Jump to content

McGroose

Members
  • Posts

    178
  • Joined

  • Last visited

Everything posted by McGroose

  1. OOOOOOOH, so it is in the level. I didn't know that. Gotta pay more attention to those things. In that case, I'm guessing this is the equivalent to a gym locker room type thing where the stormtrooper has a poster of some famous woman he fantasizes over lol That's honestly funnier than my original interpretation
  2. Got some free time this weekend; time for an update! Got the model ported into JK2. This was way harder for me to figure out than doing the actual kitbash itself, it felt like nothing was working right. Now that I know what I'm doing now, porting models from JK3 to JK2 is a breeze. I also got bored and wanted to port Desann's head on Psyk0sith's Malgus' armor cause his armor is pretty darn fitting. Inspired by this video. The dude actually did the same kitbash himself (Desann's head on Malgus' body) too in another video he did on his channel. Learned a lot about Kitbashing and how blender works with models today. Good stuff I know it's not much for the heavy-duty modders out there, but little stuff like this makes me happy to see in the game, I always wanted to be able to customize my characters down to every detail. few more images: The dark reskin of Desann's head was used from Jolly's "Sith Lord Desann" mod The only downside to these ports/kitbashes in JK2 is that some characters in cutscenes have an awkward movement or two. For example, the scene here that shows Desann turns his head towards Tavion shows him move his head a good deal farther back... not full out neck-breaking, but it does look like he's straining himself a tad. Nothing real bad, but kinda funny. Tavion also stares a little farther out here. I like to think that Tavion isn't looking at Desann anymore, just staring into space at the adjacent window, contemplating something. Desann tries to look her directly in the face by utilizing his incredibly flexible lizard neck. I wanted to replace Malgus' hands with Desann's, and it worked, but it wouldn't show him holding the lightsaber. It was invisible, plus I've got to deal with the new transparent gap on his wrists that was once covered up by the original hands. They also don't really fit all that well. I'll have to work more on that later. I'm also debating removing Malgus' shoulder pads. They look a little too bulky and don't translate well on certain cutscenes. Again, like I said, I'll try and get a release out eventually. I want to polish things up and get some textures looking a little more fitting/original. If psych0sith allows me to use his work, considering it'll be ported to JK2 (and barely anything really changed on a technical level, just a new head), I'll release it. All up to him. Same goes for the original creator of Tavion's armor model. Hope you think it looks good!
  3. Oh thank goodness, idk why but looking at her face through that small picture in-game, I always thought she had a swole AF neck like some overkill anime character or something. Now I can look at her and not think it looks baffling. I thought she was meant to be some stormtrooper's wife back "home" or something. Made the Stormies look a little more human in my eyes. Given how there's text in the photo that translates to a (somewhat) coherent message about traffic, I'm assuming that this was a texture meant for the Coruscant level or some other metropolis level that didn't get in and the developers didn't want to put it to waste.
  4. Finally learned how to convert a JK3 model to JK2! That was way harder than making my first kitbash. The guide was pretty confusing at points.

    1. Archangel35757

      Archangel35757

      clarify the guide then...

  5. Thanks mate, at some point I'm going to try to take that dark trooper model you included in your old dark forces mod and work the skeleton to the rocket trooper. That's honestly half the reason I tried to learn blender in the first place, That'll be a little harder to do/learn than what I've done with Tavion, though. Whenever I get that done with, I'll let you know.
  6. Alrighty, that's one less thing to worry about.
  7. So many wonderful models, not enough NPC files to assign them all. A dilemma to be sure

