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Everything posted by MagSul
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- 13 comments
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So, I opened in GTKRadiant for the first time in goodness knows how long so that I could crack on with Yavin IV. Before starting, I decided to compile the map to refresh my memory of where I was up to, then this came up: Naturally, I searched for the error with Google: I'm looking for help. I've attempted following the instructions at the top and combed through the map trying to sort this out to no avail. The map still compiles eventually and aesthetically, looks the same as ever, but it takes a really long time about it now. Is there anyone here who has encountered this problem before? What did you do to fix it? Any help would be greatly appreciated.
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That looks fabulous, AngelModder! Well done. ^.^
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Resizing the player in multiplayer
MagSul replied to PotatoLord's topic in Jedi Knight General Discussions
I've not had my own server for a while, but if I'm not mistaken, you need to modify the modelscale.cfg file and upload it to the server itself, which then tells the server which models to adjust to what scale. If you open it in a text editor, it'll read something like this: "aayla" 1.05"adi" 1.10"anakin" 1.05"anakinvm" 1.05"anavader" 1.05 and so on. Those being model names. That means that you'd have to ask the person maintaining the server files to add your model to the .cfg. Hope that helps. -
I'm going to have to agree with your assessment on the basis that you seem to have taken a picture of your screen, rather than take an actual screenshot.
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Releasing a map publicly can be a very scary thing! Personally, I really like the atmosphere you've put together! My one critique for you: I do feel it's a bit "pointy." By that, I mean a lot of corners. Try experimenting with some curves! ^.^ I think your blue lamps create some lovely light, but have you considered perhaps swapping out the brushes for the Rift crystal lamp model? =D Keep going, share more!
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The levelshot, I got in wallpaper size too! ^.^ The first is a prefab to be inserted into maps. This one opened up into a landing pad! This one contained a handful of similar rooms in alternating colours, which looks awesome!
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Now that I'm home and I've been able to download my gift, I can say thank you very, very much, Secret Santa! Seriously. All of those will find their way to some good use.
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I can't download mine for a few days! xD
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Development screenshots: cool things that are being worked on
MagSul replied to eezstreet's topic in Jedi Knight Galaxies
You leave my poor choice of weaponry out of this! -
Sith Eyes on Jaden in Story/Campaign mode
MagSul replied to Darth Sion's topic in Mod Requests & Suggestions
Got some skinning to do then! -
TOR Training Lightsaber / DX-2 Resonating Vibro-Blade
MagSul commented on Rooxon's file in Lightsabers & Melee
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5pm Saturday GMT sounds fine to me. Midnight on that night ought to be do-able if push comes to shove, but I vote for 1pm EST.
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Friday, 11 November after 8pm GMT, up until Sunday, 11pm. I'm free all day Saturday.
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I'm available all day on those days, @@eezstreet. Specifically, GMT evenings would be more advantageous (6pm-1am GMT), but I can be available for GMT mornings and afternoons on the weekend if required.
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@MagSul - Available 29/10/16 - 01/11/16 . Timezone: GMT.
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45 downloads
Installation Instructions: ========================= Included along with this file should be a "zChatBatAnim.pk3" file. Place the pk3 in the Base folder of your Jedi Academy directory. About the mod: ============= The "just in case" mod that came to me when I started to fall short of time on the other project due to real life commitments! The Animated Bat Chat Icon is a small, but sweet little quirk in the spirit of Halloween. Enjoy! ^.^- 1 comment
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This all looks fantastic! I really like your fancy space desk, too.
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Plan A failed spectacularly, so working on Plan B. =D
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Deciding on the spawnpoints was actually a problem for me. I was going to scatter them in the usual FFA fashion, but I decided to side with the role-players. Some role-play mods allow you to place your own spawnpoints, so with that in mind, I may change them up to be more FFA-friendly in version 2. ^.^
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