Darn it! You beat me to mentioning it. I'm glad to see I'm not the only person who remembered the Mohc model from that fun little mod. Anyway, the progress you've made on the mod is astounding! It's great to see such a wonderful mod being continued while upgrading it with the luxury of improved models and character diversity (Ponda Boba for example - you should also consider using some of the other high quality alien models available here, such as JKHub's Nikto, Devaronian, and Twilek models). For the more non-traditional enemies, you've already got the Dianoga finished and Krell Dragons could just use the default Rancor spot as a base with obvious NPC edits. Even if a Krell Dragon model isn't made, you could always just use the Reek model available here. It would work just as well. The mentioning of General Mohc got me to wondering just exactly how you, or anyone, would go about having Dark Troopers work properly in this game. They're the only AI in the game that really needs questioning now. We've got a Dark Trooper Phase 1 model, but I don't remember it working right at all in the 6 level demo. It had no special AI; just a standard saber wielder. It used Desann's heavy stance, but did no damage to you unless it kicked you. I remember that he actually held a reborn saber without the blade activated. It was buggy overall, but a start. Unless they exist somewhere in the bowels of the internet, there does not exist either a phase 2 or phase 3 Dark Trooper model. The Jump troopers in jka are kind of close in that regard in terms of AI, but they still won't work for a Phase 3. I hope someone can make proper models for both phases. By the way, have you ever tried DarkXL? It improves the visuals of the original Dark Forces game so that it'll be easier to get a proper level layout. It's a bit glitchy now, but I definitely recommend you try it out for a reference.