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Everything posted by RJA
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Thanks ! But I have it for years on old computers Still one of my favourites, with Atlantica and MidgarV3. But I think the map I prefer the most is something completly different. It is called Yavin Twilight, for JKII. Love the atmosphere.
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Zion, so many memories <3
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8 maps remaining...
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Only 9 maps remaining + the final boss !!! RELEASE IS NEAR
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The New Screens New part of the game... when you play... another person... Duncan... challenging others villains... As I understand the passions of everybody about Royal Guards (I've been asked more than twice why there isn't royal guards in ECM one,), I decided to give them better part... for bosses... You definitely have the HIGH GROUND. Trust me, there are difficult to beat down... you'll need some skill... And this scary map is coming from nowhere... Now doing the final rush to the final boss !!! New characters every map...
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2 maps left before the final area, the castle of the villain
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Good news for everybody ! Finally, I won't add so much maps. I said last months I would add 15 or 20 maps but I think I will just add 7 or 8 so the release date could be sooner than expected.
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After some weeks of inactivity, mapping still goes on !
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Is there anything secret you remind about SP Game ?
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Thank you very much, I think the only ones I don't know were "grab" "knockdown" and "g_saberautoblocking"
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If I had the skill of making maps such as SJC or Szico I would have launched the project. Look at Epic Challenge Mod III WIP, it's not bad, but I don't have the level yet for this kind of projects. If I had it, I would have launched the project, as I always finish what I start. If some great mappers are interested btw, and modelers/coders, I would be glad to launch a Jedi Knight Mod. I'm still a bit angry that every mods who tried to do the sequel of JA have stopped.
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Hi everybody Hi sir Let me tell you something. You have coded two of the best games I ever played. Jedi Academy and Outcast did my childhood, my teenage years and my young adult life on videogames. I don't know how much I can thank you, and what can I do, but you have made gold. Still playing and modding for this JA, 14 years after the release. I think I know every single cheat code, every single g_something of SP game, every single trick of the "playermodel" function and now coding, I understand what I have played. And I think I will play this game until the end of computers. I am creating mods for SP, with 45, 55 maps, it requiers me years. But the biggest project of all time we all want here is Jedi Knight III. We want Kyle Katarn to come back. And If I had enough time and energy, I would have contacted the best mappers, modelers, coders and would have launched the project, because I am the kind of modders who finish what they start. Seeing you here Sir, is like having the announcement of JKIII. It show us that, 14 years later, peoples who made the dream still care about Jedi Knight, and I think that means a lot to all of us. Thank you for all.
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And now, the second teaser: Advancements continue !
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Hey ! I have the pleasure to tell you the second teaser is coming today. In few hours.
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Biggest Saga NPC Pack Ever Created - Community Project
RJA replied to RJA's topic in Mod Requests & Suggestions
This is what I have: Ep1.npc Ep2.npc Ep3.npc Ep4.npc Ep5.npc Ep6.npc Ep7.npc Add.npc Extras.npc For now, it works perfectly because SP Game has been modified. I changed the number limit from something like 400 to 10 000 But btw, thanks for the tips ! -
No worries, I already coded ECM IV, with 2 new weapons and 30 new saber colors . (yes 30 almost) But for ECMIII if you want to deal with force speed graduation and switch weapon for NPCs it would be cool. And yes, blades works but we I do r_dynamicglow 1, the lightsaber doesn't change, like in OpenJK and even in ECMIV version of the code.
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But my friend, you actually disabled it without knowing it. Following your tutorial to create new saber colors (for ECMIV), dynamic glows were here.
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Really interesting ! It could be wonderfull ! Can you also modify it to allow dynamic glows on sabers ? ^^ BTW, in term of advancements, I think we can expect a new teaser soon. ^^ I'm still progressing. I could expect the release for this summer. And after the release, I will create the ECM IV topic, because the production is begining slowly.
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Biggest Saga NPC Pack Ever Created - Community Project
RJA replied to RJA's topic in Mod Requests & Suggestions
Because I know you can read, I'm sure you ALREADY have read what I said in the first post, because I assume that it is not your style commenting without putting the effort to read what I have written here. I have modified the source code. I can make almost 10 000 NPCs without having any report. For now, I have almost (I don't have the real number) 12 NPCs from EP1, 17 from EP2, 31 from EP3, 8 from EP4, 6 from EP5, 7 from EP6, 12 from EP7, 15 about Jedi Order in the PT, and 8 about others. A total of 112 new NPCs (approximatly) and the game still handle it. I also add 22 new saber colors and 2 new weapons (including Blaster from Episode VII). And the NPCs are coherent with the movies. For exemple, Kylo Ren beats Finn and Rey beats Kylo Ren, Luke from Episode V is killed by Darth Vader but Luke from Episode VI can fight with him very long and sometimes kill him. And for now, Anakin from Episode III (dark side) is the most difficult NPC I have ever fought. He can destroy 6 jedi from the council alone. Truly, it is time to cease convincing me it is wrong or impossible, I am the kind of person who takes years to create huge mods and release them. I'm not the kind of man who abandonn at the first difficulty. -
Biggest Saga NPC Pack Ever Created - Community Project
RJA replied to RJA's topic in Mod Requests & Suggestions
Oh well great ! Really interrested about this one ! By the way, I will do updates months after months. The first release doesn't imply the arrest of the production. -
- 28 comments
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- Star Wars Related
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Tagged with:
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- 28 comments
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- Star Wars Related
- Male
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(and 3 more)
Tagged with:
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Biggest Saga NPC Pack Ever Created - Community Project
RJA replied to RJA's topic in Mod Requests & Suggestions
I take the best I can and the easiest to contact (author). And in KeleeVaderPack, we have Vader from III to VI.