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Everything posted by swegmaster
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
actually theres also kualan's version as well, which kylo says is actually an updated version of his, before he updated it with a new soundpack and concept art look -
- 36 comments
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- team support
- npc support
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
https://jkhub.org/files/file/2431-epvii-kylo-ren-concept-version/ here ya go -
okay, could you try making a new repulse anim for when you first use repulse?
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JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
where is your google drive? -
JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
well now i see what you mean, but here's a new idea: how about all the jkgalaxies weapons get used in both jkehhanced versions -
JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
because all the new ja force powers are from the jo multiplayer, due to how at the time jk2 was new with its q3 engine, and the developers made mp after doing sp -
yep, i agree m8
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JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
Alright, for everyone who mistakes this for the jedi academy mod, this is not the case. Remember this topic is about JEDI OUTCAST, not Jedi Academy. -
actually, here's what i think should be changed in the mod: 1. Make repulse a bit more powerful and a bit less sucky, like make it at level 3 actually disintegrate enemies with the disruptor's effect, and change the anim and loop sound different 2. Add ALL of the JK2 features missing from ja, like the galak_mech and the gravity feat, and also the hud from jo 3. have the bryar pistol and dl-44 use the same weapon bind like mots did, like when having the bryar selected, press 2 again to switch to the dl-44, and press 2 again to use the bryar 4. force power enhancements: the ability for grip to hold more enemies as fp level increases, and make lightning not push enemies back that much with the g_knockback level set at like 2000 5. add sfx saber look options, like mbII options, which adds a kylo ren unstable effect, newer rgb blade effects, which i can use to actually make a blade effect similar to maw's blade in dfII, which should also be added in 6. a really big one, which will DEFINITELY take time, and i would recommend not doing it until AFTER version 2.0 is done, adding in ALL the weapons from mbII 7. make force deadly sight not kill allies (definitely wip without a force power icon or strings for it) 8. make all force powers have a level 4 feat like jk and mots (probably not possible but could give it a go)
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JK2 Full List of Implemented Features
swegmaster replied to eezstreet's topic in Jedi Academy: Enhanced
i have an idea for the jk2 enhanced mod: what about the ability to have a model other than kyle, like take the ja feature and put it in the mod? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
yeah, i know, i was the one who reported it , it was caused and fixed by none other than....... mrwonko also, @@GPChannel, why are you using revanknight's kylo ren, and not the jkhub user Kylo Ren's Kylo Ren model? -
The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
yeah, use a version before that, although the sabercolor command won't work, it'll give u somethin like do sabercolor 1 -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
also @@Teancum, as a recommendation, as soon as you get all the ui and character stuff back, make a backup in case something goes wrong, such as a random power outage, or a virus infecting your files -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
alright downloads came back up -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
do not worry m8, as long as you remember all the changes you made, you will be fine, besides, remember your previous posts -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
how did it become corrupt? -
pretty sure it can, i mean, the df mod team has changed some of the layouts of the levels a HUGE bunch, like levels 4 and 5, as well as 6
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the blood effect, kinda, but not as misty
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thats just a promo image, he wasn't supposed to use his third lightsaber in the final version, besides, the thing i really want is the blades and the blood effect , because there was a blood effect in the original mod made by the mod team unlike the original mots, think of the ja dismemberment mod, but with a little less blood
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okay these saber blades are what we really need: original source here: http://www.moddb.com/mods/mysteries-of-the-sith-jka-modification
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i'm sure @@Teancum can help once he gets done with the df mod, and maybe some others on jkhub, i know there are some weapon models in jedi knight galaxies that are based on df2, and need to be modified to work in vanilla properly
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thanks mini , btw, is it alright to use your high-res atst for the mots mod? after all you did originally make it for the df2 mod, and speaking of which, hows the df2 mod doing right now?
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thing is, i actually have very basic knowledge with shaders, all i'm really doing is trying to give the swamp map textures, then release on here for anyone to modify freely, also, hhunter6 has responded and told me how to make textures ok i wanna learn how to make water terrain in gtk, as the 12th level of mots had alot of water, jedi outcast had it in the one of the last 4 levels
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The Force Awakens Conversion Mod for SP
swegmaster replied to GPChannel's topic in WIPs, Teasers & Releases
the music problem was created by openjk version 2015-11-23-d56be4fd, or the november 23rd release