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General Howard

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Everything posted by General Howard

  1. So, thanks to some new information that's cropped up, from an "official" book (source and image found by @@GPChannel), this is a short list of old STAR WARS games that were cancelled. Some of them actually look and sound genuinely interesting. There's definitely a handful of them, that I'd love to have played.. But I guess now, it's all "what could've been".. Thoughts?
  2. @@Jeff, do you have an imgur account or anything to upload a gallery of shots of the models you've done, dude? Just looking at the link that @@ZanderNao has posted above and they're all .pk3 files, so just wondered if there's any preview shots available, before downloading?
  3. I have a controller plugged in, yeah. An XBOX One controller for Windows. Whether that's compatible with JKA or the game's code or not, I've no idea. Actually haven't gotten 'round to using it, yet. But switched the option on, in any case. And haven't played around with any joystick or controller settings. So, if it'd been turned on, it'll be set at the default settings for that option.
  4. Alright, after following the tips, above.. I can confirm, that removing my "jaenhanced_sp.cfg" file from "C:\Users\XXXX\Documents\My Games\JAEnhanced\jaenhanced" did resolve the issue. I loaded the game/mod up, again (auto-creating a new "jaenhanced_sp.cfg" file) and idle animations are now working, again. I'm gonna go through the settings, again and redo them as they were in my last .cfg file and check to see if the idle animations are still present. It may have been that the previous "jaenhanced_sp.cfg" file I was using, was incompatible with the newer version of the mod's assets, since I'd updated.. But don't quote me on that. I'll test out the settings now and get back to you. ​ **Edit** So, I've gone back to the settings and it seems to be (from what I can tell) something in the CONTROLS section, that may be bugging the idle animations out. I went in to the MOUSE/JOYSTICK section and switched the following options: Smooth Mouse: Yes (was previously "no") Enable Joystick: Yes (was previously "no") Force Feedback: Yes (was previously "no") Also, it may be worth noting that when the Force Feedback option is changed between Yes/No, there's a white message that comes up in the top left hand corner of the screen, that says: "unknown UI script UPDATE ff" Before all this, I'd only gone in to the other controls area (not "OTHER") and made Force Power key bind changes. etc. and the animations were still working. Anyway, I hope all this helps, in some way.
  5. If you would, please.. Yeah. I'm using the latest version of the mod's files (v1.06-alpha). Although, I have 2 GameData folders and JK:E is installed to the main JKA "GameData" folder (not the duplicate). That shouldn't make any difference though, however. I've also rechecked my "jaenhanced" and "base" folders to make sure they're both "clean" of any other conflicting mods (which they are). I also have "STAR WARS: Movie Duels" installed in the 2nd/duplicate GameData folder, but I can't see how that would interfere with JK:E's assets. I've also checked the vanilla game and oddly enough, the idle animations work as normal/intended. I hope this helps.. If you need any further info about the setup or files, let me know. Thanks!
  6. Can someone please fix the "Non-existent"/broken idle animations, please? The idle animations aren't working and I know for a fact I'm not using any other stances or mods that affect the playermodel's stances.
  7. @@The Punisher Hey, dude.. Is it likely than any of these models/ports will be available? https://imgur.com/a/bwhlyZH Those are some pretty sick models, in all honesty. For all the hard work you've done, getting them ported and what not, it'd be a real shame for them not to be appreciated by the community and available for download. Was looking through the majority of them and there's a number of them that REALLY caught my eye. Awesome job!
  8. Doesn't make sense if the lightsaber is in Luke's hand, though.
  9. As far as custom animations go.. No, just using the animations that came/comes with the assets in the JK:E version, here on JKHub. When you enter "helpusobi 1" then "setforceall 7", which gives you all lightsaber styles/colours available in the mod.. There's no idle animations. Even doing "setforceall 3" doesn't make any difference (apart from maybe giving you less colours/styles).
  10. I don't personally know what sort of issues @@mjt is encountering, as far as idle animations go.. But for me, I've basically done a fresh install of JKA (Steam version) and I have 2 GameData folders. "GameData" and "GameData2". My JK:E is installed to the main GameData directory and Movie Duels is installed to GameData2. So, both mods run separate from each other. Was previously using the "v1.0.2-alpha" and the issue occurred. Then updated to the "v1.0.4-alpha" version, thinking it might fix the issue or that it might've been fixed, but it still occurs. Using the files from the v1.0.4-alpha update and the current JK:E assets that are available here on JKHub.
  11. Thing is, people.. Don't acknowledge him or reply to his posts. He's clearly doing it to get a rise from the community and our team members. By replying to him (in any shape or form), you're only giving him fuel to ignite and light the fire and he's winning out, because he's getting the attention he craves. Whilst I do respect everyone within the community, my personal tolerance for these sort of antics are paper thin. Just don't respond to him or give him any attention.. Then let nature and karma takes its course.
  12. **Bug/Issue** I've encountered an issue (possibly code related) with the current version.. v1.0.2-alpha also had this issue, too. "idle" animations no longer seem to work. Basically, the playermodel just stands there, as stationary and still as a statue (when left for a duration of up to around 10 seconds). The base game (using "JASP.exe") works fine and doesn't have this problem. It seems to be an ongoing issue with OpenJK.
  13. Hey, folks! First off, Happy New Year to you all and May the Force be with you, throughout 2019! What I wanna put out there, is a request for a "flashback" version of Luke, from the TLJ.. I'm referring to this particular version: (Apart from the muddy and dirty attire, obviously) I know there's a few Luke's (post RoTJ) flying around, now.. There's @@DT85's Episode 7 Luke, a Crait Luke and a kitbashed Luke (done by @@Tompa9).. But after looking around, there's no "flashback scene" Luke, unfortunately. Ultimately, the idea is to use this to replace the base game Luke. So, if a kitbash is possible and would take less time than a full model, from scratch (but ultimately achieved the same result), I'd be more than happy and satisfied with that. Anyway, if anyone would be interested in stepping up or obliging the request, I'd be really grateful. Thanks!
  14. Yeah.. Nothing but a "pure hack 'n' slash" game, that took away all the skill and immersion of real, fun lightsaber combat, in favour of "over the top" Force Powers.
  15. Would've loved to have seen a Jedi Knight 4 (Jedi Academy sequel), with all the code changes that've been done in more recent mods, like MB2. etc. with SFX Sabers, updated graphics and visuals. And yet, still be as moddable as Jedi Outcast and Jedi Academy is. Imagine that! I would buy that in a heartbeat.. As long as they kept the core gameplay, but maybe made some improvements and adjustments.. Maybe like some manual blocking and what not. Y'know, things like that. But unfortunately, we've got EA dealing with the whole STAR WARS games licence, now. Which I certainly won't be sorry to see the back of, once the licence expires.
  16. Would SERIOUSLY love a Single Player version of this, if it ever got done.. Doubtful, but one can hope. Looks awesome, either way.
  17. In the console type "helpusobi 1" (Press Enter) Then type in "setforceall 7" (Press Enter) If you want it permanently like that for your save, then type "seta" in front of "setforceall 7". So, it reads as "seta setforceall 7" (Press Enter)
  18. Yeah, you have to reach Rank 100 in the game, to unlock it (EAfront (2015) I mean..)
  19. It literally looks no different than what's done in SJE.. pretty much . Other than a few minor tweaks here and there. That's what I take from it at least, anyway.
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