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Everything posted by Noodle
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Even though I think Bespin Duel Reborn is mind blowing and an achievement on itself, I have to give my vote to the trip mine replacer because the model is great and it'll certainly be part of my permanent mod collection, giving it a lot of long term value. That said, everything submitted was of high quality!
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- 4 comments
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- anniversary contest
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This is a very simple, yet effective, project. Texture wise it looks like it fits seamlessly with the base game and certain details like the choice of clothing and the hair texture make it seem both rodian-like and similar enough to the male counterpart fashion-wise. The couple things I could see changed to improve it is creating a new voice file so that it doesn't sound too maleish, maybe increase the pitch with audacity so that it sounds more feminine. Also, maybe use Jedi Rodian to create more skin variations, since that texture is way more polished. Only garing issue I saw was some messed up normals around the mouth because of the blender export process, but overall its really good, I like it and hope it can be integrated into the game as more enemy variations.
- 3 comments
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Congratulations on creating your first map, I really like the core concept behind its inspiration and I think the scale of it is pretty epic. The whole idea is super good, specially with stuff like the bridge it has, the size of everything and the fact that the tower in the middle isn't cubic, but has a more distinctive shape. All of this is great and could be further developed into something incredible. Regarding the issue with the music, its not set to the proper path. You set it to music/imperial_hallway when it should be music/imperial_hallway_song/imperial_hallway Here is m constructive criticism: - Ther floor and wall textures are the same, which makes it look monotone and doesn't help give a distinctive presence to the map. Try to make it similar in style but different enough so we can easily differentiate between the walls and the floor. - Concrete pillars lack detail, which makes them look like cylinders that have no proper structure. Try to add details at the base and top of it to make it look more distinctive. - There are no visible light sources in the map, yet its somehow lit. Having objects as light sources make things feel more real. - The doors are painted in the wall without having any distinctive shape and there's a missing texture in the tower's door. Add more brushes to make it look cooler. - Everything that isn't visible to the player should be caulked instead of having a texture, this affects rendering time. - The scale of the tower with the dish is off. People shouldn't be able to live there yet it has many windows. - The base of the map looks like a black square which makes no sense, to fix this you can add a fog effect that makes it blend better with the edges. - Minor thing, but annoying is that you used some light textures that don't have the proper shader on the outside so they aren't glowing. Overall its a great project and I can't wait to see you create a new version of it, keep it up!
- 4 comments
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I like the use of the shadowtrooper as a basis for this model. Its a nice customization mod specially for the head pieces, though I wish as much variety could be seen in the torso and leg pieces. The hairstyles are nice, though they might be a bit too samey with just minor differences between each cut. Everything works pretty good, except the cape which has a very stiff rig that makes it look unnatural, this could be solved by rigging the lower part of the cape to the legs (as seen in Hapslash's Count Dooku model). Overall a great concept for sith players.
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This map is a great way to showcase rend2 features, a 1:1 remake of one of the most memorable duel maps from the jedi knight franchise that brings new life with proper lighting, turning that orange afternoon from the original map into clear daylight. If you're going to check this map, I suggest using a model with PBR features, like Matt Gaunt's Boba Fett . So far in my playtesting I haven't found any apparent bugs, aside from an error popping out in console that says "Could not open file 'scripts/bespin_roff/cloudcar.IBI' once the map starts after a duel is over (the cloudcar is however bobbing ,so I have no clue what this is). To any modders creating new assets, I highly recommend making sure your stuff has PBR materials because this stuff is amazing.
- 3 comments
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- anniversary contest
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Version 1.1
173 downloads
******************************************* JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ******************************************* Title : Male Twi'lek Author : Noodle File Name : jedi_tm File Size : 39,141 KB Date Released : September 9th, 2023 Model : LucasArts & Noodle Textures : LucasArts & Noodle Weighting : LucasArts & Noodle Description: ---------------------------------------------------------------------- - "Twi'leks, sometimes referred to xenophobically as Tail-Heads or Twi's, occasionally referred to as Rylothians, were a tall near-human species whose most striking feature was a pair of long appendages protruding from their skulls, called lekku." Its always bothered me the fact that we can only choose a proper sex for humans but not for Twi'lek, Kel'dor, Rodians and Zabraks. This is an attempt to remedy that by adding one more choice to the player customization option: Male Twi'kek. Originally this was going to be called Jaden Customization + and include female kel'dor, but I ran out of time for the contest! ¯\_(ツ)_/¯ Do let me know if you find any bugs so I can squash them! -
Are you creating shaders for the metallic materials in your model? That can make a whole difference regarding how it looks like ingame. Well done!
