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General Howard

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Everything posted by General Howard

  1. Don't forget that this is still in a Beta stage. We are constantly working on improvements all the time. Just by looking at the above screenshots ("After"), they're still a work-in-progress. And certain skyboxes still need adjusting. But yes, we're looking forward to releasing and hearing public feedback.
  2. It’s such a shame that the Quake3 engine can’t handle cloth physics. It would totally finish and polish off so many characters that have caps/cloaks or any type of material that’s free-flowing (or should be free-flowing).
  3. @@AshuraDX Ok, first off.. I’m sorry that you feel that way. I knew it would come at some point though, where someone would come on here and couldn’t fully understand or appreciate our “vision”.. And do nothing but criticise it. Now, I don’t know if you’re coming on here, just to look for confrontation or what.. But if you feel that what we’re doing here with this mod, desecrates this community and JKHub, then you’re clearly mistaking your own thinking for what we are “actually” doing. It has UNDER NO CIRCUMSTANCE, EVER been our plan or our intention to disrespect the original mod that Wector and his team (to my knowledge, worked on the mod, by himself) released, back in 2009.. And what was it you said? “Dig up and fuck around with it.” Quite the opposite, in fact. Showing that sort of attitude is a big slap to the face of our willingness and hard work of actually trying to bring this mod into the 21st century. The fact that this mod is even being remastered, is simply put.. Because it deserves it! It’s too good of a mod, to be left behind and forgotten about, while other mods like Movie Battles 2, flourishes. Personally, and this is from my own stand-point.. I’ve never been a fan of the whole “Movie Battles 2” mod being Multiplayer ONLY. Christ! It’s bad enough now, that we live in a gaming world consumed by multiplayer trash.. EA’s STAR WARS franchise is clear enough proof of that. And let’s not even get into how lacklustre and predictable Battlefront II’s campaign was. Not to mention, there’s also no plan for the MB2 team to even do a Single Player variant of their mod.. And that’s fine. But this is where we step in.. And if things aren’t gonna be done by other people, who already have the assets there to begin with, then you have to take it by the scruff of the neck.. And that’s exactly what we’ve done. Now, seeing as how Wector had left the community (likely because he couldn’t devote any more time to modding or because he “burned himself out” by this mod), I personally, went out of my way to try and contact him, on a number of outlets (e-mails, his website. etc.). He was my first port of call and the first person I tried to go to, simply out of respect for his mod. All routes came to a dead end, so it’s not for want of trying.. And I didn’t even have to do that, honestly. But because it was his work that came before, I went to him first, to see if he was interested in remastering it, himself. After so long of no contact or ANY response from him, this is where I had to take the initiative and decide the only way it was gonna move forward was to start up a team, myself. We’ve been working hard on this mod, for little over a year.. Trying to get the NEW assets together and bring together a group of people willing to invest their own free time in developing and improving this mod.. To which you’re basically shitting on, by saying that all their work is inconsequential to this remaster.. There are people out there like ourselves, who thoroughly enjoyed the 2009 version and also feel exactly the same way we do, about the mod needing a remaster.. And I’m sure the community will back me up with this statement.. You say you also have a problem with the “role tags” in our signatures; “Mod Developer” and “Lead Design Creator”.. I see no problem here, other than you just trying to nitpick little details. I am the “Lead Design Creator” of this version/remaster of the mod and that is what you need to understand and get clear. I decided to put this team together, because I couldn’t do it on my own (so, credit to Wector again, for his dedication to the original mod). As far as the videos posted by JaceSolarisVII goes, those videos were originally created before our last few updates were made and has since been rectified. He has even returned to this thread, to acknowledge his own fault at not stating that, prior. But again, this is just a small detail that holds no real significance. He maybe posted it because he wanted to keep the thread alive and advertise some of the earlier work he’d done for the mod, so don’t shoot him down in flames for that. And as I’ve stated, skyboxes are still an ongoing issue. Their current standing, is by no means final. All the content that we’ve added, especially as far as maps and other content goes, have been added and improved by ourselves, with credit to other community members who’ve obliged with their content and given their permission for us to use it.. And some who have even expressed that they “would love” to see their content in this mod. But the one, clear thing you need to understand here, is that we ARE NOT disrespecting Wector’s original work. Plus, a lot of the original content is still there, anyhow.. I don’t think I can make my point any clearer.. If you can’t accept what we’re doing, out of respect for the original mod, then that’s your problem. We are trying to improve all the time, yes. But to criticise and shit on other people’s work and the time and effort they’ve put into it.. Whether it be a kit-bash, a port or otherwise.. THAT is disrespectful. Just because you’re a creator/modeller who can make models from scratch and maybe someone like Tompa isn’t at that level yet, doesn’t give you the right to bash what he’s done. He’s contributed a great deal to this mod and improved a LOT of old models, along with help from other team members.
  4. Skyboxes are still an ongoing thing.. If they're not rectified by the Beta release, they'll definitely be sorted and completed for the finished version of the mod.
  5. We're working towards reaching our May 4th target, all the time. But remember that it's only a Beta, so you will encounter some issues here and there.. Or things that still need adding. etc. This Beta is just to give the community a taster for what we're doing and will also let people assess the improvements over the original. Initially, I personally was going to look at remastering the mod, myself, for my own personal use.. But I thought it'd benefit everyone in the community, if it was done for public gain, as I know there's a large number of players who'd much prefer the "Single Player" component, over MB2's multiplayer (myself included). But also felt the mod was good enough originally, to deserve a remaster.
