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Everything posted by General Howard
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The Force Awakens Conversion Mod for SP
General Howard replied to GPChannel's topic in WIPs, Teasers & Releases
Looks awesome! Great work and input by all . Can't wait to finally see this thing get released. -
Rogue One: A Jedi Knight Story
General Howard replied to NumberWan's topic in Art, Media & Technology
Check this out, @@Cerez. -
Ezra Bridger and other Rebel characters
General Howard replied to Tompa9's topic in Mod Requests & Suggestions
I agree, Tompa. @@The Punisher, @@swegmaster or @@Seven.. Is there any chance any of you guys could port these models from the above screenshots? We typically only really need Ezra and Sabine, but a Kanan would be appreciated, too.. If you pulled that one out, aswell. -
Ezra Bridger and other Rebel characters
General Howard replied to Tompa9's topic in Mod Requests & Suggestions
I think these are probably what @@Tompa9's referring to @@dark_apprentice: It's for our "MD2 Remastered" mod. -
Sounds good! Can I find "EvulantSaberGFX" here on JKHub?
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@@The Punisher What blades are you using here? 'Cos in the JK Enhanced version, when you move the saber blade around, it has this little bit at the top that's sticking up, and longer than the blade itself. Did you encounter that problem and manage to fix it?
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The Force Awakens Conversion Mod for SP
General Howard replied to GPChannel's topic in WIPs, Teasers & Releases
I'll send you the textures now, in a PM. -
The Force Awakens Conversion Mod for SP
General Howard replied to GPChannel's topic in WIPs, Teasers & Releases
@@GPChannel I actually have a much better skybox for you, that would fit much better with the darker tone/shade of the map. If you want to use that? -
@@GPChannel When you've finished on your Coruscant update/modification.. Is there any chance of releasing that level as a singular mod, too? That would be an excellent replacement for the base game version, as there's quite a few people who've expressed that the base game version is just NOT what Coruscant is supposed to be.
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Yeah, makes sense. Having said that, though. That Luke in Hoth gear would work REALLY well as the default skin for Jaden, when he's on the Hoth level. The overall buffness and visual accuracy of the model looks great. Especially considering the base game version is really "flat" looking. I guess you could maybe try and throw that model together and see how it comes out.. What d'ya reckon?
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@@The Punisher Any chance you could kit-bash that outfit onto Jaden, for the base game and turn the jacket orange? That would go great as a starting skin, for his introduction outfit into the game, before going into his Jedi Robes, after the Yavin Temple initiation.
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Ok. Thanks, Asgarath! Hope you recover soon .. In this mod.. In the "original" version, there is no dms.dat file in the ext_data folder. There is only 3 folders and 1 file: - npcs - sabers - vehicles - weapons.dat Just to be clear, here.. We're not talking about the "base" game assets. This is an already made mod that we're remastering, but the dms.dat file doesn't exist in this mod's original files.
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Could we ask for your assistance, @@Asgarath83? Myself and @@Tompa9 are in need of a scripter, for this mod. We don't need any entity's or anything placed, we just need a map to load up a different music track/.mp3 file, instead of the one that it currently does.. With nothing else in the map, changed. Any chance you could help us out with this?