  8. I'll see about a download at some point. I've got to finalize texture designs for her armor, come up with a few more fixes and try and get into contact with the original model creators for their permission to use their work. Plus this summer is quite a busy one - might take a bit to upload this mod ready. I'm also going to do a version with Tavion's JK2 head at some point and have the possessed shaders work on that. I know a lot of people really don't like her JK3 head. Also, if you're curious, the glitch with her hair feathers is fixed. You can see the feathers on both sides.
  9. This took waaaaaaaaay too long to get just right, but it's finally done! https://www.youtube.com/watch?v=_ElWlUr_tw8 A fully animated lightning shader effect on Tavion for her possessed skin variant, inspired by this old mod, but translated onto a much more complex model. The transition from regular Tavion to possessed Tavion and vice-versa is also flaweless, no messed up textures seen in other replacement mods.
  10. Ya, a world of frustration from wanting to make better stuff and it never turning out right
  11. "It isn't hard" lol OK, you and I will have to have a long discussion one day about what makes something that "isn't that hard". So I took your advice and decided to learn how to use Blender for the first time. It seems like every single JK2 and/or JK3 guide I looked up was missing one important detail here and there or they were able to do things with Blender that I wasn't able to do, even when I followed it step for step, which was also apparent by the comments of these guides all having similar problems. I guess Blender "isn't that hard" now that I know how to work with it now, but it was a pretty good pain in my ass figuring it out for the first time. Whatever, that's all done. After what I can only say was the most annoying (mainly self-taught) learning experience I've ever had, I made some results. I used the Athena model by Ruxith, cut the parts out and replaced them all with Tavion_new's head parts. The result looks quite satisfying. I tried to do the same with the Robed Jedi model, but the GLM only loaded the skeleton in Blender. This usually happened whenever I loaded a model that wasn't "simple", like models that use non-humanoid animations, have several customizable model variations, etc. I've got to figure that out at some point. But eitherway, I made my first kitbash. Yay! I really should thank you, I needed to learn how to do this sooner or later and I kept postponing it. Mostly a lack-of-time issue.
  12. Is it possible to rig a model to the Rockettrooper skeleton with fully working animations and jetpack? I'm having a lot of difficulty with this.

    1. Langerd

      Langerd

      What is your problem exactly?

       

      What program you use? I can help with blender.

    2. McGroose

      McGroose

      Yep I'm using blender.

      In trying to make the dark trooper phase 2 from the old dark forces mod build on jkhub onto the rocket trooper skeleton. Problem is that this skeleton is waaaaay to simplified and it barely resembles any other humanoid skeleton. I really dont know where too start

    3. Langerd

      Langerd

      You made characters in blender before?

       

      The idea is simple - You need to weight the character to the rockettrooper skeleton - bones to be more specific. Their names are different than basic _humanoid.gla

      Check in the modview how bones are called by opening rockettrooper. You can PM if you need more help!

  13. Just decided to experiment with your imperial army models. The maskless army trooper models you made work perfectly as replacements for imperial saboteurs in game! I'd recommend that, if you ever decide to update your mod file, that you include an edited NPC file for the saboteur variants. I just remove the cloaking effect, it looked unfitting on the original saboteurs anyway.
  14. Anyone know a source of decent female dark jedi/sith sounds I can use for personal modding use? Using the female jedi dialogue doesn't feel fitting at all lol

    1. Show previous comments  1 more
    2. McGroose

      McGroose

      Dang, also should've specified it not being Alora. I'm using it for singleplayer, would be weird to hear unique character dialogue with every female sith

       

    3. Circa

      Circa

      dialogue or model sounds? If you want non-dialogue sounds you could check the other languages for unique sounds, since they have different voice actors.

    4. McGroose

      McGroose

      OOOOOH you know, I didn't think about that, thanks!

  15. That's garbage logic. In the movies, blasters killed you in 1-2 hits. In games, they take dozens of shots. That's normal, it's a video game. I don't want it to be movie continuity, I want it to show everything the movies implied was possible while also making it fun to play, I want to replicate everything the movies made possible, dismemberment included. This is just Disney trying to defend their BS policies on violence. Lame AF.
  16. I would like to request someone take the JKA Tavion head and frankenstein it onto the female robed jedi model by Scerendo. I would prefer the fully robed model, but with hood down Having the hood up would just look confusing and be a pain in the ass to edit with the feathers clipping I'd imagine. There's also a robed variant that is sleeveless. That is fine to use also, either one is good. Finally, I would like her robe to be an entirely black shade to make it stand out from the other customizable options and to show she is full dark side. There is a red/black option, but that is not included in the fully robed model and there isn't even a fully black option for any robe in the game. Thanks to anyone who attempts to create this! IDK how hard this would be. Honestly, if a model alone is made, me or somebody else can just make the texture edit.
  17. So I've got a pretty beefy graphics card (GTX 1660) and a decent CPU (i5 7400) and good RAM. I can play a lot of modern games with good FPS but playing JKA on max settings sometimes causes the FPS to drop below 60, with and without Vsync enabled. I've got a lot of mods, some graphics mods like Ultimate Weapons but I've got the same mods for JK2 and I get a perfect framerate. Why is JKA weird?

