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Everything posted by swegmaster
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
so this has been renamed the official dark forces mod revival topic, thats amazing! can't wait to see how this gets finished, i'm also kinda working on remaking the kyle customization exactly as before -
i know why the issue is happening: the model is using its own custom anims, and it makes it not listen to the cutscene anims, which are the anims for the stuff jaden does during cutscenes, but since the model only listens to its custom anim file, it'll do random stuff like stand still during cutscenes, the only way to fix it is use the normal anim version, then use the playermodel command to switch to the custom anim model
- 59 comments
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
remember, @, Teancum is hanging up from the mod for at least 1-2 weeks, give him some time -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
that seems a bit large, i was thinking i could be a beta tester/little bug fixer -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
alright, i'm actually making my own version of the backup with a few differences, like a modified items and weapons.dat, a new df concussion rifle wall impact(which is in the df disruptor fx folder), fixed npc sounds to not all of them be humanmerc1, added arc and executor music, and df2 jacketed kyle back in -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
aw, but was the bryar secondary fire lost as well? since that looks like it isn't back in, and the build is missing SSSID'S TANTIVE IV TEXTURES, AS WELL AS JKDF2 ONES, sorry if i seem to criticize your build and make it seem bad, but you could add some stuff back Edit: new models like 4lom, merc_dv, gamorrean, ponda_baba, and zuckuss are missing as well -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
um help, i've got missing textures on all the new maps that are wip, and the kyle customization is MISSING?!?! Edit: i've fixed the missing textures(they weren't included in the build pk3 download), but the kyle customization is completely missing -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i'd say for the first screen, add a little bit more to the enviornment, as it looks a little dull, and make the area with all the phase 1 dark troopers more like a maintenance area, with a lot of pipes and stuff, as well as make it just a liiiiiitle more narrow instead of some open areas, and i'm guessing the geometry is either level 3 or 5 of jo :I -
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GUYS, I FIGURED OUT WHY, THE OUTFIT PACK ALSO HAS ADVENTURE ROBES THAT ARE NAMED THE SAME THING AS SEVENS MODEL, LIKE INSIDE THE MODEL PK3 THE MODEL IS NAMED GALEN_ADV_ROBE, WELL THE STARKILLER OUTFIT PACK HAS ONE NAMED THE SAME THING, AND THEY CONFLICT WITH EACH OTHER, sorry for the caps, i felt it was important
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to take screnshots, open the console via pressing Shift and tilde(~, or the key to the left of the 1 key), or if you use openjk, just press ~, then type in screenshot, and it will save a screenshot inside base/screenshots, (or if you're using a mod that uses +set fs_game in a mod shortcut, look in the folder its running the mod from), then upload it onto imgur like this: 1. click on the blue upload images button at the top of the page 2. go to your main ja base folder and go inside the screenshots folder 3. take the screenshot you took and drag it onto the "drag and drop here" part on the little window that shows up when you press upload images 4. click on start upload, once its done it will take you to a different page with your image, then look for "BBcode (Forums)" on the right of the page 5. when you see it, look under it and you will see a image link, that is your image link, click on it once with left click, then right-click and select Copy 6. paste the link into a post much like this:
- 59 comments
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- 59 comments
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Improving Knights of the Force
swegmaster replied to Lancelot's topic in General Modding Discussions
alright, if the mod does get improved or completely remade with a different name, then first there needs to be a complete list of all the stolen crap and content in kotf, with the names of the authors who made them a lot of people may or may not know this, but there was a kotf 3.0 in development, with actual footage of it on gunyaz's youtube channel, I think I remember it fixed the menu fuckup bug with the character menu biographies that made you force quit via the console, as well as a new tfu push effect, which is the blue blur used in the tfu complete saga savepack mod for kotf -
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Evolution of Combat IV - Main Topic
swegmaster replied to MattFiler's topic in WIPs, Teasers & Releases
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
is it under 50 mb? or are you using an actual download link and putting it on jkhub downloads? or is it being rejected and not approved by a moderator? -
- 36 comments
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- team support
- npc support
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(and 3 more)
Tagged with:
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this is just a little section where i sometimes upload videos of the mod, like adding support for it in other mods like, for example below this, Jedi outcast academy: https://www.youtube.com/watch?v=0ipjHR6ttg0
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
well yeah, but then will scerendo's finn and poe at least make it into the mod?