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RJA

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Everything posted by RJA

  1. I take what I have. But I'm sure you are going to make better ones so I will take yours.
  2. Easy, just deleting the goggles zone in the .skin file, same for the vest.
  3. Already have Kyle from DFII and MOTS. I was thinking of adding Yun, Sariss, Boc, Jerec and Maw. Maybe Qu Rahn. Just thinking about adding Rogue One characters too.
  4. As the creator of the NPC Pack, I take the best models I have for every character. It was the only one
  5. Finally news <3 Some pics to show you advancements ! I got answers from skinners and modelers and I'm glad to tell you they all agreed to have their models in the mod Other have licenses which allow us to use them if we credit them. Of course it is obvious that I will credit everybody. Warning: the following pics not show EVERY NPC I made, the number is crazy, so I could have forgotten a lot in these pics. BTW this is my advancement: THE LIGHT FORCE USERS THE DARK FORCE USERS THE GOOD AND THE BAD WITHOUT LIGHTSABER And now, pics from every episode. Episode I Episode II Yes, the render is pink in this one. I don't know why, but in game it is more red. Episode III Episode IV Episode V Episode VI Episode VII
  6. Hi ! I am making a Huge Npc Pack and have modified the source code of the game (SP) to allow new saber colors and a number of NPCs almost infinite. Only one problem remains, with a certain number of shaders (more than 50 I think), the game ceases to render them and they appear with this disgusting grey square... Is there any solution to increase the Shader Limit of the game ? Maybe in the source code ? I already tried to put every shader in one .shader file, doesn't work... Help me please...
  7. I have to say that, making a complete saga NPC Pack, I really need Han Solo...
  8. No, it is in the source code of the game.
  9. I think it is because in the menu, before going in a map, the majority of commands are unknown for the game. I think the best thing to do is to type in your console, ingame "bind (anycommand) "setforcerepulse 0" ". So every time you will press this command, the power will disable. ^^
  10. Hello, What about trying it the right way: seta "setforcerepulse 0"
  11. You talk to someone who takes one year and a half to mod SP Campaign made with 50 maps for 2 or 3 regular players, but maybe you right. Nevertheless, I will do what I can to achieve it, as I love to finish what I start when I feel it is possible.
  12. I agree with you when you say something more "stand-alone" is cool. So are going to work on it. First of all, I invite skinners and modelers to propose their skins here ! And I will also ask permissions to
  13. Thanks for the information, But @@therfiles has proposed me first so I think I would prefer working with him, creating something else, As this project has nothing to do with MP game, I would not ask to participate in KOTF unless if therfiles also participate. So we'll see. ^^
  14. I was thinking about adding some EU character yes, canon or not, like Katarn from different games, Revan, and maybe invented characters
  15. Yes it is possible in the code. We can't change it to thousand and thousands, so it almot infinite. ^^ And It would be nice to have a spawner ! Really interested about it ! We could make great things with this project !
  16. Hello folks ! I had this obsession with having all the Star Wars Saga spawnable and play along with JarJar and ewoks... sorry, I would say Vader and Anakin, making SP more fun and enjoyable, so I propose this project to the community. The idea is that I will modify Jedi Academy Single Player code to allow the players to have a huge number of NPCs, I will also create new saber colors to have all the colors from the movies without having to quit and chose what color to replace, and I will also create the NPCs. But I need you, because we need skins and models to portray the NPCs. Even If I felt in love with some skins and will ask permission to their authors, I invite you to propose yours, so maybe we can do votes to determinate, If we have more than one proposition, which skin will use a specific NPC. Because I know that some of you don't want their skins to be uploaded by another member who takes the benefits of your work, that I understand, I will ask "Jkhub" to post the result mod with the website's pseudo, because it is a project which belong to the community, and not specifically to myself. I am part of the project, but all your skins and models are what allow the project to exist ! Sorry If I made faults, as I'm french, I don't have time to learn english, too busy about eating frogs and taking care of my moustache. Here the NPC list I had in mind, I will add some If you have ideas. I will edit everytime I get a skin to show you the advancements. Some of the skins I used are based on the licence I read downloading them. Licences "You can use this work as long as you provide credits to the original author" imply that I can put them in the NPC Pack. Nevertheless, everybody will be credited. Episode I: Obiwan_ep1 - JV Order (Obi-Wan Episoe