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McGroose

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Everything posted by McGroose

  1. Yes I have both. Everything else works perfectly. The problem is that Luke will not speak, causing the cutscene to not progress. I definitely saw this for the first Praxeum cutscene, and I think one other.
  2. This mod is great, but I had problems with some of the Yavin Temple Praxeum (lukes announcements) cutscenes in the JKA academy with both this mod and JK enhanced installed. Do you experience this? It's not a big deal since I can skip the cutscene, but it is weird regardless.
  3. I'd like to add on to Gothics and Morrowwind scene by recalling Vurt's excellent Kotor texture mods that convinced me that Kotor graphics modding could be more than just a mishmap of poorly connected textures, which felt like the only mods available at the time for comparison. To this day, his work on Kotor still stands out as exceptional years later. This mod pack looks amazing, DF2 is one of my favorite childhood games. Seeing the near entirety of Dark Forces II be given this treatment is a dream come true. Thanks so much, Vurt!
  4. This is Nemesis of Katarn, correct? Sorry I cannot help, but I just want to point out that I both love this mod and hate how it has other similar problems. Have you seen how in the great chamber (the one like in ESB where Vader cuts off Lukes hand) on the other side of the door in question, the textures do not load properly? It's as if the map is too big. It playys the same effect as if you're falling out of the map via noclip, like you're looking at a void. This and the last level crshes always on OpenJO, are you using OpenJO? Or default? Playing the mod in Jedi Academy with openJK does not have that problem IIRC If you make any progress updating this mod, I'd love if you could address the above problems.
  5. This is awesome, thank you for making this! I remember seeing a bunch of incomplete texture mods for JK2 on MODDB or other websites, never thought I'd see one that was finished
  6. Fuck dude this one is nice I used an older Eradication hud for several years. I'm too attached to it to upgrade just yet, but I'll keep this just in case
  7. Had to take a split second to realize that I wasn't on the HL2 section on Gamebannana You even remembered to port the beta civil protection elite, good job! This looks like something you would see in the underworld of Coruscant or Nar Shaddaa, looking more into it. It could fit for something useful later.
  8. McGroose

    Faru

    It amazes me how much you are able to condense all into one map. There is a lot of similarity between this map and your Expedition map in terms of how you combined the themes of ancient ruins with 'modern' Star-Wars architecture. There is so much to do, I don't think I've found everything yet and I simply love how it all loops around and connects with itself. Excellent and seamless combination of different architectural styles with natural environments that don't feel flat or overdone. I really appreciate you making this map, it made me feel nostalgic for when I played this game years ago and would stumble upon a large map full of things to explore and my young mind went afloat with endless possibilities of what could be found. The only thing I have to question is the music. I think your music choices for your previous maps like Exploration and Expedition were much more fitting than what you chose here because of how they complemented the sense of awe and wonder you would feel gazing at the unknown large areas in front of you to explore. I think that might have been what you were going for here, but I don't think it worked as well.
  9. McGroose

    Faru

    I've loved your maps since your "Exploration" map all the way back in 2006. For me, nothing will beat the latest update on your Expedition map, although this does come certainly close. This is another top tier map for JK2.
  10. Finally, now everyone in MP will learn that mom said it's my turn on the Xbox
  11. This model looks like it has more polygons than every single base JK3 playermodel combined, exceptional work. Great translation of 2D artwork into 3D. It looks like you took at least some slight artistic liberties into your own hands with how to make this model actually be playable in the game, as I imagine trying to get his proportions right while also not looking incredibly jank must've been quite a challenge, but you did it well. I've saw a whole bunch of the Vader redesigns by Chenthooran Nambiarooran a while ago, but I was not aware of who made them, nor of how many he made. Thank you for letting me know the author behind them. The redesigns are hit or miss, but you simply cannot deny the eye for detail and the artistic flare all of his concepts have. Here is a list of most or all of his redesigns https://www.artstation.com/artwork/48Zkl If possible, I would love if you could contact Chethooran and have them give their opinions on your model.
  12. I come back here for the first time in roughly 1.5 - 2 years and this is on the front page I missed this place.
  13. McGroose

