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GamingPrince83

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  1. Hi, i've succeeded in giving other NPC classes, Kyle bosses abilities, you need to know a little bit of coding to do so.
  2. Hi, the stance for medium style is BOTH_STAND2. The idle animations for Medium stance are BOTH_STAND2IDLE1 and BOTH_STAND2IDLE2.
  3. I've gotten it to work! else { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; Copy the line marked in Yellow and replace the line in blue } else { self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500 // Replace this line //self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client-&g
  4. Hello there. This is the code for Push and Pull speed. I left some notes to help you understand the code. if ( pull ) { if ( self->NPC ) {//NPCs can push more often //FIXME: vary by rank and game skill? self->client->ps.forcePowerDebounce[FP_PULL] = level.time + 200; // This is the Pull speed for NPCs, edit this to determine how fast npcs pull! } else { self->client->ps.forcePowerDebounce[FP_PULL] = level.time + self->client->ps.torsoAnimTimer + 500; // // This is the Pull speed for the Player, edit this to determine how fast Players pull! } } e
  5. float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE_POWER_LEVELS] = { 1.0f,//none 1.0f, 0.8f, 0.6f }; Hi, this is the code for Force Push and Pull range and radius. You can find it in wp_saber.cpp in the single player code.
  6. Hello guys, i'm trying to increase the duration time for force rage Level 4 and 5, so far i've put in hours of time trying to figure it out but with no luck. Has anybody tried to do the same. If so, could you share the code with me? Or give me some hints.
  7. Thanks, now i have to figure out how to edit them. 🙂
  8. Hello, i'd like to know where i can find the shader effects for force powers Absorb and Protect? By that i mean the name of the files and the name of the shaders.
  9. float forceJumpHeight[NUM_FORCE_POWER_LEVELS] = { 32,//normal jump (+stepheight+crouchdiff = 66) 96,//(+stepheight+crouchdiff = 130) 192,//(+stepheight+crouchdiff = 226) 384//(+stepheight+crouchdiff = 418) }; float forceJumpHeightMax[NUM_FORCE_POWER_LEVELS] = { 66,//normal jump (32+stepheight(18)+crouchdiff(24) = 74) 130,//(96+stepheight(18)+crouchdiff(24) = 138) 226,//(192+stepheight(18)+crouchdiff(24) = 234) 418//(384+stepheight(18)+crouchdiff(24) = 426) }; float forcePushPullRadius[NUM_FORCE_POWER_LEVELS] = { 0,//none 384,//256, 448,//384, 512 }; float forcePushCone[NUM_FORCE
  10. It's not that complicated, just change the model in the NPC file. I think the model is called Alora2.
  11. Do you mean this one? https://www.moddb.com/mods/movie-duels/images/luke-skywalker-in-his-crait-outfit
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