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RJA

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Everything posted by RJA

  1. Kyle has been abandonned on a desert Island with only a rifle by the main ennemy. I found the rifle a lot more ridiculous ! xD
  2. I am creating a team. I will list all persons involved when it will be clear, soon. It looks like I'm gonna learn animation because it's hard to found someone interrested about it ^^
  3. Feel free to PM me If you sign for the mod
  4. Don't worry, It took me 1 year and 7 months to make Epic Challenge Mod III Interrested ?
  5. Yes, but you can go down to the start of the map without losing a lot of health and it will be 100 in the map change. ^^
  6. Some good things to test ! Thank you, I will see what I can do with it
  7. I used to have mods which changed every moves, stances and single movements with the lightsaber but i just find new standing positions on the site. So, any link please ? ^^ Or if you are an animator, wanna try new things ?
  8. If you wanna talk about this mod, ECM in general and ask for questions (or share the secrets you found), it is here: - https://jkhub.org/forum/128-epic-challenge-mod-discussion/
  9. The platform you used to get at the top of the volcano can be push if you look down and it will go down. With it, you'll find in the dark (the start of the volcano map) the way to go back to the beach zone.
  10. Hello there, Well I'm already working on the next chapter of my SP mods journey, Epic Challenge Mod IV: Temple Of Time. Asgarath83 already created two new classes (really good ones), but I would like to create new classes because I was thinking about: - A character (an old and wise jedi) who will always wait you to attack (never move and attack first) but who will always look at you, lightsaber on, and wait for your attack to strike you down. He will be strong (as strong as the desann class) but with less moves (his moves need to be violents and efficient, like Obi in Rebels). - A Vader class, who will always walk and will jump really really few but will be very skilled with lightsaber and use grip and push/pull really efficiently. Anybody who wants to be involved in the mod ?
  11. Jump on the volcano when you could attein it. You'll see the lava inside it, and a little item to pick up.
  12. I usually let players search themselves but you have made a lot for me, So, at the top of the volcano, you must look at the platform (which is high), look at it under and push it. You will go down. Shoot in the dark, from where you come, and you'll find a hole. Here is the ending of the map. Of course the platform of the volcano leads you to the top where is the jump power.
  13. Yes you have to. So make a copy of your gamedata to not ruin your game and remplace all files with ECMIII files. These are needed to play.
  14. Hmmm.... some precisions: - It needs to be run in administrator - It needs all my gamedata files to work and a default base/ is better. - Certains graphics modifications can cause crash - A long time playing can cause crash sometimes (I mean a very long time). - It must not have conflicted files in gamedata (or base, with others .dll than my jagame, cgame and ui. And oh by the way, run ECMIII.bat to launch the game ! When you say "start new game" it makes me thing you have ran openjk_sp.exe without using ECMIII.bat
  15. Time for this one... no informations about it... unless the fact that early production has started, some codes have been tested, a team is involved and the complete name of the mod is: - Epic Challenge Mod IV: The Death Sower
  16. Thanks for everybody that helped me and followed me during all the production of Epic Challenge Mod III, it was a lot of fun !!! Now, time to a new topic...
  17. Thank you sir, for following my mod during all the production and for playing all ECMII while recording it I hope you'll find this one a lot better !
  18. TRUE FACT: In the last days of developpement, I found that when I clear all basegame, the strawberry didn't appear, even with the file in the ECMIII.pk3... it says that the texture "tonic//fraise" was missing... I searched for hours and finally found that we must have the "textures" folder to get the bug fix. Even if the file already is in the .pk3. But I couldn't release the mod without the strawberry.
  19. Thank you very much ! Don't forget to screen the "E" you found if you are about to play it And remind you that everything is playable, some things are just allowed lately in the mod, like jumping platforms ^^
  20. Here it comes ! https://jkhub.org/files/file/3240-epic-challenge-mod-iii-zone-of-trouble/
  21. Go under and find something like "nameofthesaber {" Kyle_enhanced {name "Katarn Enhanced"saberType SABER_SINGLEsaberModel "models/weapons2/saber/saber_w.glm"soundOn "sound/weapons/saber/saberon.wav"soundLoop "sound/weapons/saber/saberhum4.wav"soundOff "sound/weapons/saber/saberoff.wav"saberLength 40numBlades 2saberStyle strongthrowable 0singleBladeStyle desannsaberColor bluesaberColor2 green} it's in the saberstyle line
  22. Open the .pk3 (assets0 or 1) with WinRar or 7Zip, and go in "ext_data/sabers/"
  23. Szico found an amazing trick about this in Atlantica. ^^
  24. You just have to edit .sab files and set: saberStyle 4 (desann) or 5 (tavion)
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