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Everything posted by RJA
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Here it comes ! https://jkhub.org/files/file/3240-epic-challenge-mod-iii-zone-of-trouble/
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Go under and find something like "nameofthesaber {" Kyle_enhanced {name "Katarn Enhanced"saberType SABER_SINGLEsaberModel "models/weapons2/saber/saber_w.glm"soundOn "sound/weapons/saber/saberon.wav"soundLoop "sound/weapons/saber/saberhum4.wav"soundOff "sound/weapons/saber/saberoff.wav"saberLength 40numBlades 2saberStyle strongthrowable 0singleBladeStyle desannsaberColor bluesaberColor2 green} it's in the saberstyle line
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Open the .pk3 (assets0 or 1) with WinRar or 7Zip, and go in "ext_data/sabers/"
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Szico found an amazing trick about this in Atlantica. ^^
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You just have to edit .sab files and set: saberStyle 4 (desann) or 5 (tavion)
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Pending approval
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1,122 downloads
(PLEASE READ THE IMPORTANT.TXT FILE IN THE .ZIP BEFORE PLAYING, AND PLEASE DOWNLOAD THE TWO LITTLE FILES UNDER THE CREDITS). NOTE: EAXSOUND need to be activated for ROQ videos. Epic Challenge Mod III is the third mod of my creation for SP. "Darth Lawn (ECMI villain) raised from the grave and conquered the galaxy, using the Zone Of Trouble, an ancient and absurd Area full of portals which allow the user to travel around differents worlds in instant. Kyle Katarn must stop him, but he will not success alone... With the help of Luke Skywalker, Lana and Duncan, will you be able to accomplish your destiny ?" This mod takes things in another level. I would say mapping has improved, game design also, and maps are a lot more various. In this one, I created A LOT of new ennemies, sometimes 4 just for one map. I offer variety, different worlds, more than 32 maps to play (and replay ! "South Plain" is a central map which allow you to revisit some ancient maps, keeping your progress and update...), the possibility to get new powers (like metamorphosis on certains platforms), mind control and something new: you will not play only Kyle, but you will be able to play also Lana and Duncan, two invented characters. Game is based from UbiSoft's underrated Tonic Trouble and from my mind. There are some bugs and things to know, so READ THE IMPORTANT.TXT file before playing ! Trust me, it's important. JUST NEED TO TALK ABOUT SOME OF THEM HERE: - When you are a reborn you can't jump very high, so not forget to explore all secrets zones in Kyle. You'll understand. - There is a bug in one map, you have a blue lightsaber instead of the violet one. The bug only occures in one map. I would also say that I advice you to wait one second at least at every map begining because there are sometimes .roq cinematics. Cinematics and voiceovers are not quite good, I admit it... it's more a test, because it's new, but I had fun making it, with the others persons who played the voices, so I think you'll find it funny... or akwardly fun... The secrets are not like ECMI and ECMII. In this one, you'll find "E" letters, from "Epic Challenge Mod". Every time you found one, just screen it, send me it on JKHUb (personnal message) and say how you found it. Every time you do this you'll get points. "Blue E" are 5pts, "red E" 10pts and "green E" 50pts. There are only three green E in the mod. If you found them, very good ! NOTE: If a "E" color change, it means it's a new "E" and you can screen it again. So enjoy it, and may the force be with you !!! TO INSTALL THE MOD, extract all files in your game directory (LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/) Make sure you put all files and folders in gamedata. You must have ECMIII pk3 in "gamedata/ECMIII" I HIGHLY recommand you to make an empty copy of JKA before playing my mod, because it is huge and adapted to an empty basegame. I can't assure you it will work if you have 137 .pk3 in your base/ folder... This is only compatible with Windows. You need all ECMIII gamedata files to not get an error. So not forget to make a copy of your gamedata folder before overwriting it with my files. TO PLAY WITH CORRECT LIGHTSABERS (FOR ENNEMIES), PLEASE DOWNLAOD THESE TWO LITTLE FILES: https://jkhub.org/files/file/28-beer-on-a-stick/ https://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/ TWO TEASERS OF THE MOD: -
Where were you when the Star Wars broke?
