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About This File

A high-resolution upscale + variety of overlays and passes has lead to the results in these files. I have checked and corrected as many texture errors as I can find. Consider this a beta and if you notice an error message me and I will correct the issue (hopefully). I would say I looked less at the textures in the multiplayer maps so make sure you check single and multiplayer maps.

VERSION: 1.0 BETA (1/31/2023)

This project was done using a variety of overlaying textures, brushing, using a variety of royalty free commons textures from the listed locations below. Outside of that I used a variety of batched action processed to upscale, correct, and overlay for the textures in this pack to do multiple textures at once. File is larger due to upscaling the textures. 

There are currently no stat or fx changes. There are no texture replacements for unnecessary textures (no glows or textures for shaders) to keep the bloat down as you will not notice a difference. Hope you enjoy this simple modification.

Textures: Hirmanator


Installation:

Place the pk3 file in your "game data/base" folder. Make sure these files are alphabetically lower than the base assets already in there.

Uninstallation:

Remove files from /base folder.

Source texture links for CC licensing
https://www.myfreetextures.com/six-free-road-texture-images-for-bitumen-or-asphalt-background/
https://www.deviantart.com/fantasystock/art/Algae-Swamp-Water-Textures-4-86441180
https://www.deviantart.com/enchantedgal-stock/art/Marble-Stone-Texture-Stock-52654528
https://seamless-pixels.blogspot.com/2012/09/free-seamless-ground-textures.html
https://www.deviantart.com/borysses/art/Corroded-metal-95607774
https://www.deviantart.com/texturesart/art/Seamless-Rock-Texture-713855873
http://devenjames.com/downloads/free-seamless-rope-texture.html
https://opengameart.org/content/avoid-the-germs-hunt-the-gems-1-doors-texture-sources
https://www.deviantart.com/markpiet/art/FREE-TEXTURE-METAL-1010-203041970
https://www.deviantart.com/marlborolt/art/Oil-Slick-seamless-439352147
https://www.deviantart.com/pixelstains/art/3-Photoshop-Brushes-for-Painting-Ground-Texture-523323114

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

Willemoes, OCD2, Smoo and 2 others like this

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This is awesome, thank you for making this!

I remember seeing a bunch of incomplete texture mods for JK2 on MODDB or other websites, never thought I'd see one that was finished

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thanks and yes it was heading there but I was close enough to just finish up yavin map textures. there are some that wont match the map color aesthetic or  look too dirty and forgot which from 2 years ago needed something else. feel free if a spot sticks out to post it and I will change it.

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Beautiful! I'm very glad to have some proper HD textures for JK2!
It goes without saying, but this works very good in JK3 too, with "Jedi Outcast - Academy" and "Movie Duels".

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Love this mod as a whole! 

Quality work. Been in middle of a playtrough when it came out. I wasnt really happy with the previous upscale mods. 

 

This gets the job done, however I came across a game breaking bug in the doomgiver comm syncing mission. 

As switching through the symbols red, green, blue they are all invisible. I was required to delete the modded textures from the pk3 in order it to work. Outside of that it's flawless! 

Hirmanator likes this
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16 minutes ago, JC Denton of UNATCO said:

I think it's mostly good but the rock textures, I feel, don't fit the original feel and look of the original ones.

Decisions were made, but if you spot the rock textures with a pic and map in question I will look at it again and post in a patch.

On 2/27/2023 at 1:52 AM, JoHnNiEE91 said:

Love this mod as a whole! 

Quality work. Been in middle of a playtrough when it came out. I wasnt really happy with the previous upscale mods. 

 

This gets the job done, however I came across a game breaking bug in the doomgiver comm syncing mission. 

As switching through the symbols red, green, blue they are all invisible. I was required to delete the modded textures from the pk3 in order it to work. Outside of that it's flawless! 

Good catch. One of the things I should have removed in the first place.

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