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General Howard

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Everything posted by General Howard

  1. @@Vade Parvis Any chance you could do a First Order officer? That's definitely something we're lacking on this site, at the moment.
  2. Oh.. That sucks! Yeah, I think Penekowski told me about that, on Discord. Says a lot, when his last online login was May 13th.
  3. Hey, @.. (I'm posting this here, just in case you don't read/check your inbox) So as you probably already know, we're developing "MD2R" (Movie Duels II Remastered). I know @@Tompa9 has already spoken to you previously about acquiring permission to use various models and such, but after coming across your WiP thread and seeing the incredible models you've got, in there. I wanted to ask you if we could have your permission to include the following models in our mod: - TFU Dooku - Yoda - Sidious/Palpatine (There's actually no download link available or released for this one, yet) - Ki-Adi-Mundi Full credits will be given to you, of course. As we ensure we do that for all of our models and are *not* using/stealing them, without permission.. I know this has already probably been asked by tompa, but since seeing these new models and being overly impressed with them, we'd love to include them (with your permission, of course). Thanks!
  4. I don't know if he was in the Clone Wars TV series, 'cos I never fully watched it all. But my guess is that he wasn't important enough of a character and got killed off in "Darth Vader's" Jedi Temple Raid, during Order 66.
  5. I would honestly say, @.. The best way to improve your FO skins/models from here, is to add the shine/gloss effect to the armor that the MBII version has. Then you're onto something.
  6. Ok, @@GPChannel.. I don't know if you've seen this already, but I wanted to share this awesome TFA Han Solo with you, that you can find here: (http://www.mediafire.com/file/29dxawaee5gleox/Penekepack1.7.rar) Definitely the best one I've seen, yet!
  7. Ok, so I've recently come across some files, online.. Well, I've actually had them lying in my folder for a while, but thought I'd take this chance to see if anyone would be interested in this project? Especially since we don't have any models or versions of it on the Hub, already. Anyhow, here it is.. The request is for a First Order Flametrooper, shown here: I have the actual files to be used on the model, itself (From what I've looked at, anyway).. But it just needs an actual model, itself to be made for it (There are also a number of other First Order Trooper variants that'd be most welcomed, considering there's none currently available; the First Order Snowtrooper, being one.. But that's for another time). Anyway, if anyone's interested and wants to have a go.. Here are the files: https://mega.nz/#!1uIl0ZSQ!kA-myNNCS84CLHq_WarrDvMnkHBv0HcCMXyUz5bsb9Uand https://mega.nz/#!B7Q3RDoY!uaRDTZ0kcYY233ULs7HbRcy3lPtheo9O5VlK2gnI0sU Thanks!
  8. Awesome, Kualan! I was hoping the game would get a load more content, 'cos right now it's tied just to the Original Trilogy. Hoping to see some Sequel Trilogy in there, at some point. I have the game, myself but hardly play it, if at all. Play more Galaxy of Heroes than anything else.
  9. Personally.. I love version 0.8, the most. And I think it's the closest (as far as colour tone goes) that we have, to the current TFA lightsabers. So I'll definitely be using those colours in my JK: Enhanced version. Great job, Rooxon!
  10. Hey @@dark_apprentice, just thought I'd let you know about your two different First Order TIE-Fighter versions you have.. This one (the one with red around the cockpit area): https://jkhub.org/files/file/2376-tie-fighter-7-forceawakens-re-skin-ver-20-by-dark-apprentice/ is the "Special Forces" TIE Fighter and only has red on "one" side of the cockpit (the left side) (credited from www.starwars.com/databank/first-order-special-forces-tie-fighter) "FIRST ORDER SPECIAL FORCES TIE FIGHTERA two-seat strike fighter used by the First Order’s elite Special Forces pilots, the TIE/SF boasts weapons far more powerful than a standard TIE, combining laser cannons with a heavy turret and warhead launcher. Special Forces TIEs have hyperdrives, deflector shields and high-yield cells that provide additional power to onboard systems. These versatile attack ships are used for everything from reconnaissance to combat operations." And of course, the other one you've done is just the regular TIE Fighter: (credited from http://www.starwars.com/databank/first-order-tie-fighter) https://jkhub.org/files/file/2328-tie-fighter-episode-7-re-skin-by-dark-apprentice/ FIRST ORDER TIE FIGHTERThe latest starfighter in the storied TIE line looks similar to its predecessors, but the TIE/FO boasts improved solar cells and higher-capacity converters, making these ships deadlier than the TIEs that saw service in the Imperial era. Unlike the Empire, the First Order values its pilots as key military assets, protecting them with onboard deflector shields.So, I don't/didn't know if you wanted to amend your description, accordingly?
  11. @@Tompa9 You should upload that Rosh that you did for me, earlier. For anyone that wants a proper Jedi Academy version of Rosh .. Especially considering how good it came out.
  12. @@GPChannel Ok, best of luck with Luke. Yeah.. No rush, right now. I'm working on improving my JK:Enhanced, to tie-in with the NEW canon and also MD2 Remastered.. So currently having to juggle between the two. Yeah, I didn't think we'd really heard anything about the mod or any developments for a good coupla' months, so was hoping it'd not been neglected. But certainly great to hear that Coruscant is around 90% done.. Can't wait to explore that map, once it's finished!! And also pleased to hear that Jakku is well on its way! But I know exactly what you mean about working alone, with mods. It can be a rather painful and agonising process, at times. What's the loading bug you're encountering with the story? Maybe someone within this thread can assist.. But yeah, the HD remake will take time. Just focus on getting everything in place, first. Then work towards the HD remake. From what I've seen of the maps and levels, so far. Progress on updating them seems or seemed to be coming along, quite nicely. Don't give up..
