-
Posts
879 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Everything posted by swegmaster
-
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i know this might not be related to the topic, but i've been thinking, if the df mod could be recreated, what about the mots mod? -
-
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
OHHHHHHHHHHHHH MYY GOOOOOOOOD, OH, OH, OH MY GOD :OOOO -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
ah, ok, what about the thermal det and im mines,will those get changed and have first person anims -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
well i mean, it was in the original game, and there is an actual first person fists model that replaces the stun baton in the dfmod, also, with the jedi outcast melee that got used in the dfmod demo for jo, its first person view was kinda like trueview in ojp and jk enhanced, where you could actually see your playermodels arms swinging like in 3rd person, but ey, whatever works for the kick and grab -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
neat -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
that seems rather unfair for the player don't you think like, melee in game for the player does 1-3 damage, while enemies do way more -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
finally, melee is stronger now, but could you add a first person to it as well, and make it like jedi outcast's unused melee weapon for the player (not really unused, but it can only be used by grans, unless you use cheats of course ) -
sorry about that, i had realized just after i posted that i should remove it as i didn't ask the author, that was a mistake, and i won't do it again
-
good
-
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i think thats the same website i downloaded the df demo for jedi outcast some time ago and uploaded here -
Using Movie Duels 2 stances in sp campaign
swegmaster replied to Auslander66's topic in Modding Assistance
its possible, although you dont want playermodels like obi wan with their own special custom anims for the main selected model for sp campaign, as cutscene anims glitch out, you can however, to answer your question, simply take the _humanoid folder from models/players/_humanoid in the md2_assets pk3, which can be opened using pakscape or winrar -
- 42 comments
-
- Episode 7
- Star Wars Related
- (and 5 more)
-
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
OpenJK is a modding contribution by Coders of the Jedi Academy community to solve and fix problems/bugs in JA, like the model error you encountered. -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
actually, bacta is not broken, changing the type to IT_HOLDABLE and tag to INV_BACTA_CANISTER works, the bacta is useable -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
alright, thanks! -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
okay, but is it bindable? or is it already binded? ive looked in jaconfig for the controls -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
really, there is? because items like bacta dont get put in your inv, they just insta heal you, also, noice -
i was wondering if someone could finish the movie duels: tot mod for jedi academy, i got the idea from looking at this: www.moddb.com/mods/star-wars-the-original-trilogy
-
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
just some things u could do with the code, like first off, re-add the inventory, that's missing from jedi academy sp, and make the assault cannon have 2 types of ammo: plasma cartridges and rockets, also, the rancor not fitting through small doors could be fixed via modifying the rancor npc file's height -
Starkiller "Galen Marek" Outfit Pack for JKA
swegmaster commented on dark_apprentice's file in Player Models
- 38 comments
-
- 24 comments
-
- Complete Overhaul
- JKHub Exclusive
- (and 5 more)
-
The Outcast (Kyle's Lightsaber) - WeaponsHD
swegmaster commented on Rooxon's file in Lightsabers & Melee