    Jawa Rancor

    That gif is the funniest thing I've seen all week
  14. Ya I can eventually make a download for those files, Rosh is more or less done. It's just that Tavion has three problems: The JK2 version of her with the new head (long black hair), and maybe the JK3 version, will not have her head dismember or at. I think I know what the problem but I don't think I can fix that. The Tavion model in general requires OpenJK otherwise the shaders will be an absolute mess. I guess this is fine for JK3 but there is only one build of OpenJK I can find for JK2, used in the JK2 enhanced mod, is reaaaaaally broken. I wish someone would just upload a good OpenJK build for JK2 cause I know people have done it before with little to no bugs. They just tackle their own unique stuff into the code so that their variant of JK2 is vastly different from the vanilla game so it wouldn't exactly make sense to release that as just a regular OpenJK build. The lightning effect on Possessed Tavion isn't quite perfect. I have to allign and make the texture and shader file just right. It looks better now than before, but I can definitely tell this lightning shader was not meant to work on this model. I really have to learn how to make a proper Readme file lol
  15. I can turn the red bits yellow later maybe, I just struggled with getting the white texture the way I wanted it. I actually like the combo of red and yellow. Thanks, Psyk0sith! I didn't think anybody would do it lol
  16. "A respected waste disposal managers"

    Honestly, I never realized how funny that line was, especially with the delivery of it lol

  17. Just wanted to comment on this to say... hot damn, maybe there was something good to come out of these mediocre ports after all, I get a pretty nice JK2 theme for my PS4.
  18. Lol I'm guessing he means directly in the JKhub file list and admitted via mod approval instead of on a single page of a gigantic thread like this one. Normally you could just put in the direct image URL and it would load the image for you. This still is the case but I swear JKhub has been incredibly slow with registering that lately. It took me a long time yesterday to post pictures here cause of that. It took me a good couple minutes of waiting for those URLs to become embedded images in my post. IDK if the problem is with Imgur or this site. You could also try the bottom right corner of your post, click on "insert other media", select "insert image from URL". Which basically just does the same thing as I said above.
  19. EDIT: All links and creidts provided to mod authors of this current post. (Dang, I forgot to give credit to some of the mods above and their links. I haven't released anything yet so no rush, but I'll get around to it) Alrighty, I'm bored. I did some new things: Episode 2: McGroose really hates model tags. First, the changes I did to Reelo and his thugs. If you ever looked at JK2's big NPC file, you'll notice a lot of the 3 main Reelo's Moot thug types: Rodian, Weequay and Gran, have several NPC variations. This is good because it means that each NPC can be given a unique model. I believe I can have up to as many as 10 different variations of enemies because of this. Here are some random screens I took of the fruits of my kitbashing labor. Keep in mind, the enemy types spawn in the Cantina will always be random, but it's usually pretty standard afterwards (meaning this coordinate will definitely have the Weequay3 NPC, this coordinate will have the Rodian2 NPC, etc). I can take a multitude of cool screens cause of this: Unfortunately, the Ishi Tib and the Rodian willnot dismember upon Saber contact. I tried forever to make it work, but to no avail. It either has something to do with the model tags being named different for some JK3 models, same for the assets, or it's something else. I did a bunch of different stuff but nothing worked. Sucks. The blue dude is the watchman model made by the Punisher Ishi Tib from Kualan's Senator's pack. The body of the Ishi Tib comes from his Bric & El-Lis pack. The Rodian I just ported over from JK3 and recolored it. Holy fuck do I hate ported Jaden, so annoying dealing with all the extra parts. The Human Merc I ported over. I used the reskin by GenericUsername29. The Devaronian model is by AshuraDX and I used the Red reskin by GU29 for it. The Gand was an Idea I got from playing Kotor 2 and is just a slightly edited Zuckuss model by Mark Lubbers, which looks very close to the Kotor 2 Gand anyway. The Nikto head model is by Numberwan and his armor is from the Swamptrooper reskin by someone named "slaughter" back on filefront. For the Trandoshan, I use the Pilot Poe model by Scerendo, reskinned it, attached some vanilla Trandoshan parts to it and used the head from this mod by Darth Shiftee. So Reelo went through a lot of different phases on the drawing board. In the end, I am quite happy with how he looks. I used the Heavy Rodian TFU model ported by Jeff over to JK3, than kitbashed Reelo's head onto the original head. The dismemberment on him is really messed up, but I'm not surprised since it's a model from TFU ported to a much older game. Doesn't matter tho since he never comes near your lightsaber in the game anyway. I got the idea from this Rodian crime lord from the Vader trilogy comics. He is the head of a criminal syndicate and also has a lavish throne room but the dude dresses like a junker. Considering Reelo is THE waste disposal manager to to remove your garbages , I figured it's only fair his appearance reflected that. For Jan Ors, I used the Jynn Erso model made by Lervish and kitbashed the Jan Ors head from the Dark Forces II model pack. Now the bartender also was a difficult choice in terms of how to proceed. Do I stay true to the original character or go all out and just remake the dude from scratch? I decided the latter option. Let me tell you, this guy makes the conversation with Kyle a lot funnier. I never realized how much funnier his broken grammar and tone could be with the proper smug-ass face to reflect it. I don't think the Chiss model did a good job of that. This Twilek just gives Kyle the most "fuck you" troll look ever during the conversation, I love it. Anyway, He's a twilek. The head model comes from this mod by luckxyz and the body is a slightly reskinned jacket from this Episode 7 Han Solo model. Oh and here's some other random stuff. Black lightsaber from this mod by dark_Apprentice, just the original mod converted over to JK2. I already knew how to make a black saber texture, the problem was that, when you swing your saber, the trail will still be the original color. This was a shader issue that I didn't figure out how to fix until I saw this mod. I use it with the Shadowtroopers. I haven't figured out how to turn the orange aura of the saber that reflects off the wall to be white or black instead of Orange, but oh well. Maybe later. Made a new yellow Reborn, I'm hoping someone can do that request of mine a few days ago and make him white instead (PLZZZZZ) I would like for many of these mods to be used in the JK2 Remastered mod, but progress has come to a halt, we've all got too many other projects and real life matters to deal with. Whenever progress resumes, I will see if these models can be used in the mod. Of course, with credit provided to all the modders who provided/made these assets. I don't actually make anything per say, I just kitbash.
  20. McGroose

