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Found 6 results

  1. I think this would be a good idea to have for SP so that you can pickup and "disarm" your placed trip mines and detpacks and reclaim them if they don't go off. Alternatively it would be cool if you could disarm the world trip mines too and obtain the "weapon" and an ammo pickup from it.
  2. Would it not make sense to have a progressive level/xp system for campaign players? This would allow users to customize the character by unlocking weapons, gear and potentially force powers. Have a Create-A-Class system ala BO3 SP. This could offer users to replay levels with upgrades later too. Create a Class in BO3 SP: http://images.akamai.steamusercontent.com/ugc/528417746336977369/669E2DDA17DFAABD7891B746CF5C073661DCAEEA/ Weapon Selection for a class: http://images.akamai.steamusercontent.com/ugc/528417746336979910/9B9EAB47CB4DA843E8D9EAFDAA09FD63B719C2FD/ Character Power upgrades customization at hub map: http://images.akamai.steamusercontent.com/ugc/528417746336981274/DECF05575308BA33946FC26519B0AF5A04A567A7/ Player customization / outfit at hub map/start: http://images.akamai.steamusercontent.com/ugc/528417746337059645/6981B4B0B52F00A094BAA17A0088ECFE8C393501/ As it stands in JKA the selection screens are very poor IMO. You're locked to selecting something even if you can't for example or don't want to necessarily. I think a good idea would be: Primary Weapon 1 Primary Weapon 2 Pistol option (for jka or jk2 pistol) or none if deselected Melee option (saber, stun, or none selected chooses melee) Saber attachment like screen would allow you to choose saber type if available too. This way you can go through a map with whatever saber(s) you have available once unlocked. Weapon personalization would allow you to select your saber color(s) as well. Explosive Equipment selection
  3. I definitely think that we need more hilts that are made available to the player in the game. It would be awesome if we could get some contributors to making brand new original hilts from scratch. Should we include the main hilts from the Star Wars movies? I was already working on a mod that brings the best made ones to put in the SP menu anyways, I could just include it along. Any ideas? Anyone interested? I might try my hand at making some but I haven't even started learning yet. I know @@MagSul is in the process of making one, maybe you would be interested in making more for this? Also, @@AshuraDX and @@ChalklYne are both crazy good and quick at making excellent saber models, interested?
  4. After playing Sniper Elite / Sniper EliteV2 -- I really like how they have a "search" animation... where the player kneels down to search a corpse. If you are prone you play a different search animation... it adds more realism I think... rather than having an NPC drop what he's carrying-- except the primary weapon (not grenades) does get dropped. Grenades, ammo, etc. are taken off corpse. They also have a "carry corpse" animation (over-shoulder style) where you can hide the body-- for those missions where you have to remain stealthily hidden... and you have patrolling guards. I think these features would be nice to have.
  5. Idea taken from code by Ensiform There are few cvars to change, but it would be nice.
  6. This is definitely something we need to include, as it's something that is a large issue with Jedi Academy. This would take a lot of work but if we get multiple contributors, it could be epic. I'm thinking we should have as many alien species models added as possible, with multiple outfits and variants. We should also have more variants to the existing models, both human and alien, but also new human models as well. I think a priority for models would be jedi robed models. Also, we have @@redsaurus offering his new SP customization code mod that he's working on. Go here for more juicy details on that. It truly is epic, but a little different than what this is going to be. Another thing that should be included is this: https://jkhub.org/files/file/1255-base-customisation-complete/
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