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Everything posted by General Howard
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Jedi Knight 2 Enhanced: List of TODO
General Howard replied to eezstreet's topic in WIPs, Teasers & Releases
Hmm.. Makes sense. I guess if 'JK Enhanced' had 2 completely different teams, instead of just the 1.. It'd delay things even further. But the fact that both projects are part of the same team, with just different departments working on each.. At least that way, it keeps the 'JK Enhanced' "project" alive, in some form. -
Jedi Knight 2 Enhanced: List of TODO
General Howard replied to eezstreet's topic in WIPs, Teasers & Releases
How come "JK: Enhanced" for JKA, isn't getting any love? -
Really? I quite like her.. Not subscribed to her on YouTube, but "following" her on a coupla' other social media outlets. She seems pretty cool.
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In a good way or a bad way?
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I would suggest looking at his eyes.. In their current state, it makes him look possessed.
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What about iJustine?
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The Last Jedi Kylo Ren Skin and Lightsaber
General Howard replied to a topic in Mod Requests & Suggestions
We could honestly do with an OpenJK version of Kylo's lightsaber, so that it works with SFX_Sabers. @@kalamaray was awesome at making saber blades. Really high quality, but he's not been on for some time and it looks highly unlikely that he'll return. Certainly, any time soon, at least. -
My recent skin attempts
General Howard replied to ShenLong Kazama's topic in WIPs, Teasers & Releases
It always seems to be his arms that nobody can seem to get right.. This is what I mean. Look at the sleeving. It just overlaps the glove and sorta' clings to it, too. -
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I'm just gonna leave this here ..
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**SCRIPTER REQUIRED** Well, myself and @@Tompa9 appreciate all the feedback and help, guys. However, Tompa is focusing more-so on the model replacements and such, @@yeyo JK is helping out with skyboxes, whereas myself am working with the music and overall direction of the mod. But we could really do to use a scripter, just to edit some stuff. Not make any big changes, per se.. But all help and work that goes into the mod, by whoever will be featured in the credits and readme file, for the mod. As this project was originally my idea, to have it remastered.. I can't thank those enough (yeyo and Tompa) for stepping in to give a helping hand. Otherwise, this would probably never see the light of day (or would take a VERY long time). So if any scripters, users and members who have experience with working with .IBI/icarus scripts, could come onboard and help out, it'd be a greatly appreciated.
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Basically, what @@Tompa9 is trying to say.. Is that in some intros/cut-scenes and missions, playermodels seem to be "hard-coded".As an example, the Anakin model, on Mustafar. During the "Battle of Heroes" scene, it takes "hs_anakin's" skin even when it is replaced by his (Tompa9's) version. Normal models are replaced in the npc file but the one for that mission is missing, so it seems like it's coded. If any coders can help out with this, it'd be greatly appreciated.
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Jeff, on 31 Mar 2017 - 07:42 AM, said:
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Kanan Jarrus (Very Early W.I.P) Jedi Academy Model
General Howard replied to Liam's topic in WIPs, Teasers & Releases
No need. I've said my piece, so I'll leave it at that. -
Kanan Jarrus (Very Early W.I.P) Jedi Academy Model
General Howard replied to Liam's topic in WIPs, Teasers & Releases
Thing is, why should a pack (just because of a few members) have EXCLUSIVITY, in the first place? Nobody else does that. Plus, it really limits down the freedom of X & Y models, so they can't be used in other mods, just because of this exclusivity. Honestly, it's quite dumb.. in a community where we're all working together to help out and benefit one another. So, saying "I'm sorry. You can't use this model, because it's in penekepack" is just a very selfish idea. Whether or not the original creator has given his permission or not. But I digress, Liam has stated at the beginning on this thread that it will be a public mod (so to speak) and not restricted and I hope it stays that way, personally. -
The Force Awakens Conversion Mod for SP
General Howard replied to GPChannel's topic in WIPs, Teasers & Releases
You should also maybe look at throwing in Phasma, too. -
Kanan Jarrus (Very Early W.I.P) Jedi Academy Model
General Howard replied to Liam's topic in WIPs, Teasers & Releases
And I seriously hope this isn't going into the penekepack, with all that exclusive rights stuff. Keep it essentially "free", @@Liam.. Keeps everybody happy that way . -
UE4 feasibility test (porting Kejim WiP)
General Howard replied to ClydeFrog's topic in WIPs, Teasers & Releases
Agreed! Hopefully Battlefront II (2017) lives up to that expectation (in some way).