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Posts
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Everything posted by RJA
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What's the biggest, most open map you can think of?
RJA replied to Gorc's topic in Jedi Knight General Discussions
Atlantica Zion One very old map of the DeathStar, lost in PcGamemods (RIP) And... my awful hogwartsv4. -
Sorry, but there is no way. Just make a "bind # noclip" and you just have to press a button to switch on/off noclip. Faster to use powers without falling when you put of noclip.
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- 30 comments
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- Non Star Wars Related
- Contains Skins or Models
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I am open to take requests for artwork or writing.
RJA replied to Frog's topic in Art, Media & Technology
A surprise, to be sure, but a welcome one. -
Green and green
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What Is The Most Fun You've Had In The Jk Games?
RJA replied to Jango40's topic in Jedi Knight General Discussions
- Creating my stories, saving downloaded maps where I spawned NPCs and made my brother play them - Creating little movies - Mapping - LAN with friends - Makermod - RolePlay with OJP Enhanced - Racing with stormtroopers on swoop while running at g_speed 1800 -
Biggest Saga NPC Pack Ever Created - Community Project
RJA replied to RJA's topic in Mod Requests & Suggestions
Honestly, NPC pack is done for a while. But searching for every credit and readme is really the hard working. I don't know If I will find the courage to search for all credits, so I don't know If I could release it before a looooong time x) -
My contribution (old videos bases on the same concept): Kyle Katarn VS All Sith: Kyle Katarn VS All Sith 2: Kyle Katarn VS All Sith 3: Kyle Katarn VS All Sith 4: Kyle Katarn VS All Sith 5: Grapple City Battle: Kyle Katarn VS All Sith 6: Kyle & Luke:
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Still alive ! Dealing with personnal projects at the moment
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- 10 comments
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- Star Wars Related
- Bot Support
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(and 4 more)
Tagged with:
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Working on the code with friend @@Kabay
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- 9 comments
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- bot support
- sith
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Editing & Adding NEW Music to "MD2 Remastered" Mod **HELP**
RJA replied to General Howard's topic in Modding Assistance
Hi, You don't know about it ? Just put a trigger_once in the same area of your cinematic trigger, or anywhere you want your music to change. In the values your enter "target music1" for exemple. You can also edit a NPC to give him the value "NPC_target music1", so when he will die it will do the target. And you place anywhere (position don't affect anything) a target_play_music, editing it with "targetname music1" and "music music/nameofthemusic.mp3 or wav". NOTE: A wave file always display a yellow line in the corner of the game everytime it loops, so I recommand, if you use wave, to have in your config files "cl_noprint 1" to avoid stupid yellow lines during the game. -
- 9 comments
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- bot support
- sith
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Yes, that's Gary Oldman ! That the actor I asked YasuakiNk to recreate because I never had it in JKA ^^
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Showing you two playable characters... Djalla And Keiran...
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Someone to add to the list: - Kabay (Code and Organisation) So, let me refresh the complete team: - Asgarath83 (Code) - Kabay (Code and Organisation) - YasuakiNk (Modeling) - RJA (Mapping, NPCs, Code, Cinematics, Scripts, Skinning, GFXs)
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- 2 comments
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- Non Star Wars Related
- Bot Support
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Thanks for the article ! It was nice to talk with you and to answer your questions !
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Mapping will start very soon I think...