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Some progress made, so far.. The NEW "SFX_Sabers" changeOriginal Version NEW Version NEW Qui-Gon Jinn(NEW Model by @@Seven) Original Version NEW Version NEW Obi-Wan Kenobi (Ep. I)(NEW Model by @@Circa) Original Version NEW Version Obi-Wan & Qui-Gon Original Version NEW Version NEW Darth Maul (NEW Model by @@DT85) Original Version NEW Version
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Since the original 'Movie Duels II' mod was released back in 2009, with the last and final update being released, later that same year.. It's been almost 9 years since and I thought it was about time it got a "Remaster". After playing through it numerous times and looking in to the assets that came with the mod, originally.. Everything within the mod itself, is actually very accurate and everything's in place, already. But it was clear to me, that it was lacking in a number of areas, that the more modern mods are including, either by default or as an option. Here's a run-down of some of the KEY improvements, over the original mod: - Mod will now use OpenJK as its primary game engine. - NEW & Improved Lightsabers (the "movie-like" SFX Sabers have been added) - NEW & more accurate Lightsaber sounds - Faster Lightsaber ignition speed - Some base animations replaced and removed - NEW Camera Angles - NEW & Improved Player Models - NEW & more movie "accurate" Skyboxes Plus, much more.. Available Single Player Missions: - The Phantom Menace - Short Negotiations (Qui-Gon Jinn & Obi-Wan Kenobi vs. CIS) Outskirts of Tatooine (Qui-Gon Jinn vs. Darth Maul) Duel of the Fates (Qui-Gon Jinn & Obi-Wan vs. Darth Maul) - Attack Of The Clones - Engage Jango Fett (Obi-Wan Kenobi vs. Jango Fett) Tusken Camp (Anakin Skywalker vs. Tusken Raiders) Geonosis Arena (Mace Windu vs. Jango Fett) Battle of Geonosis (Republic vs. the Separatists) Confrontation with Dooku (Obi-Wan Kenobi, Anakin Skywalker and Yoda vs. Dooku) - Revenge Of The Sith - Rescue over Coruscant (Anakin & Obi-Wan Kenobi vs. Count Dooku) Engage General Grievous (Obi-Wan Kenobi vs. General Grievous) Arrest The Chancellor (Mace Windu vs. Darth Sidious) Attack On The Jedi Temple (Darth Vader (Anakin Skywalker) vs. Jedi's) Retaking the Jedi Temple (Yoda & Obi-Wan Kenobi vs. Republic Clones) Assassination On Mustafar (Darth Vader (Anakin Skywalker) vs. the Separatists) Masters of the Force (Yoda vs. Darth Sidious) Battle of Heroes (Anakin Skywalker vs. Obi-Wan Kenobi) - Rise Of The Empire - Darth Vader's Redemption (Darth Vader vs. Anakin) An Old Enemy (Obi-Wan Kenobi (Old Ben) vs. Darth Maul) A New Hope (Starkiller vs. Darth Vader) **Note** I am, however.. Currently looking for a texture artist who can make a more accurate Chancellor Palpatine's Office skybox. The current one that's used in both the original mod and "Movie Battles II" (MB2), isn't accurate to the movie version. Current Version: http://oi63.tinypic.com/wrif55.jpg Looking for: http://vignette2.wikia.nocookie.net/starwars/images/9/9e/Sith_To_Be.JPG http://oi66.tinypic.com/wmeeex.jpg If you'd like to contribute or feel you could help with the development of this remaster project, in any way. Then feel free to drop me a PM. In the meantime, I'll post up some screenshots of the various changes and progress that's been made.
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The Force Awakens Conversion Mod for SP
General Howard replied to GPChannel's topic in WIPs, Teasers & Releases
@@GPChannel Once that Coruscant Map is finalised, would you be willing to release it as a singular mod, too.. Outside of your "Force Awakens Conversion" mod? So players can use it to replace the god awful base game version, if they wish? -
The Force Awakens Conversion Mod for SP
General Howard replied to GPChannel's topic in WIPs, Teasers & Releases
I would say those ships could do with being made much higher up, in the sky, if you can do that.. Not entirely sure how it's done, though. -
Brand New Rigged Models With Links!
General Howard replied to Daedra's topic in Mod Requests & Suggestions
I could really do with that Palpatine being rigged and such, as a model for my "MD2 Remastered" mod.. Not my area of modding though, unfortunately. -
Brand New Rigged Models With Links!
General Howard replied to Daedra's topic in Mod Requests & Suggestions
These are incredible! Should definitely be used for future models and WIP's. Could even be used to update current models, too. -
Jedi Academy styled artwork
General Howard replied to ShenLong Kazama's topic in Art, Media & Technology
Incredible! Great pieces of work. It's always good to have this sort of content in the community.