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Everything posted by McGroose
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This is such a cool little project you've been working on! If you don't intend on finishing it, could you at least possible release whatever custom assets you've added or changed? And if not even that can we still at least get that sexy Yavin skybox? Also I did some additional playthroughts with the mod. I used openJK, a big saber mod and the UltimateWeapons mod and I changed nearly half of all models (both their in game appearance and their display on the menu). I can confirm that while OpenJK is a definite big help, it's not perfect. There are some instances, like the engine room on the Kel Dor's ship, where it is almost impossible not to crash the game with additional assets. If you plan on overhauling this mod, then good luck to you working around the bugs. I also narrowed down the cause of a really bad bug. In the first Jedi Council cutscene, sometimes the cutscene freezes mid conversation between Not-Windu and Not-Yoda. I figured out this only happens for some reason on the highest difficulty setting. IDK why, but it is especially disappointing and I have no idea why it would do that.
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You may legally acquire the game via sources like Steam or GOG. You may illegally acquire the game by not asking here how to do so. Support the devs who made the great game, spend a couple bucks.
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STAR WARS: Movie Duels (Remaster of Movie Duels II)
McGroose replied to General Howard's topic in WIPs, Teasers & Releases
May 4th is a great time to release a beta. Your progress looks good, but do you think it'll be released on time? Please, don't feel like you need to rush your mod just to meet a fitting deadline, I'll take quality over a funny deadline any day . Regardless, this might be the mod to bring me back to JKA again! Keep up the solid work, I love remastering old mods for personal use and to see such a massive overhaul being publicly released is such a nice reflection of how well and alive the (single-player) modding community is for JKA. -
Vade Parvis's Workshop: yet another neverending WIPs
McGroose replied to Vade Parvis's topic in WIPs, Teasers & Releases
Are those all your drawings? You are very creative, can't say I've ever seen someone actually give concept art for their skin ideas. That's really cool. -
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1. I knew this one, but I only just learned about it a year ago and was still really surprised. That's such a nice feature to add, it makes Force Sense useful outside of unimmersive puzzles. 2. I knew that one, I'd have thought most of us knew this now, but I guess since the binoculars and the vision goggles really aren't useful at all, no one lost any batteries to begin with. 3. I've never, NEVER seen that happen and I'm really surprised. I'd love to see footage of that. It'd be a terrific idea to make this more common in JA Enhanced or another mod. 4. Didn't know that, made me laugh. I did know about Alora, however. She sounded similar to Mandy, but Bravo and Katarn never sounded similar to me. 5. Didn't know that, but considering I never really use the DEMP2 outside of two or three maps, meh. There's something about Rosh's voice actor that is just so darn good for making characters dislikeable. He also voiced Dustil Onasi and Brejik in KOTOR, two characters that have both an annoying voice and fittingly annoying dialogue and personalities.. But where are the other 5 facts?
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Jedi Academy to Jedi Outcast skin converter
McGroose replied to AP-421's topic in Mod Requests & Suggestions
It's fully possible guys, just a pain in the ass. And If your only interest is JK2's MP, JK2MV has you covered for the most part (Custom sabers don't work and sound files might have to be edited, but it's a winner) -
Who is more Annoying? (Penin vs. Binks)
McGroose replied to Gorc's topic in Jedi Knight General Discussions
You're comparing dog shit to bird shit, but at least Jar Jar proved to be useful in the Clone Wars show. Rosh just pissed me off because of how much of a snarky, arrogant dumbfuck he was. Jar Jar is an idiot, but an idiot that genuinely cares for everyone and he accepts that he isn't really that bright or talented. -
It really just looks like the old mine with higher quality textures and that circular pad on the bottom. Could be an easy thing to model. If you played JK2 MP in the old days and were really into the 1.02 clan's modding community, you'd know that there were probably dozens of retexture mods for the mine - They loved the thing, and I know there were some textures that resembled what's on here. Hell, it doesn't look too far off from the mine in Ultimate Weapons.
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You will decide which gun I will model next.
McGroose replied to Corto's topic in Mod Requests & Suggestions
The thing is that Corto's model looks like it came right from Battlefront. Your models are super good for JKA mod standards. Not really fair to compare the two though. And I love what you did with the weapons you included in the mod! I'm using them all right now AAMOF. -
You will decide which gun I will model next.