  13. Ahsoka (Fulcrum/Rebels) is planned to be updated and included in the mod, yes. Just waiting for a higher-quality version of her model, first. Whether that be from SW: Force Arena or otherwise. But yes, she will be included. Will also be on the look-out for her saber hilts.
  14. Hey, @@GPChannel.. Just wondering what the current progress/situation is, with the Blenjeel/Jakku and Coruscant maps? I'm just doing a little work and updating my JK: Enhanced version, at the moment and really wanting to use the Coruscant and Blenjeel/Jakku maps. I'm literally in the process of swapping out the regular Stormtroopers for DT's First Order Stormtroopers, as we speak. Any news or update on those two maps would be great! Keep up the great work! Can't wait until the mod is finished.
  15. Just a VERY small update, people. Just thought I'd let you guys know, that after recent issues with my PC (Having to re-install to Windows 10.. As mentioned above). I'm in the process now, of getting my Jedi Academy back up and running again. Once all folders and config files are replaced with the back-up copies, I'll be getting back to working on the mod. So it should be some point, this next week (fingers crossed). Would also like to welcome @@Sir Crusher and @@Encritary onto the team. Encritary will be working on the much needed "Hard code" edits and Sir Crusher will be looking into the rigging of the models. If either of you two guys have any suggestions that you wanna put forward, that can help out or improve the mod with your own skills, then feel free to post it here. So, the current team is: - Myself (Skyboxes, music and general modding) - @@Tompa9 (Model and lightsaber replacements, menus. etc.) - @@yeyo JK (Graphics and skyboxes, textures) - @@Sir Crusher (Model rigging) - @@Encritary (Hard-code edits)
  16. Well, hopefully our first iteration of the mod will be out, by the end of the Summer. I recently had a Windows problem. So I had to reinstall Windows and been in the process of getting everything back, over the last coupla' days. Totally annoying, to say the least . Luckily, the modded files (the ones we'd changed from the original) were backed-up, prior and @@Tompa9 has the main changes saved on a File/Data server, so once I get my system back up, I can get back to work on it, again. As far as creating a trailer goes, @@MATTJORDANFRANCO.. You'd probably have to ask a "media" guy for that, I can't make trailers for s**t . But this could actually be good and another step forward. If anyone's interested, they could use what's already in place/available and make a trailer or two out of that. I'll keep you posted of any developments.
  17. Okay, I'm not gonna lie.. All Jedi Knight game models should be this quality. This should be the standard to live upto. Incredible detail and excellent model work, Scerendo. Another fine model to add to the collection.
  18. Looks to be improving all the time.. Keep up with the great work, Liam
  19. This! 'Revenge of the Sith'. It's a no-contest, honestly. "Anakin vs. Obi-Wan" was just the perfect soundtrack for that battle and set the tone, so well. Not saying that any of the other Star Wars movies didn't, in their respective era/moments. But for me, 'Revenge of the Sith' was pretty much when Star Wars soundtracks were at the height of their time. Sure, the new Disney/Lucasfilm movie/s that are out and the following ones that are already in the pipeline will be spectacular, too. But 'Revenge of the Sith', still being my favourite Star Wars movie (out of all of them) has so much emotion to it and really delivers and helps immerse you in the scenes, better than any of the previous films. Take the Jedi Temple march, during "Order 66", for example.. Such a powerful soundtrack that really conveys what's going on. There's not much about that film (if anything, at all) that I don't like. Say what you will about the Prequels (everyone has their own opinion) but that was definitely the best and strongest one.
  20. Hey, @@GPChannel.. What's the current situation with this? Not heard anything in a while..
  21. @@MATTJORDANFRANCO As it stands currently.. No, not yet. Hopefully, the v1.0 of this will be ready at some point this summer. Tompa9 is currently away, studying. However, I'm still unsure as to what the situation is with @@yeyo JK. Maybe he can shed some light on his end?
  22. You also have to remember too, that the gameplay they've shown at E3 is "Pre-Alpha Build" gameplay (as shown in the top right corner of the screen). And I'm sure everyone's aware of what "Pre-Alpha Build" means, but in case you don't.. The easiest way to look at it, is this: Pre-Alpha: Game is in its initial stages. It is mostly incomplete and only does the bare minimum to qualify as the game it intends to be. In this stage, nothing is set in stone and a lot will change. And to give you a better idea of where the development stage is of that, this is pretty accurate; - Pre-Alpha: Game is in its initial stages. It is mostly incomplete and only does the bare minimum to qualify as the game it intends to be. In this stage, nothing is set in stone and a lot will change. - Alpha: Core game is complete, but majority of content is missing. For example, Super Mario Bros. would have been in Alpha, if Mario, all of the powerups, all of the enemies, etc. had been implemented, but most of the stages/worlds were incomplete. - Beta: Game is feature complete, i.e., all features and content scheduled for release are in the game. However, before beta.. The game is largely untested and thus has many bugs that need to be fixed. This is why companies will do in-house betas, limited release/private betas, and public betas, as their games become more solid on the way to full release.
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