  6. Yes, it is possible and it's done through code and OpenJK. The same way that it's done with JKA. You'd have to add the sfx_sabers code to the OpenJK code, compile it and run the game through OpenJK. But you'd also need the gfx files, too.. Those, you can easily find and extract from the MB2 assets.
  7. Yes, he is. Our Movie Duels team is currently working on that together, to try and deliver the best Crait version of Luke, we can.
  8. Personally, I would change the god awful head that Raven gave him, too. Jaden, himself, actually isn’t that bad, honestly. His hair colour just needs tweaking. To get rid of that silly, red’ish, ginger’ish tinge to it and he’d be fine.
  9. "Dang your riddles, ya' saucy female! Whadaya meean?" "The Curse of Monkey Island" was defo my favourite in the series.. And by far the funniest.
  10. Well, I can tell you now.. There was definitely nothing like this in MD2. The closest thing, currently, is a Jedi Temple Guard. There's one of those in MB2, I believe.
  11. I’ll start this thread/request off, by saying that I understand this is somewhat.. of a “conflictive” request, as I know there’s a number of released Kylo Ren models available in the Downloads section, already. However, having said that.. With all due respect to the modellers/creators themselves and their work, we don’t currently have a “movie accurate” version of Kylo Ren. Of course, there are always ports, but ports are quite heavily frowned-upon in this community. Plus, I know there’s only a certain amount of freedom you have, as far as making adjustments or any improvements with them. To date, the last iteration we have; is lervish & Plasma’s version. For the most part, the model is very good, but there are some details with the model (such as the sleeves/arms) that are incorrect and inaccurate. Unfortunately, both lervish and Plasma have both stated that neither of them have any plans to return to the model to make changes or updates to it. So, with that being said.. I think it’d be great to see a NEW, much more accurate model, with attention to small details such as this. Psyk0Sith did start work on a new model (which you can see, posted below), but has since relinquished his time and work on it, as he feels he’s “happy” with lervish & Plasma’s version, despite overwhelming support and requests to “finish what he started” (pun intended lol) Here's that model: As you can see, it was an early work.. But already, looking much more movie accurate (particularly with the arms/sleeves). So, I’m just wondering as to whether anyone would be interested in taking up this task? Thanks!
  12. Excellent work, dude! Hyped to see the results of the others you’re working on. Will definitely be following this, with a watchful eye.
  13. Yeah, we’ve actually decided to go with “projected shadows”, ‘cos it gives a much better shadow effect, overall. It might still need some minor tweaking here and there, but the overall result is much better than our previous versions.
  14. You can thank @@Tompa9 for that. He’s significantly improved Anakin’s model, since the original HS version. Plus, the additional skins he’s done, too. Still one of my favourite models within the mod.. Even in the JK community.
  15. *NEW Taunt Addition* Obi-Wan's Ep.III taunt (courtesy of @@Sir Crusher) https://www.youtube.com/watch?v=Mj7dDHGQbuc&feature=youtu.be
  16. *Minor Update* Improvement to the Chancellor's Office hallway mural/wall art. Old New Reference Image
  17. Only problem there, is Scerendo doesn't take or oblige to requests.
  18. Ok, so I’m just wondering if anyone knows or can point me in the right direction, as to what all the dynamic glow and dynamic light commands are, in the console? r_dynamiclight = 1 (I know “1” is to turn on dynamic light and “0” is to turn it off) r_DynamicGlowWidth = 320 r_DynamicGlowSoft = 1 r_DynamicGlowPasses = 5 r_DynamicGlowIntensity = 1.13f r_DynamicGlowHeight = 240 r_DynamicGlowDelta = 0.8f If there’s any info anywhere, regarding this.. It’d be a big help. Thanks!
  19. I'd say this would be more appropriately named "Top 10 things all JKA Multiplayer players hate", 'cos this only applies to Multiplayer modes and not all JKA players play Multiplayer. What's wrong with the Kyle skin? I don't see any issues. Certainly not to make it the No.1 most hated thing.
  20. Where abouts did you pull/get that Kylo Ren "Force Lightning" graphic from? Could really do with downloading that, if it's available anywhere.
  21. What’s the current situation with this mod, @@GPChannel? Not heard or seen any updates, in a while ..
  22. For anyone who’s interested, we now have a public area in our Discord server for anyone wanting to come in and chat. It currently only has a few main channels, as the rest are set to private. But we will be showcasing work and WIP’s in the #mod_previews channel, for the public to see. Come join, chat & have fun! Discord Server link: https://discord.gg/cWwSncx
  23. @@GPChannel Hi, short & quick enquiry.. Is your NEW Coruscant or any of your other revamped/reviewed maps ready, yet? Looking forward to seeing some more re-texture work (w/screenshots, if you can supply any) being done.
  24. No. As tompa said, it's a change within the code, that renders an additional glow around the top of the hilt/bottom of the blade. It's not a graphic or image file that can be removed from the assets. So, you'd need to code it in to an OpenJK build, if you'd want to implement it.
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