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Everything posted by RJA
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I am creating a team. I will list all persons involved when it will be clear, soon. It looks like I'm gonna learn animation because it's hard to found someone interrested about it ^^
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Need someone to create new AI Classes for Epic Challenge Mod IV
RJA replied to RJA's topic in Coding and Scripts
Feel free to PM me If you sign for the mod -
Need someone to create new AI Classes for Epic Challenge Mod IV
RJA replied to RJA's topic in Coding and Scripts
Don't worry, It took me 1 year and 7 months to make Epic Challenge Mod III Interrested ? -
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Did someone know a mod which change animation for SP ?
RJA replied to RJA's topic in Jedi Knight General Discussions
Some good things to test ! Thank you, I will see what I can do with it -
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Hello there, Well I'm already working on the next chapter of my SP mods journey, Epic Challenge Mod IV: Temple Of Time. Asgarath83 already created two new classes (really good ones), but I would like to create new classes because I was thinking about: - A character (an old and wise jedi) who will always wait you to attack (never move and attack first) but who will always look at you, lightsaber on, and wait for your attack to strike you down. He will be strong (as strong as the desann class) but with less moves (his moves need to be violents and efficient, like Obi in Rebels). - A Vader class, who will always walk and will jump really really few but will be very skilled with lightsaber and use grip and push/pull really efficiently. Anybody who wants to be involved in the mod ?
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I usually let players search themselves but you have made a lot for me, So, at the top of the volcano, you must look at the platform (which is high), look at it under and push it. You will go down. Shoot in the dark, from where you come, and you'll find a hole. Here is the ending of the map. Of course the platform of the volcano leads you to the top where is the jump power.
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Hmmm.... some precisions: - It needs to be run in administrator - It needs all my gamedata files to work and a default base/ is better. - Certains graphics modifications can cause crash - A long time playing can cause crash sometimes (I mean a very long time). - It must not have conflicted files in gamedata (or base, with others .dll than my jagame, cgame and ui. And oh by the way, run ECMIII.bat to launch the game ! When you say "start new game" it makes me thing you have ran openjk_sp.exe without using ECMIII.bat
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Time for this one... no informations about it... unless the fact that early production has started, some codes have been tested, a team is involved and the complete name of the mod is: - Epic Challenge Mod IV: The Death Sower
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Thanks for everybody that helped me and followed me during all the production of Epic Challenge Mod III, it was a lot of fun !!! Now, time to a new topic...
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TRUE FACT: In the last days of developpement, I found that when I clear all basegame, the strawberry didn't appear, even with the file in the ECMIII.pk3... it says that the texture "tonic//fraise" was missing... I searched for hours and finally found that we must have the "textures" folder to get the bug fix. Even if the file already is in the .pk3. But I couldn't release the mod without the strawberry.
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- 30 comments
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Here it comes ! https://jkhub.org/files/file/3240-epic-challenge-mod-iii-zone-of-trouble/
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Go under and find something like "nameofthesaber {" Kyle_enhanced {name "Katarn Enhanced"saberType SABER_SINGLEsaberModel "models/weapons2/saber/saber_w.glm"soundOn "sound/weapons/saber/saberon.wav"soundLoop "sound/weapons/saber/saberhum4.wav"soundOff "sound/weapons/saber/saberoff.wav"saberLength 40numBlades 2saberStyle strongthrowable 0singleBladeStyle desannsaberColor bluesaberColor2 green} it's in the saberstyle line
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Open the .pk3 (assets0 or 1) with WinRar or 7Zip, and go in "ext_data/sabers/"
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Szico found an amazing trick about this in Atlantica. ^^
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You just have to edit .sab files and set: saberStyle 4 (desann) or 5 (tavion)