possibly even alienating yourself from them, if you're extreme enough. If it's something you feel you can't deal with on your own, then speak to someone about it. Someone you trust and/or know well. A family member, a close friend.. Maybe even seek professional or medical help, if that's a route you feel you have to go down. Whatever you do, you've gotta do what's best for you. Hope you eventually manage to find peace and you become stronger, for going through this. Remember though, don't suffer in silence.. Speak up.
  13. Well, there's a number of missions that are really fun and enjoyable.. And I'd love to say the "t2_rogue" mission (Arresting Lannik Racto, on Coruscant).. As Coruscant is my favourite STAR WARS planet, but it REALLY wasn't done any justice in this game, at all. The whole architecture of the map is wrong. The map that's used in the game for that mission, is actually much more closely resembles somewhere like "Nar Shaddaa".
  14. @zicmak Any chance you could also do this for "cracked" crystals, for the "unstable" blades?
  15. @@redsaurus Will you be (or have any plans to) update the build of JK:E in the "Downloads" section of JKHub? or will all future updates be posted and remain in this thread?
  16. This file is actually broken. I've just tried to extract it, myself and it comes up with this:
  17. This needs a re-upload, @@Corvus After clicking on the posted link, you're presented with this:
  18. Well, it's "new" to those of us that've never seen it before.. Not everyone has seen things that most or many others have.
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