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Its never too late to start, as long as you have a clear idea of what you want and how to accomplish it everything is possible.
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That Sidious is looking great!
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Very nice job! Looking forward to what you do in the future!
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Correct! I didn't release it back then because it was made with a ported head. It certainly is something I'd like to have publicly released though.
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A dead thread revival can only mean one thing: new sio bibble model
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Version 1.0
96 downloads
******************************************* JEDI KNIGHT III : JEDI ACADEMY MODIFICATION ******************************************* Title : Sio Bibble Author : Noodle File Name : sio_bibble File Size : 4,925 KB Date Released : March 7, 2023 Model : LucasArts & Noodle & Lwkill Textures : LucasArts & Noodle Weighting : LucasArts & Noodle Description: ---------------------------------------------------------------------- A noble philosopher, a great statesman, and an absolute legend. Fan favorite Sio Bibble left an everlasting impression in all star wars fans ever since he first announced in 1999 the meaning of a communication disruption. Back in the day people could only aspire to be like him by playing with his cool action figure (which came with a cool Commtech™ sound chip), but now in 2023 you can finally play as him in Jedi Academy, as George always intended. Bot: No. NPC: No. LODs: Yes! Custom sounds: Indeed! Team Skins: No. SP: No. Known Bugs: - None so far, do report them if you find them. Installation: Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Special thanks to: Lwkill, who did the original version of the head mesh which I heavily edited. Without his original work I wouldn't have done this model. Unguided, for the support and good spirit! LangZ, who did the original model request. License: As with all my work, you're free to do whatever you want with this file. If you want to incorporate it to your own projects, you're free to do so, but I'd appreciate if you let me know so that I can play your mod! -
I really enjoyed this map and oh boy did the snowmen kick my ass. In case you're wondering, this map works better in MP since the snowman MD3 model doesn't load in singleplayer. The fact that this map is located in Naboo was a really nice detail, since its a great planet that's often forgotten. The idea behind the map is also great and not something seen too often. There are some suggestions I had in case this map ever gets an update. The snowmen fight was really funny, but it'd been interesting if the last snowman had a slightly different skin, he felt like a boss fight but didn't look like one. Also, the music can be quite repetitive after getting killed for the 10th time, maybe as you progress the tracks could change to match the intensity of the fight. Overall, this is a great mod. Try it if you want a true challenge.
- 2 comments
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- contest entry
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This mod is incredibly charming. The map is very well done, the music is quite nice, Kyle's shirt is a genious idea and the fight is pretty hard if you're a scrub like me (play it on Jedi Master though!). I noticed two small bugs, the first one was when Rosh jumped on top of me I got stuck on the snow and couldn't move until my foes turned me into kebab, the second one was that I managed to win by just beating Rosh. Overall, this is a great mod and I wouldn't be surprised if it wins the contest.
- 5 comments
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- contains maps
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This is a great idea and it works flawlessly (in singleplayer). Beware though, if you spawn too many fireworks your computer won't be able to handle the intense power of new year celebration and will crash. The effect works great and I can see this being used for a map with a night skybox. The snowball addition is a cool one too, but given that it doens't really seem to interact with NPCs, I think the fireworks are what really elevates this mod.
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Even though the map is quite simple, I think its a solid idea that -properly developed- could be a great map. I like the tie-fighters on the outside because they help contextualize this base as a proper imperial outpost. The tree and christmas presents are a good idea, although the tree model isn't working properly to me. It seems there's a shader issue or something, because the textures aren't two-sided and its quite black, unlike what I saw in the screenshot. The presents are nice, but the texture on top of each one is quite blurry. Maybe making a model in blender and exporting it as an .md3 could make this a bit prettier. One of the main issues with the map is the lighting. Its quite dull and there's not a single lightsource on the entire map. A proper imperial outpost would have lights everywhere I'd guess. You could add some to the landing pad, the dome-like structure and the main building. This could really add some flavor to the overall area. Also, there's no horizon blending in the map, so it feels like the edges are quite rough. Maybe adding some fog could make it seem less choppy on that regard. The scale of the buildings is alright, though the doors seem to be quite small. On that regard, the map could benefit from some interior pieces. Aside from that, I like the structure of the buildings, it isn't very blocky and the use of textures make it look nice enough. To me this is a 3/5, there's a lot of potential for improvement but its overall a useful map.
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Thanks to everybody that voted for me! I'll make sure to create more assets in the future that'll allow me and others to do a proper Dathomir map.
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Oh god, that Sarris model. Perfection.