I) Obiwan_ep1_robed * Obiwan_ep1_hooded * Quigon Quigon_robed Quigon_hooded Quigon_Tatooine DarthMaul - DT Darth Maul DarthMaul_Hooded * DarthMaul_Single * QueenAmidala Padme_ep1 Handmaiden Anakin_ep1 battledroid battledroid_comm battledroit_serg NuteGunray Watto MaceWindu_ep1 Yarael Kiadi Palpatine_ep1 Sidious_ep1 JarJar Gungan R2D2 C3PO_ep1 Sebulba Episode II: Anakin_ep2 Anakin_ep2_robed Anakin_ep2_dual Anakin_ep2_arena Obiwan_ep2 - Obiwan_ep2_robed Obiwan_ep2_hooded Obiwan_arena Dooku_ep2 Yoda_ep2 MaceWindu_ep2 MaceWindu_ep2_robed JangoFett - Clone Base Model (Kualan) Battledroid_geonosis SuperBattleDroid Clonetrooper_ep2 - Clone Base Model (Kualan) Clonetrooper_ep2_comm * Sidious_ep2 Kitfisto EethKoth SaeseeTiin Palpatine_ep2 Aayla Plokoon ColemanTrebor AdiGalia ShaakTi Kaminoan Nexu Reek Padme_ep2 Padme_ep2_geonosis C3PO_ep2 Episode III: Anakin_ep3 Anakin_ep3_robed Anakin_ep3_hooded Anakin_sith Anakin_sith_hooded Anakin_sith_darkside Obiwan_ep3 Obiwan_ep3_robed Obiwan_ep3_hooded Obiwan_ep3_mustafar Grievous Grievous_cape Clonetrooper_ep3 - Clone Base Model (Kualan) Clonetrooper_501 * Cody Clonetrooper_enemy * Clonetrooper_501_enemy * MaceWindu_ep3 Yoda_ep3 Palpatine_ep3 Palpatine_sith Palpatine_sith_darkside Palpatine_hooded Sidious_ep3 Sidious_senate DarthVader_ep3 Padme_ep3 Padme_ep3_mustafar C3PO_ep3 Episode IV: Luke_ep4 - Luke Skywalker Skin Pack (Dark Apprentice) Luke_ep4_saber * Luke_ep4_pilot * HanSolo_ep4 Leia_ep4 BenKenobi BenKenobi_robed BenKenobi_hooded DarthVader_ep4 Stormtrooper_ep4 Sandtrooper Chewbacca C3PO_ep4 Tarkin Imperial_Officer Rebel_Pilot Episode V: Luke_ep5_hoth Luke_ep5_dagobah - Luke Skywalker Skin Pack (Dark Apprentice) Luke_ep5 * DarthVader_ep5 HanSolo_ep5 Leia_ep5 BobaFett_ep5 - Boba Fett ESB Ownedbacon Bossk IG88 88 Emperor_ep5 Stormtrooper_ep5 Snowtrooper_ep5 C3PO_ep5 Yoda_ep5 BenKenobi_ep5* Lando_ep5 Episode VI: luke_ep6 luke_ep6_cape luke_ep6_hooded luke_ep6_endor HanSolo_ep6 Leia_ep6 Leia_Boush DarthVader_ep6 Emperor_ep6 Lando_ep6 Stormtrooper_ep6 ScoutTrooper Ewok Jabba Gamorean BobaFett_ep6 - Boba Fett ROTJ - Mandalorian C3PO_ep6 Yoda_ep6 BenKenobi_ep6 Episode VII: Rey Rey_mask Rey_saber Finn Finn_saber Finn_trooper KyloRen KyloRen_nomask Luke_ep7 - DT Luke Ep7 HanSolo_ep7 Leia_ep7 PoeDameron Stormtrooper_ep7 - DT Stormtrooper EP7 C3PO_ep7 Hux Snoke BB8 CaptainPhasma
  17. Some wallpaper about the mod:
  18. NEWS ! Keep your attention, there is a bonus in those pics... A night version of the South Plain map already seen in the first page... And now the Land of Darth Lawn, exiting the Zone Of Trouble... Trying to survive in this desperate autumn landscape... Some ruins from the past... ancients foundations of the last castle from ECM I... And the terrific and mysterious Castle, fighting the lonely sky of a sun which is about to disappear... And if you find a certain bonus zone on a certain map, here is what you can found... I tease it because It will make you search for secrets in all the maps...
  19. And this zone I was mapping for one year is finished ! Pics from the last map of the Zone: A dark and scary place... A strange factory... New ennemies, the BlackTroopers... And for the first time, your first ally, Lana: As Jar Jar would say, shesa BOMBA...
  20. I will think about releasing to you one of them ^^ But in fact, one of them already exist in a certain version, on my RJA Ultimate Map Pack. By the way, you will see new pics very soon, I just finished the last map of the "Zone Of Trouble" area.
  21. Ahah maybe a demo but I also fear that I choose the less entertaining map and after this everybody will say "huh... ECM III is not so fun..." xD
  22. The plan has changed... I was expecting to do an Epic Challenge Mod with approximatly 25 maps but with more details than the other ones. I found a VERY interesting idea which bring me to 45 maps... Precising that after the last map of the part I'm actually making, it will be faster due to the come back in the linear style of progression.
  23. Okay, Basically, the mod will allow the player to play in differents times of Star Wars. - Old Republic Era: What I need here is 3 new saber colors: red, blue, green, and weapons like the battledroid gun from Episode I. - Clone Wars: 3 new saber colors: blue, green and purple, and the clone rifle. - Empire Times and Jedi Purge: 3 new saber colors: white, green and red, and the Old Trilogy blaster. - First Order Times: 3 new saber colors: Red, blue and green, and the first order blaster and the force power of Kylo Ren, which freeze the ennemies (and maybe blaster shots if possible but this one is a dream). The idea is to feel the era in any level without difficulties. So I just need to add those parameters. I will give to the coder who will help me the gfx, sounds and glm. Also, a modification which allows the player to see the levelshot fit the entire screen during loading (as in JO). I created this subject really early, because I not already released Epic Challenge Mod III, but in the latest parts.
  24. Aw, just not, I lost the main subject with Yavin Escape, so I just talked about SP campaign. ^^ But there are LOT of new ennemies
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