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General Howard

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Everything posted by General Howard

  1. Yet another outstanding model. Keep up the great work!
  2. I have a feeling these would work really well, as replacements for the base game Reborns or Cultists. Nice work!
  3. Technically, no. 3 is already possible in JKA. If you open up the console and set the Saber's Auto Blocking to 0 (which turns it off) by typing "seta g_saberAutoBlocking 0", then binding a key to "+block" (i.e "bind b +block") and you have exactly what you're looking for.
  4. There's both Tavion *and Alora*. Then you have a Female Jedi model, if you choose to be Female, in the "Species" Character Creation screen.
  5. Agreed. This isn't EA. EA are only the Publisher. DICE is the real one's behind the scenes, here. Although, DICE is now pretty much an EA subsidiary.
  6. I've honestly, always thought Jedi Academy could do with this sort of UI upgrade/update. It's kind of in a bad need of one? Will you be working on the JKA menu, once you've done Jedi Outcast, @?
  7. Incredible work, as always, Kualan. That Krennic and Tarkin are uncanny.
  8. The Anakin one's are sublime. Can't fault them at all.
  9. Y'know, there'd be a much easier way of getting those sounds and you could even edit them, yourself.. If you go to the STAR WARS website (www.starwars.com, obviously) and if you have any sound recording software, you can record all the voice quotes from the "soundboard" part of the site, for individual characters. Found here: http://www.starwars.com/games-apps/star-wars-soundboard It'd be much easier and more authentic than trying to make them yourself from scratch.
  10. Are you doing any skin changes for the Tie-Fighters? I can't remember if there's one on the Hub or not, already. I think Dark_Apprentice may have done one, but that was the crashed one on Jakku. Worth looking into, though.
  11. No, you're gonna REALLY struggle to get any textures from EA's Battlefront. Certainly as far as maps or environments go. Skyboxes aren't even possible, because the game doesn't actually use one, per se. What's actually been done in EA's Battlefront wouldn't work in Jedi Academy's Quake 3 engine/game assets.
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