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swegmaster

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Everything posted by swegmaster

  1. i know this might not be related to the topic, but i've been thinking, if the df mod could be recreated, what about the mots mod?
  2. i freaking love the sfx sabers and new force powers, i agree with mizore, except enemies should sometimes push it back so that you have a chance to use it on force power enemies, but you don't easily op them with the power, or make them have some resistance to it
  3. OHHHHHHHHHHHHH MYY GOOOOOOOOD, OH, OH, OH MY GOD :OOOO
  4. ah, ok, what about the thermal det and im mines,will those get changed and have first person anims
  5. well i mean, it was in the original game, and there is an actual first person fists model that replaces the stun baton in the dfmod, also, with the jedi outcast melee that got used in the dfmod demo for jo, its first person view was kinda like trueview in ojp and jk enhanced, where you could actually see your playermodels arms swinging like in 3rd person, but ey, whatever works for the kick and grab
  6. that seems rather unfair for the player don't you think like, melee in game for the player does 1-3 damage, while enemies do way more
  7. finally, melee is stronger now, but could you add a first person to it as well, and make it like jedi outcast's unused melee weapon for the player (not really unused, but it can only be used by grans, unless you use cheats of course )
  8. sorry about that, i had realized just after i posted that i should remove it as i didn't ask the author, that was a mistake, and i won't do it again
  9. i think thats the same website i downloaded the df demo for jedi outcast some time ago and uploaded here
  10. its possible, although you dont want playermodels like obi wan with their own special custom anims for the main selected model for sp campaign, as cutscene anims glitch out, you can however, to answer your question, simply take the _humanoid folder from models/players/_humanoid in the md2_assets pk3, which can be opened using pakscape or winrar
  11. my god, the best tfa models in existence, however, could you improve the face texture on both characters a little, the faces look just a little creepy, but other than that great job
  12. OpenJK is a modding contribution by Coders of the Jedi Academy community to solve and fix problems/bugs in JA, like the model error you encountered.
  13. actually, bacta is not broken, changing the type to IT_HOLDABLE and tag to INV_BACTA_CANISTER works, the bacta is useable
  14. okay, but is it bindable? or is it already binded? ive looked in jaconfig for the controls
  15. really, there is? because items like bacta dont get put in your inv, they just insta heal you, also, noice
  16. i was wondering if someone could finish the movie duels: tot mod for jedi academy, i got the idea from looking at this: www.moddb.com/mods/star-wars-the-original-trilogy
  17. just some things u could do with the code, like first off, re-add the inventory, that's missing from jedi academy sp, and make the assault cannon have 2 types of ammo: plasma cartridges and rockets, also, the rancor not fitting through small doors could be fixed via modifying the rancor npc file's height
  18. thank god, someone actually made a starkiller model pack for ja. Amazing work! I dont like one thing though, and this may sound stupid, but starkiller's hair seems not as dark as his hair actually looks in the actual tfu, also you should fix that chestplate bug
  19. i freaking love how theres an interior of the saber instead of invisibility when you clip into the inside of it
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