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vurt

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  1. 1.0 has been released! 90+ additional textures has been created + a few fixes or changes here and there to the v0.9 textures.
  2. My texture pack for Jedi Knight Remastered 3.2 file - Mod DB has been released. * 620+ new textures, which basically means the entire game is retextured, at least where it matters. Most tiny items are not retextured because it doesn't really make any kind of difference. Downloads / screens: Vurt's JK-DF2 Extreme Definition Texture Pack at Star Wars Jedi Knight: Dark Forces II Nexus - Mods and Community (nexusmods.com)
  3. https://imgsli.com/MjE4NjEx/14/15 https://imgsli.com/MjE4NjEx/12/13 https://imgsli.com/MjE4NjEx/18/19 https://imgsli.com/MjE4NjEx/0/1 https://imgsli.com/MjE4NjEx/4/5 https://imgsli.com/MjE4NjEx/16/17 https://imgsli.com/MjE4NjEx/2/3 https://imgsli.com/MjE4NjEx/6/7 https://imgsli.com/MjE4NjEx/10/11 https://imgsli.com/MjE4NjEx/8/9 Dark Forces II Jedi Knight Texture mod - Imgsli Dark Forces II Jedi Knight Texture mod - Imgsli Dark Forces II Jedi Knight Texture mod - Imgsli i'll release v0.8 maybe tomorrow or the next day. Around 600 textures, ~550mb download.
  4. Solved. ConMan is the program you want for repacking as a new .gob. ConMan - Container Manager (by Alex) file - Star Wars: TODOA mod for Star Wars Jedi Knight: Dark Forces II - Mod DB Matt is the program you can use for converting png/mat. bahstrike/Matt: *.MAT utility for Jedi Knight: Dark Forces 2 (github.com) Thanks to the people on Discord!
  5. Anyone know of a .mat converter to e.g png or tga + a repacker for .gob? it's for Dark Forces 2. Thanks.
  6. and another i made: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=9ae34ed0-7804-11ee-b5be-6595d9b17862
  7. moving along ok. there's a sky on map 2 after you take the elevator up on the roof and there's a TIE bomber.. i'd love to make that awful looking night sky better, but it's really nowhere to be found in materials\jknup. any idea how i could figure it out? maybe it can't be changed in the Remaster Edit, for some reason. i did unpack a ton of .mat files from those .gob files, but to find something that converts them to .png seems difficult. also i'm not sure its even helpful, i think the Remaster uses a different format all together for the images. Anyways, all other skies are done. 260 images has been made much more detailed so far Here's another comparison: JuxtaposeJS Embed (knightlab.com) (better direct comparison than below)
  8. yeah possibly! i have all my other mods on nexus mods (https://www.nexusmods.com/users/41808?tab=user+files), earns me a little money for every download, its not much but its at least something for a poor artist lol
  9. Thanks! I used Plug and Play Diffusion for those with my own model that i've trained on rock textures etc. Some in-game shots some more texture comparisons while i'm at it
  10. Thanks! Some of the stone walls. Still needs some color correction and maybe make some parts a bit better.
  11. Perhaps a bit of a waste? ...because you never really see characters up close... but anyways, it was mostly a test to see if i could improve these broken textures (using AI, a bit of filter forge, some photoshop). Base images are from Jedi Knight Remastered 3.2. I also improved some of the walls and all of the cloud textures (because those were really garbage). Maybe i'll put up some comparison screens later.
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