    Kyle 2020

    Yo do you still play the game? I loved watching your old 1.02 videos. You and Tvpath were my favorite JK2 channels! Always a good time watching them. BTW, could you reupload your Yavin Texture and HQ resource box and shields on JKHub?
  21. Yes, this is incredibly simple. I just suck at making textures white. My request - could someone take Langerd's Reborn reskin and make a white version of it? Just the red parts, I'd like what's still grey to be unchanged. Like a nice, natural-looking white version of it that doesn't look overly saturated and works well with the shading he's got going on with these textures? You can recolor the hat white as well. Please make the stripes on his head a shade of yellow that doesn't pop out too bad. Thanks!
  22. If you're conquering Dantooine, then 1. If you're conquering Alderaan, then 10. If you're conquering Coruscant, then 100. You can expect to see varying levels of defense on each system. To conquer an entire solar system, assuming no more ships are added from start to finish to replace potentially lost ones, I'd say it depends. There are some 50 million solar systems in the Star Wars galaxy, so if you want to conquer the most advanced one, say one with a planet like Coruscant, maybe 500 or so? The empire had a total of around 25,000 star destroyers at their peak. The least advanced systems could probably have been taken with just 1.
  23. That above email is hilarious. Taking a 2003 video game way too seriously. FFS, go outside.
  24. I recall seeing someone made progress with modding JK2 on the switch. Apparently the layout of the game's folders and files remains largely the same and untampered with. The person was able to use a mod that replaces the Bryar pistol with the JK3 DL-44, a pretty old but popular mod from back in the day. So it's certainly possible on the Switch. As for the PS4, probably still possible. Just likely not worth it. If I could get my JK2 mod configuration on PS4, I'd have a pretty fun time messing around with it. EDIT: Here's what I was talking about, btw https://i.redd.it/03rwvorh8dq31.png https://www.reddit.com/r/SwitchHacks/comments/dculys/jedi_outcast_is_easily_moddable_you_just_have_to/ I really was hoping for something more akin to the Gamecube/Xbox port, just with PC style graphics. I'm kind of disappointed they basically did a copy and paste of the PC version of the game, but that just means the game is easy AF to mod, which I guess is nice. They didn't even fix the crappy default 1080p 75-80 default FOV. Hopefully a mod can fix what should've been there from the start. The default FOV really is awful on 1080p resolution.
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