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Everything posted by swegmaster
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
with the assault cannon, i'd say the bowcaster bolt's perfect, just recolor it to be blue instead of green, give the ac a texture, and boom, also, teancums already got the concussion rifle's model replaced with the one that the df team made for it that currently replaces the disruptor, and in the last screenshot in my other post, with the untextured assault cannon, look to the very right of the model and you can see invisibility on it -
now i see what you mean, but right now i haven't the time to upload it yet, i'm currently busy doing work on some other things
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only problem is, technically you're reuploading someone else's content, and i've already sent a permission thing to the author and he hasn't been active since feb. 19
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it uses the original model, but with new textures, so its modified, i need the original creators permission to upload it
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md2 is movie duels 2, an awesome mod for ja, which you can get here: http://www.moddb.com/mods/star-wars-movie-duels, it recreates all the duels from the prequel movies, and i did not create this, this is the work of unsunghero: https://jkhub.org/user/175-unsunghero/, i do not know who made the textures i used to reskin him, and here is a screen of the front of the model: i will not upload it without permission from the original author
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the model doesnt have facial movement and its from md2
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md2 starkiller reskin on v1 starkiller by unsunghero
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
some screens of df kyle grappling an imp. commander oh my god, the concussion rifle wall impact found in the disruptor fx folder if you look closely at the assault cannon reflection you can see the jedi outcast nar shaddaa shot0049_env texture :I -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
there were some textures that were named wrong, i had to rename them to get them to work, still have some missing textures though, also, if you do successfully recreate the df mod, would you consider remaking the df2 mod and maybe even the mots mod? -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i agree with what teancum has said about my screens and kinda hijacking this post, but, this may sound noob, but i don't know how to delete posts, maybe we could keep the screens for reference in case someone might want to recreate the mod themselves -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
some screenshots i took terrifying as f*ck :o area where you use a blaster scope to shoot a switch armory a door a console area with an imp. officer, an imp. commando, and a mouse droid an area with a camera and imp. commando an imp. officer at a switch that would open a secret area located near the armory if you know what i mean 2 imp. officers and 2 interrogation droids, it saddens me that in jo and ja interrogation droids can't shoot you, they only hurt you and make your vision trippy as hell another area with an interrogation droid OHHHHH MY GOOOOD THE BLASTER TURRET :D an AT-AT pilot by an AT-AT gettin meh saber out to rek some imperial cunts >: D dear god, lord vader has come, and has a cape and lower cape invisible on one side -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
in the screenshot, the scout trooper holds a bryar pistol that has a dl-44 model, and the bryar pistol the player is holding is the dl-44, with the dark forces mod's bryar model with the original jedi outcast bryar texture, also, ive actually converted character sounds like the darth vader sounds from the actual mots and made them useable for ja, so if anyone wants any of my converted mots character sounds, ill be happy to give a download link -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i know this might not be related to the topic, but i've been thinking, if the df mod could be recreated, what about the mots mod? -
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
OHHHHHHHHHHHHH MYY GOOOOOOOOD, OH, OH, OH MY GOD :OOOO -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
ah, ok, what about the thermal det and im mines,will those get changed and have first person anims -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
well i mean, it was in the original game, and there is an actual first person fists model that replaces the stun baton in the dfmod, also, with the jedi outcast melee that got used in the dfmod demo for jo, its first person view was kinda like trueview in ojp and jk enhanced, where you could actually see your playermodels arms swinging like in 3rd person, but ey, whatever works for the kick and grab -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
neat -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
that seems rather unfair for the player don't you think like, melee in game for the player does 1-3 damage, while enemies do way more -
**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
finally, melee is stronger now, but could you add a first person to it as well, and make it like jedi outcast's unused melee weapon for the player (not really unused, but it can only be used by grans, unless you use cheats of course ) -
sorry about that, i had realized just after i posted that i should remove it as i didn't ask the author, that was a mistake, and i won't do it again
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good
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**OFFICIAL** Dark Forces Mod revival topic
swegmaster replied to Teancum's topic in WIPs, Teasers & Releases
i think thats the same website i downloaded the df demo for jedi outcast some time ago and uploaded here -
Using Movie Duels 2 stances in sp campaign
swegmaster replied to Auslander66's topic in Modding Assistance
its possible, although you dont want playermodels like obi wan with their own special custom anims for the main selected model for sp campaign, as cutscene anims glitch out, you can however, to answer your question, simply take the _humanoid folder from models/players/_humanoid in the md2_assets pk3, which can be opened using pakscape or winrar -
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