RJA replied to the_raven's topic in Star Wars Franchise Discussions
I'm a fan of all. Fine with it. -
Maybe it will works, I'm uploading on a website, it's 8% and I started it less than 20 minutes ago.
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HAAAARD to upload. My google upload has failed last night. I'm trying with another website but it's very long... does anybody have site which I can upload 1,3GB without taking 6 hours because I'm not premium user ?
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File is huge, don't expect it to be uploaded until tomorrow ! (1,2GB to host with my connexion, it takes time ! I'm gonna sleep, hope it will works ! )
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I had connexion problems... Now it works, but I need to sleep (France hours). I don't want to do it too fast. I'm gonna take screens tomorrow and upload it tomorrow. I just need to take screens, make sure everybody is credited and do the .exe.
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I think it will be ready to submit it in one hour or two !
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Where were you when the Star Wars broke?
RJA replied to the_raven's topic in Star Wars Franchise Discussions
Of course I'm not so dumb haha Stealing the plans is just a little part of his biography. Class, badass, but small. I prefer DFII, MOTS, JKII part, a lot more intense and ambiguous. -
Where were you when the Star Wars broke?
RJA replied to the_raven's topic in Star Wars Franchise Discussions
I was in High School during these times. This day I was home with me new girlfriend (I'm still with her and she tests all my mods <3 ), and I remember at these times she wasn't into Star Wars but I was so happy about the new trilogy that I was just saying to myself "I understand why they do this". But I was sad just for one thing... my favourite SW Character was, is, and will always be Kyle Katarn. GIVE HIM THE MOVIE HE DESERVES !!! -
And sheeeeeeeeeeeee nailed it !!! I am fixing one or two maps. If everything works I can send it to the site tomorrow or saturday.
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My tester almost finish the mod, one night of hard killing remaining After it, just recompiling some little maps for avoid bugs and it will be correct to release it. Feel free to tell me if you see a bug when it will be here.
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Well, ECMI is and always will be in this way I think, because the disk whenever it's located has crashed years ago... so I don't have .map files anymore... or any of the files of the mod... ECMII is on my computer, and I think the most important to do for it is a TEXTURE PACK for all gray squares you get playing with it ! I am listing all the bugs of ECMIII. It will allow you to not be blocked in strange areas. By the way, I am fixing those who need real fixing. Yesterday, my girlfriend found an item_seeker in the Vinegar Sith HQ... which caused the maptransition to do an error report. So step by step, I am fixing some problems. Some others which can't be really fixed without an ammount of time I don't have unless months will be released. My way of thinking is that if the bug doesn't block you to progress through the mod without cheating, it is not a primary necessity. So when the third will be released, you will be SURE you never have to use noclip. NEVER. Sometimes I will write down If there are difficult platforms which need a certain ammount of tries, particular ways to get to an area. All those minor bugs will be in the download file. All will be precised, for those who have difficulties. All will be playable. I remember the only one thing REALLY not playable was in the last secret map of ECMII called "Dream". The player was so much tall he couldn't get the little area. Awkard. The list will prevent the player from minor problems. It only concerns a part of the mod, not the entire mod. It concerns the part with a central map which allow you to visit all ancient maps updated by your progression. Because I have compiled too many versions, If I have to modify one at this state, it will take months and months late. So I would only modify MAJOR problems in the maps of the "Zone Of Trouble" area. ^^ Others maps, like Lawn's Castle or the Land can easily be updated and fixed. To the question of MP, a coder from here is trying to port the mods to MP... can't tell more... I don't know what's going on, as I'm specialized in SP. ^^ I know the mods are playable with OJP but... the keys remind the essential problem. We always have to use noclip to pass the doors which need keys. By the way, any update or new content will be slowly released, because unless one or two coders help me with the source code, I remain alone to do all the mods. That's why I took my a year and a half to get ECMIII done. ^^
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Mod on test. Once it is finished, release will come.
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We'll see ! And now the official Poster of the Mod: I'm doing the last cinematics. After that, the release will be good. We could expect it to be released between sunday and wednesday I think.
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Two maps have been remade. Now doing last modifications and voice overs on cinematics. ^^
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All is done. Now changing some things, correcting some problems on certains maps.