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McGroose

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Everything posted by McGroose

  1. I highly doubt it, but does anyone know where I can get the first Dark Forces mod demo for Jedi Outcast?

  2. A reskinned Rocket Trooper would be good for the Phase II DT; however, the Phase III DT has a jetpack and is quite fast, so using a Hazard Trooper is a bit questionable. On the other hand, Mohc hardly used said jetpack in the actual game, so I think using the Hazard Trooper may be justified. It'll just look wierd to see the Dark Trooper slowly waddle his way over to Kyle or move both fast and awkwardly. Whatever - I think the final boss is unimportant now. Just food for thought.
  3. Darn it! You beat me to mentioning it. I'm glad to see I'm not the only person who remembered the Mohc model from that fun little mod. Anyway, the progress you've made on the mod is astounding! It's great to see such a wonderful mod being continued while upgrading it with the luxury of improved models and character diversity (Ponda Boba for example - you should also consider using some of the other high quality alien models available here, such as JKHub's Nikto, Devaronian, and Twilek models). For the more non-traditional enemies, you've already got the Dianoga finished and Krell Dragons could just use the default Rancor spot as a base with obvious NPC edits. Even if a Krell Dragon model isn't made, you could always just use the Reek model available here. It would work just as well. The mentioning of General Mohc got me to wondering just exactly how you, or anyone, would go about having Dark Troopers work properly in this game. They're the only AI in the game that really needs questioning now. We've got a Dark Trooper Phase 1 model, but I don't remember it working right at all in the 6 level demo. It had no special AI; just a standard saber wielder. It used Desann's heavy stance, but did no damage to you unless it kicked you. I remember that he actually held a reborn saber without the blade activated. It was buggy overall, but a start. Unless they exist somewhere in the bowels of the internet, there does not exist either a phase 2 or phase 3 Dark Trooper model. The Jump troopers in jka are kind of close in that regard in terms of AI, but they still won't work for a Phase 3. I hope someone can make proper models for both phases. By the way, have you ever tried DarkXL? It improves the visuals of the original Dark Forces game so that it'll be easier to get a proper level layout. It's a bit glitchy now, but I definitely recommend you try it out for a reference.
  4. This was a classic. So many fun times in JK2 MP, Back when it was super crowded even on custom maps and not just Bespin.
  5. I know I'm late to the party, but I finally got around to installing JKPlus. The game is a lot more stable and can handle much more than before.

  6. One of my favorite models ever made for JKA/JK2. Haps provided so many subtle customization features for the different skins, such as choosable rank badges, belts, holsters, etc. The fun part was figuring out how you were supposed to even get these customization options to work. Glad to see this masterpiece uploaded here.
  7. Doubt anyone will respond to this, but its worth a shot This is a great model, but the game always crashes whenever I switch my skins to red. I have no problem doing the same with blue. This is a problem with the model file itself, not the Red skin file. It'll even crash the game if a custom red icon for Boba Fett appears. Without any files for the red skin, I just get a glitchy mess of default Boba Fett's textures wrapping around the new model. At least it works. :/ EDIT: For whatever reason, it turns out that the red icon that came with the mod was the cause of all of the problems. Not sure why, but whatever. I now have custom team skins for this model. Great mod.
  8. Which model here would be a good replacement for the imperial saboteur in JK3?

    1. Circa

      Circa

      I replaced them with the scout trooper model in a mod I made while ago.

    2. Dat Chinchilla

      Dat Chinchilla

      A Shadow Stormtrooper? Swag!