McGroose replied to Corto's topic in Mod Requests & Suggestions
Thank you very much for the DLT20A! I don't play MBII, but I know I've seen the model somewhere in there. Glad to have this in the regular game. The reason why I'm suggesting you make something outside of the DLT-19 is because it's inevitably going to replace the heavy repeater, which is honestly still a poor choice. The best thing that should replace the heavy repeater is an improved heavy repeater model. The DLT-19 didn't shoot concussion grenades or metal rounds. Of course, feel free to code in a new gun with your mod, make a bunch of other edits to the game to include the weapon in selection screens and with various different NCPs. If that happens, I'll just stop talking all together. -
You will decide which gun I will model next.
McGroose replied to Corto's topic in Mod Requests & Suggestions
Where can I find a mod that replaces the disruptor with the DLT-20a? -
STAR WARS: Movie Duels (Remaster of Movie Duels II)
McGroose replied to General Howard's topic in WIPs, Teasers & Releases
Before November? That's terrific, I honestly expected it to take longer. Don't worry about release dates anyway. More to life than vidya. Better to have a fully functioning mod than one that does a CTD half way through. -
What Is The Most Fun You've Had In The Jk Games?
McGroose replied to Jango40's topic in Jedi Knight General Discussions
My god, JKII was the funnest game I've ever played in my life. Not because of the singleplayer, but because of the Multiplayer. Some people think JK3 had the better multiplayer, I disagree. Feels much more rigid and stiff to control your character in JK3's MP than it does in JK2. My playing skills always varied. Sometimes I would be able to kill the really good players, sometimes the really bad players killed me. I was hardly consistent. I joined several clans back in JK2, Like TS, briefly ATS, Finally to [DARK]. Dark's server is the only one that still gets traffick in JK2. Wierd because All of said players are 1.02 players. I was always 1.04 until the I joined two others that died out. I loved to play on custom maps. Forest House, Country Roads, Grandflaw, any Shroomduck map and the Exploration/Expedition maps. This doesn't even include the many dozens I've forgotten their names. These were brand new worlds, some realistic and others complete fantasies, ridiculous fantasies. And I loved every bit of it. Playing as a lizard man against a stormtrooper both with red lightsabers, I knew nothing about Star Wars prior to this game and I loved just how much you could do. The game engine was better than anything I've ever seen before and the possibilities were endless. JK2 1.02 was like this mysterious other world to me. It looked like JK2, sounded like JK2, but played hardly similar to the JK2 I knew. It did look so much fun though and 1.04 got trash talked so much by 1.02 players. I tried downgrading, but I could never get it to work without crashing and would have to reinstall. 1.02 Would continue to withhold the mystery until JK2 MV came out. When I first played 1.02, it felt a lot more flexible, but the rules changed too much and I couldn't get used to it. Funny thing though, my lvl 4 admin on Dark's 1.02 server still stands, so I'm usually the only admin that's ever on and people get confused when they see an invincible player doing nothing. They attack for a second than hop away. Course, I haven't played the MP in about half a couple months. In the earliest days in whatever year I bought the game in late 06 or early 07, I was stuned when I discovered JK2 MP for the first time. It played so differently, and there were actual people? This was my first online game, so I has amazed. I quickly made a bunch of friends, all of which eventually stopped playing and I've never kept in touch with. The only JK2 player I can actually even still talk to is probably Boy/Daggolin, Dark's clan leader. Everyone else is gone. I'm pretty much gone too. I only sometimes play JK2/JK3 anymore, and it's usually singleplayer always. I'm done with JK2. The memories I had playing this game were the best gaming experiences I ever had. All of the adventures on custom maps, all of the duels and fights, the explorations and servers and clans. All so nice. Nice but over. -
You know, the more I look into this, the more certain I am to concluding that the gran model in JK2/JKA is just not good. Their hands are like baseball gloves. They had bulkier hands, but nothing like the ones in game. Eh, forget my original comment.
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The problem with using Gran heads on human bodies is that people often forget to take into account the freakishly large size of their hands. This is especially apparent whenever you see a gran holding a blaster rifle. If you're going to move a Gran head on a human body, do you think you could do the same for their hands as well?
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This has been a godsend for me numerous times. Gracias, Herr Wonko.