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swegmaster

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Everything posted by swegmaster

  1. alright downloads came back up
  2. do not worry m8, as long as you remember all the changes you made, you will be fine, besides, remember your previous posts
  3. pretty sure it can, i mean, the df mod team has changed some of the layouts of the levels a HUGE bunch, like levels 4 and 5, as well as 6
  4. the blood effect, kinda, but not as misty
  5. thats just a promo image, he wasn't supposed to use his third lightsaber in the final version, besides, the thing i really want is the blades and the blood effect , because there was a blood effect in the original mod made by the mod team unlike the original mots, think of the ja dismemberment mod, but with a little less blood
  6. okay these saber blades are what we really need: original source here: http://www.moddb.com/mods/mysteries-of-the-sith-jka-modification
  7. i'm sure @@Teancum can help once he gets done with the df mod, and maybe some others on jkhub, i know there are some weapon models in jedi knight galaxies that are based on df2, and need to be modified to work in vanilla properly
  8. thanks mini , btw, is it alright to use your high-res atst for the mots mod? after all you did originally make it for the df2 mod, and speaking of which, hows the df2 mod doing right now?
  9. thing is, i actually have very basic knowledge with shaders, all i'm really doing is trying to give the swamp map textures, then release on here for anyone to modify freely, also, hhunter6 has responded and told me how to make textures ok i wanna learn how to make water terrain in gtk, as the 12th level of mots had alot of water, jedi outcast had it in the one of the last 4 levels
  10. the music problem was created by openjk version 2015-11-23-d56be4fd, or the november 23rd release
  11. alright some more footage of the mots mod, this time in kappas throne, i made it to show some of kyle's new sounds, like new taunts, new anger sounds for his npc, new gloat sounds, a new pain75 sound, and new victory sounds(after he kills you, but in the vid, he doesn't do it), also some of the menus, also, for minilogo and barricade, the land/jump sounds are changed , the jump sound was deleted and the land sound is one of his pain sounds
  12. ok so i've got some basic texturing done on the dromund kaas swamp, mainly in the sith temple area, with 2 jedi outcast votj statues placed by the entrance, and i've found some textures that are not converted to hd completely, like the other textures that are hd-ified, so i'd still like to convert the rest of the textures that aren't done, i'm betting @@hhunter6 may know how to do it, since he's listed in the credits menu in the mod and was the apparent co-leader of the mod EDIT: ok now i've gotten some skybox in, but it looks very crappy as it acts like a normal texture, this is due to shaders not being written for the skyboxes, and i'm not exactly a shader artist, so i'll need help on that
  13. in truth, i was actually making my own tfa music mod as well, included was the star wars text crawl music replaced with the episode 7 one , the yavin1b music replaced with; SPOILER ALERT; the attack on the jakku village music, and the t1_sour action track replaced with the falcon escape music
  14. thanks, i asked because i wanted to do some basic work on level 12, the dark swamp map,aka the dromund kaas swamp, i was really just wanting to texture it and give it a skybox, the entire layout of the level seemingly fully recreates the original level 12, no enhancements, no layout improvements, nothing, just the original level with no textures, or a skybox, which i wanna learn how to put in
  15. yeah, but i've looked in the original mots converted jpeg textures and noticed some of the textures not in the newmots, or at least haven't been done yet, there's also the issue of shaders, not all of them have been done, theres like 2 for altyr5 and asteroid crust, whenever i use gtkradiant, the other textures don't show up, are they there or am i looking in the wrong place?
  16. could anyone give a tutorial on how to convert the mots textures to be like the ones already included in the mots mod source files, particularly to be like those seen on the df2 mod for ja's webpage: http://shamusworld.gotdns.org/cgi-bin/textures.cgi, also click on a texture to see its new hd converted variant
  17. try asking darth_linux if he knew how the music got enhanced and converted, if that fails, try looking it up online , btw, if you ever do get to doing the mots mod coding, maybe make it so that you can somehow use the special melee grapple while holding the saber
  18. its part of the dark forces music track, some guy named stephen1297 took the midi tracks from x-wing and tie fighter, as well as dark forces, and put them online for people to get, it includes every single soundtrack, including a bunch of unused soundtracks, some left on purpose like a surf theme track purposely unused named 50SURF01, it also includes the cutscene soundtracks and the rest of the executor and arc hammer enter/outro tracks, get it here: https://sites.google.com/site/stephen1297/latracks
  19. GUYS, I'VE FOUND A UNUSED MUSIC TRACK IN DF PERFECT FOR THE ZUCKUSS AND 4-LOM BOSS FIGHT! HERE IT IS: https://www.mediafire.com/?bu0b5394h1uu3t5 only thing is it needs to be enhanced and converted to mp3, and sorry for the caps
  20. oi m8s, i've just found the original screenshots of the later levels in the df mod, and they look a bit different and cool: http://web.archive.org/web/20110906110652/http://darkforces.jediknight.net/scr-lvl08.shtml
  21. i've got it fixed thx to you , i simply needed to include all the textures and shaders from assets1.pk3 and put them into C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\base"gtkradiant's base to include all the stuff that i could put into the map to fix"
  22. so it seems lava is not the only one having the pattern problem... also, some more footage of the mots mod, feat. undead sith with sounds and mots rancor https://www.youtube.com/watch?v=7DL4VCSnggU on a side note, youtube says its got copyrighted music because of the alternate sail barge assault theme playing in-game, i find it a bit wierd and disturbing considering there are other youtube vids with copyrighted star wars music as well
  23. its not the glow, asteroid_crust is in the right place, its the texture pattern, in case you didn't notice. compare your screenshot of the lava fall with the untextured crate to the left with my screenshot of the lava fall with me holding a blaster and you'll notice in your screen the lava is not in patterns, could you possibly send me your converted version of the map? because i know its being caused by how it was converted, something seems to have happened when i converted it that caused all the lava to have their textures go in patterns"the texture copied, made smaller, then pasted by itself"
  24. ok now i'm trying to convert the altyr5.map file to bsp but it keeps failing to make a .srf and .lin file for it, and that means it fails to convert
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