  9. Yes! We finally have this great imperial design as a model for JKA, and an amazing model it is! 5/5, instant download. Thank you so much. I love it. Like Maksman said, I'm surprised that no one else has made this yet.
  10. The Desann fight, especially on Jedi Master mode where getting choked by Desann without Bacta almost garuntees death. Hardest fight in the franchise. Especially when you're me and you edited the NPC file to give him 2500 HP instead of the original 200-300 he had before.
  11. I'm so glad that we're getting the Death Star and Bespin. It'll be awesome to play as Boba Fett flying with his jetpack in Cloud City.
  12. The model does, the textures don't. I'm sure a quick edit of the shader file on our own could fix that.
  13. I love how I went from thinking that Kylo Ren's lightsaber design was the worst to thinking that he has the coolest lightsaber ever. Lol

    1. Show previous comments  1 more
    2. McGroose

      McGroose

      Nah, I doubt even my my favorite of the OT, A New Hope, could cure me. XD

    3. Clan FJA

      Clan FJA

      The Phantom Menace will cure you ! the staff of Darth Maul is the coolest saber ever (even you don't like the rest of the movie). I think that Kylo's saber can not beat Maul's staff when it's about to be cool.

    4. Bek

      Bek

      I think Vader doesn't like it: http://imgur.com/gallery/KainxQZ

  14. Thank you for this! I've got everything working perfectly with my own modifications, insignia and everything. Great job. EDIT: I've been having some problems with the eye and mouth textures. For some reason, they never seem to load, and after looking through the Skin files, I don't think there's a problem with them in particular. I'm using JK2, not JK3. 2ND EDIT: The problem is that the skin file has the beginning for loading the eye texture as "head_eyes,models/", rather than the proper "head_eyes_mouth,models/" line. I don't know if this is how loading this particular texture works in JK3, but it won't load the eyes/mouth texture if this is done for JK2. You may want to update the mod with a fix.
  15. Thank you so much! I've been hoping someone would do this for a while now. One last thing though, did you make his rank insignia permanently the 2X3 one, or is it still possible to change it to other badge types like 2X5 and 1X6 by using the skin and surf files? I can change the insignia myself if the latter is the case.
  16. Consider asking Kualan. His model combined Hapslash's imperial body with a clone head. He could help.
  17. I don't want to sound like a pest, but how is this going for you? Did the download links work?
  18. This could definitely be made by reskinning an armored variant of Hapslash's Jedi model.
  19. I always had problems getting this mod to work as it was fully intended, but I remember it being fun nonetheless.
  20. Try this https://www.dropbox.com/s/g73d9y0rzwfq7da/Imperial%20Officer.pk3 The Vice Admiral skin is just the Imperial/Army skin in the regular mod. And a massive thanks to you, Jolly! P.S, this actually isn't the first time a Frankenstien for Hapslash's imperial has been done before. Kualan used Hapslash's imperial model for his Clone GAR Pack mod. http://jkhub.org/files/file/2425-clone-gar-pack/
  21. You're not the only one who wants this, buddy. http://jkhub.org/topic/6726-galak-mech-modifications-for-jk2/ I decided to replace Galak with my own modified skin for Hapslash's imperial. He looks like this. This is a placeholder for me. I'd much rather have Galak's head be in the place of Hapslash's one.
  22. Maybe someone could make a Frankenstein'd Hapslash model with Galak's head instead? I imagine the model itself wouldn't be hard to edit, but getting all of the Skin and NPC files to be exactly the same as the original mod would be a little confusing. The model comes with so many parts that can be enabled/disabled that need to be accounted for so that it can match Hapslash's original model perfectly, such as plaques, code cylinders, holsters, etc. In the end, this may be the easier alternative. All of my issues are regarding the head and facial differences because it's really hard to tell the difference between the different model's torsos in the mech itself. I just want visible consistency. I can modify the textures, I just need the model itself with Galak's head. Here's the original model. I believe someone said they would submit the mod as a downloadable file here under the generic JKhub account, but I don't think it was either sent in the first place or approved. https://www.dropbox.com/s/g73d9y0rzwfq7da/Imperial%20Officer.pk3
  23. Galak's still feeling annoyed knowing that his uglier brother keeps borrowing his Cortosis mech when he's not looking. Please help the cause. Help us manage to get the surgery Hapslash's galak desperately needs to be fitted into the mech that rightfully belongs to him
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