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EPIC CHALLENGE MOD II Epic Challenge Mod II is the second single-player mod based on action, adventure, platform, skill and ability to find secrets. It follow the first one in the graphisms, with more various environments and ennemies, and a better lightning and mapping in general. The Story Like the first one, ECM is based from an old platform adventure game. While the first one was based from Croc: Legend Of The Gobbos, ECM II is based from Rayman 2: The Great Escape. The story deals with the invasion of The Destroyer, a dark jedi who has retrieved Marka Ragnos's scepter and his minions, the Death Soldiers. Kyle must stop this new villain and to get to his secret lair, he must reunite 4 crystals, hidden in 4 majestic sanctuaries. The story is a pretext to action and adventure. The Ennemies With the Reborn and Stormtrooper/Rockettrooper from JKII, you will find new ennemies. - The Dark Mercenaries: These black reborns with yellow lightsabers are those who follow The Destroyer because of his known richess. The legend says that in his flying ship, he got a pirate treasure so big that you can litteraly walk in. The Death Soldiers: They are soldiers with force abilities who are designed based from New Reborns from Jedi Academy. They are the troopers of The Destroyers and believe he is a God. - The Prime Soldiers: Red and White with red lightsaber, they are sent in the begining, helped by the dark mercenaries to kick your ass... but they will fail, of course. They are weak and easy to beat, but less than the dark mercenaries. - The Ice Shadows: Blue and Purple with blue lightsaber, they are specialized in dark areas for basic assassination. They also can survive in really low temperatures and they are more connected with the force if the ocean is not far from them. - The Spirits Of Darkness: Green and Brown with green lightsaber, they are more force users and have better skills. Years of meditation in the nature give them a true connection with the force and the nature. - The Fire Razors: Yellow and Orange, they have yellow lightsaber and their skills with the weapon is far stronger. Deeply in the dark side of the Force, they are sent in the most unpracticables ways, like in the air or in the Fire and Lava Sanctuary. - The Wise Masters: Black and Red, they have red lightsaber. They are the masters of the Death Soldiers, sent in the final case to destroy Kyle before he acces to The Destroyer's Ship. The Shadow Troopers Initially the minions of Desann, and after this of Darth Lawn (ECM I), those who have survived decided to work for The Destroyer as his guards. SECRETS In this one, secrets are randomly placed and allow you to find new maps. In you have all the secret maps, you can have a complete code to type in the console. Because in every secret map, you have part of the code. The only thing I have to tell is that at the end of the code, you must add " 90" after. LINK TO DOWNLOAD THE MOD: https://jkhub.org/files/file/2525-epic-challenge-mod-ii/
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Only the final boss map remaining !
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Only 3 remaining !
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Times for pics... And this time I come with some generosity... Now under the Castle, ready to enter Darth Lawn's sumptuous and scary Lair... But before you need to beat them down ! And now, pics from Inside The Castle Inside, you will play three different characters with the same mission but doing different things to achieve it. First Of All, you'll go through the common way and in some lost places with Duncan... Enter of the Castle... This prison seems really funny. After, with Kyle, you'll go though the spectacular way, looking at Darth Lawn's mad mind achievements... Strange ways... Remaking of a Garden, with a statue and new ennemies photobombing it. Here you'll have one of the hardest fight of the Mod... in the green Cube... With Lana, you'll go though Lawn's personnal appartements, including the darkest parts of the Castle... completely FORBIDDEN... This Zone with a Cathedral's Aspect. And a really funny evening room... at least, there is a piano ! ONLY 6 MAPS + BOSS LEFT BEFORE DOING THE FINAL MODIFICATIONS TO THE RELEASE
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Thanks ! But I have it for years on old computers Still one of my favourites, with Atlantica and MidgarV3. But I think the map I prefer the most is something completly different. It is called Yavin Twilight, for JKII. Love the atmosphere.
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Zion, so many memories <3
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8 maps remaining...
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Only 9 maps remaining + the final boss !!! RELEASE IS NEAR
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The New Screens New part of the game... when you play... another person... Duncan... challenging others villains... As I understand the passions of everybody about Royal Guards (I've been asked more than twice why there isn't royal guards in ECM one,), I decided to give them better part... for bosses... You definitely have the HIGH GROUND. Trust me, there are difficult to beat down... you'll need some skill... And this scary map is coming from nowhere... Now doing the final rush to the final boss !!! New characters every map...
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2 maps left before the final area, the castle of the villain
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Good news for everybody ! Finally, I won't add so much maps. I said last months I would add 15 or 20 maps but I think I will just add 7 or 8 so the release date could be sooner than expected.
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After some weeks of inactivity, mapping still goes on !
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Is there anything secret you remind about SP Game ?
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Thank you very much, I think the only ones I don't know were "grab" "knockdown" and "g_saberautoblocking"
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If I had the skill of making maps such as SJC or Szico I would have launched the project. Look at Epic Challenge Mod III WIP, it's not bad, but I don't have the level yet for this kind of projects. If I had it, I would have launched the project, as I always finish what I start. If some great mappers are interested btw, and modelers/coders, I would be glad to launch a Jedi Knight Mod. I'm still a bit angry that every mods who tried to do the sequel of JA have stopped.
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Hi everybody Hi sir Let me tell you something. You have coded two of the best games I ever played. Jedi Academy and Outcast did my childhood, my teenage years and my young adult life on videogames. I don't know how much I can thank you, and what can I do, but you have made gold. Still playing and modding for this JA, 14 years after the release. I think I know every single cheat code, every single g_something of SP game, every single trick of the "playermodel" function and now coding, I understand what I have played. And I think I will play this game until the end of computers. I am creating mods for SP, with 45, 55 maps, it requiers me years. But the biggest project of all time we all want here is Jedi Knight III. We want Kyle Katarn to come back. And If I had enough time and energy, I would have contacted the best mappers, modelers, coders and would have launched the project, because I am the kind of modders who finish what they start. Seeing you here Sir, is like having the announcement of JKIII. It show us that, 14 years later, peoples who made the dream still care about Jedi Knight, and I think that means a lot to all of us. Thank you for all.
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And now, the second teaser: Advancements continue !
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Hey ! I have the pleasure to tell you the second teaser is coming today. In few hours.
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Biggest Saga NPC Pack Ever Created - Community Project
RJA replied to RJA's topic in Mod Requests & Suggestions
This is what I have: Ep1.npc Ep2.npc Ep3.npc Ep4.npc Ep5.npc Ep6.npc Ep7.npc Add.npc Extras.npc For now, it works perfectly because SP Game has been modified. I changed the number limit from something like 400 to 10 000 But btw, thanks for the tips ! -
No worries, I already coded ECM IV, with 2 new weapons and 30 new saber colors . (yes 30 almost) But for ECMIII if you want to deal with force speed graduation and switch weapon for NPCs it would be cool. And yes, blades works but we I do r_dynamicglow 1, the lightsaber doesn't change, like in OpenJK and even in ECMIV version of the code.