    1. Show previous comments  1 more
    2. Langerd

      Langerd

      From what i remember - Older engines purposely put limitations and errors that drop you from game because some things that happen on screen were too much for even computer to handle. It had good but also bad sides like having amazing PC - playing with dynamic glow for example will cause mostly everytime to drop FPS.

       

    3. Langerd

      Langerd

      It took the capabilities of engine itself rather the PC in some scenerios. Nowadays there is no such thing. Better computer means better graphics and smoother gameplay and more stuff on screen

    4. McGroose

      McGroose

      That's true for the most part, but there are still PC ports that clearly were not optimized compared to their console counterparts. It all really depends on optimization more than anything else.

  18. Ya... reaaaaallllyyy not feeling this one... I don't know, the combat just looks very dull. The Force Unleashed even looked better than this in my opinion. I don't care about wall climbing and running, so many games implement that nowadays that I don't care. No dismemberment, just burn marks? Ya, that better not be the case in the final game cause that would just be stupid. And more giant bugs.... what is it with EA star wars and giant bugs?! Speaking of "bugs", I see people saying that the game will improve a lot cause it's only in the alpha stage right now. Ya, no it won't. This thing has been in development for several years and is coming out in a few months. This is basically what we're getting. People use the alpha build argument for game reveals so much and it damn near never changes much at all. Its kinda funny but also slightly annoying, like people never learn. With EA's track record with "alphas" the final product may end up being WORSE. To me, it looks like a failed hybrid of Jedi Outcast and Force Unleashed. I see similarities to both games here, yet the implementation is very clunky. The game looks good, but I mean that with hardly any praise to it. It has what is needed to make a game good, has several of the boxes checked off, and yet I don't see myself replaying this at all once I beat it once. Everytime I look at the protagonist, I just see Ian Gallagher from Shameless, like he's having a drug episode and imaging himself as a Star Wars character or something lol. I kept up with people complaining that the protagonist is a generic white male. I think those complaints are stupid AF but I do kinda wish we could've played as an alien species, like a Zabrak or Twilek. I love how the comments keep comparing this game to JKO and JKA about how it doesn't hold a candle to it. That makes me really happy, people remember those games! and people can see that this game sucks in comparison.
  19. I wish you could minimize JK2 sometimes

    1. minilogoguy18

      minilogoguy18

      There are many ways to do this since alt+tab doesn't work in Q3 games. A quick google search brings up some options.

    2. MagSul

      MagSul

      http://mrwonko.de/jk3files/Jedi Outcast/Utilities/Miscellaneous Tools/19369/

       

      I remembered there being on one old JKFiles. Never tried it though! There're two others on Mr Wonko's site as well.

    3. Circa

      Circa

      or if you are just playing MP, just use JK2MV

  20. I think this has to be the magnum opus of all saber mods, 15 years of work have all led up to this one single mod. DAMN How long did this take you to make?
  21. Let us all bow down in respect to the man, the legend, that was HAPSLASH, he whose models were ported to dozens of other mods and games both with and without credit attributed.

    1. Show previous comments  3 more
    2. Tompa9

      Tompa9

      I don't think Haps isn't credited too much. I always give him credit in my works and other modders surely too.

    3. McGroose

      McGroose

      It's not his mods for JKA/JK2 that don't get credit.

      It's when his models are ported to other games for mods.

    4. Tompa9

      Tompa9

      Ah! So then you are right :)

  22. Crosshairs like this were the shit back in JK2's MP. The 1.02 guys always fancied these types of things. JKA is a little more... professional? Or at least, practical lol. The JK2 hud mods were ridiculous.
  23. Can anyone recommend any multiplayer games similar to Jedi Outcast or Jedi Academy? I want to relive the magic...

    1. the_raven

      the_raven

      No idea. ESO?

    2. minilogoguy18

      minilogoguy18

      There really isn't anything like these games.

  24. I sympathize with this mindset. It's his work, let him do whatever he wants with it. Considering how you seem somewhat distressed when you mentioned how you wasted years on mapping, I also understand why you would want to delete it. I've got respect for you man, getting your priorities straight in life is a very good thing. Good luck to you in life, hope you find a fulfilling calling. And it's just a mod, albeit a very impressive looking mod, yet still just a mod regardless. There's plenty of other good ones, guys.
  25. A shame, I'm guessing this mod is dead. I didn't even want any of the new stuff future additions were going to provide. I just want someone to fix the bugged out force bar and loading screens. Please, if someone could just fix those, this mod would be pefect. Until that is fixed, I can't use this anymore.
×
×
  • Create New...