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  1. It's not that complicated, just change the model in the NPC file. I think the model is called Alora2.
  2. Do you mean this one? https://www.moddb.com/mods/movie-duels/images/luke-skywalker-in-his-crait-outfit
  3. Use the search function in Visual basic to search for things you want to change, the programmers leave a lot of tips and hint on what a script does.
  4. Hi, the best way is to use Force Protection with the strong style, if your enemy is a strong force user you could also add Force Absorb.
  5. Here how i solved the probelm, instead of a lot of small Npc files make of large file with a lot of npcs in them.
  6. There is a tutorial here, on everything regarding .sab files. https://jkhub.org/wiki/index.php?title=.sab#Sword_and_Non-lightsaber-blade_Weapon_Keys
  7. Hi, which Assets.pk3 file did you check in? Because i found the textures your looking for in Assets1.pk3.
  8. No the single player source code. You need some skills in programming to edit it.
  9. Kyle_Boss style of Melee is hardcoded to his Npc class, you can only change that if you edit the source code. ?
  10. There are a lot of mods in the download section that give you more options, this is one of them, https://jkhub.org/files/file/1255-base-customisation-complete/ I don't know if other mods will work with KOTF though.
  11. I'm halfway through the game and so far i think it's a very good game. I think it's one of the best Star Wars games every. But i have to say that the Lightsaber combat is not as fun as in JO/JKA.
  12. This is how i did it. Spawn an Npc with a name, like this "NPC SPAWN JEDI 1", this "1" is the name. Then spawn a vehicle, then open the console and type "control 1", this gives you control over the NPC. Now you can control a vehicle, now open the console again and type "control" this will make you go back to the Player.
  13. Can somebody make a Mod which replaces all the sounds in Jedi Oucast and Jedi Academy with sounds effects from JK1?
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