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RJA

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Everything posted by RJA

  1. Some good things to test ! Thank you, I will see what I can do with it
  2. I used to have mods which changed every moves, stances and single movements with the lightsaber but i just find new standing positions on the site. So, any link please ? ^^ Or if you are an animator, wanna try new things ?
  3. If you wanna talk about this mod, ECM in general and ask for questions (or share the secrets you found), it is here: - https://jkhub.org/forum/128-epic-challenge-mod-discussion/
  4. The platform you used to get at the top of the volcano can be push if you look down and it will go down. With it, you'll find in the dark (the start of the volcano map) the way to go back to the beach zone.
  5. Hello there, Well I'm already working on the next chapter of my SP mods journey, Epic Challenge Mod IV: Temple Of Time. Asgarath83 already created two new classes (really good ones), but I would like to create new classes because I was thinking about: - A character (an old and wise jedi) who will always wait you to attack (never move and attack first) but who will always look at you, lightsaber on, and wait for your attack to strike you down. He will be strong (as strong as the desann class) but with less moves (his moves need to be violents and efficient, like Obi in Rebels). - A Vader class, who will always walk and will jump really really few but will be very skilled with lightsaber and use grip and push/pull really efficiently. Anybody who wants to be involved in the mod ?
  6. Jump on the volcano when you could attein it. You'll see the lava inside it, and a little item to pick up.
  7. I usually let players search themselves but you have made a lot for me, So, at the top of the volcano, you must look at the platform (which is high), look at it under and push it. You will go down. Shoot in the dark, from where you come, and you'll find a hole. Here is the ending of the map. Of course the platform of the volcano leads you to the top where is the jump power.
  8. Yes you have to. So make a copy of your gamedata to not ruin your game and remplace all files with ECMIII files. These are needed to play.
  9. Hmmm.... some precisions: - It needs to be run in administrator - It needs all my gamedata files to work and a default base/ is better. - Certains graphics modifications can cause crash - A long time playing can cause crash sometimes (I mean a very long time). - It must not have conflicted files in gamedata (or base, with others .dll than my jagame, cgame and ui. And oh by the way, run ECMIII.bat to launch the game ! When you say "start new game" it makes me thing you have ran openjk_sp.exe without using ECMIII.bat
  10. Time for this one... no informations about it... unless the fact that early production has started, some codes have been tested, a team is involved and the complete name of the mod is: - Epic Challenge Mod IV: The Death Sower
  11. Thanks for everybody that helped me and followed me during all the production of Epic Challenge Mod III, it was a lot of fun !!! Now, time to a new topic...
  12. Thank you sir, for following my mod during all the production and for playing all ECMII while recording it I hope you'll find this one a lot better !
  13. TRUE FACT: In the last days of developpement, I found that when I clear all basegame, the strawberry didn't appear, even with the file in the ECMIII.pk3... it says that the texture "tonic//fraise" was missing... I searched for hours and finally found that we must have the "textures" folder to get the bug fix. Even if the file already is in the .pk3. But I couldn't release the mod without the strawberry.
  14. Thank you very much ! Don't forget to screen the "E" you found if you are about to play it And remind you that everything is playable, some things are just allowed lately in the mod, like jumping platforms ^^
  15. Here it comes ! https://jkhub.org/files/file/3240-epic-challenge-mod-iii-zone-of-trouble/
  16. Go under and find something like "nameofthesaber {" Kyle_enhanced {name "Katarn Enhanced"saberType SABER_SINGLEsaberModel "models/weapons2/saber/saber_w.glm"soundOn "sound/weapons/saber/saberon.wav"soundLoop "sound/weapons/saber/saberhum4.wav"soundOff "sound/weapons/saber/saberoff.wav"saberLength 40numBlades 2saberStyle strongthrowable 0singleBladeStyle desannsaberColor bluesaberColor2 green} it's in the saberstyle line
  17. Open the .pk3 (assets0 or 1) with WinRar or 7Zip, and go in "ext_data/sabers/"
  18. Szico found an amazing trick about this in Atlantica. ^^
  19. You just have to edit .sab files and set: saberStyle 4 (desann) or 5 (tavion)
  20. 1,068 downloads

    (PLEASE READ THE IMPORTANT.TXT FILE IN THE .ZIP BEFORE PLAYING, AND PLEASE DOWNLOAD THE TWO LITTLE FILES UNDER THE CREDITS). NOTE: EAXSOUND need to be activated for ROQ videos. Epic Challenge Mod III is the third mod of my creation for SP. "Darth Lawn (ECMI villain) raised from the grave and conquered the galaxy, using the Zone Of Trouble, an ancient and absurd Area full of portals which allow the user to travel around differents worlds in instant. Kyle Katarn must stop him, but he will not success alone... With the help of Luke Skywalker, Lana and Duncan, will you be able to accomplish your destiny ?" This mod takes things in another level. I would say mapping has improved, game design also, and maps are a lot more various. In this one, I created A LOT of new ennemies, sometimes 4 just for one map. I offer variety, different worlds, more than 32 maps to play (and replay ! "South Plain" is a central map which allow you to revisit some ancient maps, keeping your progress and update...), the possibility to get new powers (like metamorphosis on certains platforms), mind control and something new: you will not play only Kyle, but you will be able to play also Lana and Duncan, two invented characters. Game is based from UbiSoft's underrated Tonic Trouble and from my mind. There are some bugs and things to know, so READ THE IMPORTANT.TXT file before playing ! Trust me, it's important. JUST NEED TO TALK ABOUT SOME OF THEM HERE: - When you are a reborn you can't jump very high, so not forget to explore all secrets zones in Kyle. You'll understand. - There is a bug in one map, you have a blue lightsaber instead of the violet one. The bug only occures in one map. I would also say that I advice you to wait one second at least at every map begining because there are sometimes .roq cinematics. Cinematics and voiceovers are not quite good, I admit it... it's more a test, because it's new, but I had fun making it, with the others persons who played the voices, so I think you'll find it funny... or akwardly fun... The secrets are not like ECMI and ECMII. In this one, you'll find "E" letters, from "Epic Challenge Mod". Every time you found one, just screen it, send me it on JKHUb (personnal message) and say how you found it. Every time you do this you'll get points. "Blue E" are 5pts, "red E" 10pts and "green E" 50pts. There are only three green E in the mod. If you found them, very good ! NOTE: If a "E" color change, it means it's a new "E" and you can screen it again. So enjoy it, and may the force be with you !!! TO INSTALL THE MOD, extract all files in your game directory (LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/) Make sure you put all files and folders in gamedata. You must have ECMIII pk3 in "gamedata/ECMIII" I HIGHLY recommand you to make an empty copy of JKA before playing my mod, because it is huge and adapted to an empty basegame. I can't assure you it will work if you have 137 .pk3 in your base/ folder... This is only compatible with Windows. You need all ECMIII gamedata files to not get an error. So not forget to make a copy of your gamedata folder before overwriting it with my files. TO PLAY WITH CORRECT LIGHTSABERS (FOR ENNEMIES), PLEASE DOWNLAOD THESE TWO LITTLE FILES: https://jkhub.org/files/file/28-beer-on-a-stick/ https://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ TWO TEASERS OF THE MOD:
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