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Clan FJA

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  1. Thank you ! I updated my post to correct that I hesitated to speak about Evolution of Combat but I consider it is no more OJP but an other mod, because the saber system was too much altered. I think it is no more an "OJP" version. http://www.moddb.com/mods/serenitysabersystems
  2. A little topic to know how many players are interested in OJP (OpenJediProject) (enhanced version), play together and get informations about different versions of OJP. I played some games with friends last week but our server is a home-server that is opened only a few hours per day (around 20h to 00h Greenwich). OJP is a mod that bring several interesting features : - a different saber system (a little like MBII) with 7 saber styles - Possibility to spend XP points between Force, Saber, Guns and Gadgets. You can gain more XP points by killing players and npc. They are not saved between each time you play. - A coop mode to play SP mission with friends. There are bugs but it is the only mod I kno (with ZykMod) which allow to play the real SP maps with objectives (and not only in FFA or TFFA like other mods). Due to the "OpenSource" of OJP, there exist several versions of OJP. I don't know all of them but I will try to class them by dlls. OJP versions : OJP 1.2 The original OJP. There is a few bugs but I think it is the more stable and the more balanced. There exists different assets versions but the dll are the same and are entirely compatible. The original OJP 1.2 (public) : http://www.moddb.com/mods/open-jedi-project-enhanced OJP Custom Pack : A custom pack from StrikerFelix for OJP 1.2 : Fix some assets bugs and bring new effetcs (public) http://www.lucasforums.com/showthread.php?s=19462af47d65b2c047cf06747494ddfc&t=214119 OJP 1.2 fixed : An other version with some assets fix (public) http://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/ BftR : an other version with a complete Clone/Droid conversion (private) : http://jkhub.org/topic/5326-battle-for-the-republic-french-jedi-academy/ OJRP (private) OJRP was developped by JK-RP clan and adds some RP features. It is not compatible with OJP 1.2. OJRP adds : - a RP chat system - emotes (from ClanMod) - Admin system (a little bugged) and a teleportation system (from ClanMod) - some modification on the gameplay OJRP adds really nice features for RP clans. However, the mod is less stable than OJP 1.2 and can crash sometimes depending on your OS. It seems that OJRP works perfect on Seven and higher windows versions. Some gameplay modifications are criticized by some people (gunners can no more dodge for example) but OJRP was dedicated for RP and not for Gameplay. Here is their old forum but the link is broken. I will not put here the link of the mod because I don't know if they want their mod to be public released. The mod was public on their first forum but then became private on their other forums. I think you can find the mod on other forums. If you want the link, PM me. http://w11.zetaboards.com/jkrp/topic/10287986/1/ OJP 1.3 Beta, OJPA (Anniversary) and OJP 1.2 beta (publics) These versions are the beta version of the "OJP 1.3" version. One comment : they have bugs. OJP 1.3 Beta/OJPA (last bluid r159) has a broken soldier side : some weapons don't work. OJP 1.2 beta (last build r1150) works but with weapons : the screen shake even with a empty mishap. These versions are really dedicated to the saber system. It seems to be the most balanced and best gameplay for the saber side but have bugs if you want to play gunners. Use them only if you don't want to play gunners on your server. http://www.lucasforums.com/showthread.php?s=19462af47d65b2c047cf06747494ddfc&t=177343 JKE (public) JKE is an other version of OJP with new effects. A rapid summary of modification : - New grenade type for soldiers (IEM, Flash, Smoke,...), Tusken rifle and Shield. - 2 new powers for jedis... which are broken. It seems these power do not work (force lift and force manipulate). Maybe Manipulate works but I did not success to use it. - New effects - soldiers can no more dodge - alterations of the gameplay https://www.dropbox.com/sh/12zy6a6472gjxmj/AAAj8x6YtwhfolX747JlkO_Ra?dl=0 OR http://www.mediafire.com/download/hfyjib3fmmy/jke.part1.rar + http://www.mediafire.com/download/dvhvnaidmzm/jke.part2.rar Akademia RP mod and Slakiem : These two mods add RP features to OJP (admin system, emotes, ....) and each is dedicated to his RP community. See Communities to get more informations. Communities : Akademia RP mod: This is a RP (Polish) community which uses a private version of OJP with RP features. Jedi-side high roleplay immersion with the Jedi Side. Start as an apprentice and learn the Force, become a Jedi. - emotes - admin system, - npc orders - account system with credits and experience http://yavin4.pl/ If you want more informations, ask to @Kannos'v Lightdust Szlakiem A RP clan (Polish) which us a modified version of OJP dedicated to RP with RP features. Jedi-side high roleplay immersion. Start as an apprentice and learn the Force, become a Jedi. They developped a complete RP rules here http://holodata.szlakiem-jedi.pl/ and OJP is just a tool to support the RP and give an immersive experience. - animations and emotes - admin system - unlock hidden weapons (concussion, demp, ...) http://forum.szlakiem-jedi.pl/onas.php See Bart post to get more informations Jedi Knight RP A RP clan (English) which uses their OJRP mod (see OJRP in OJP versions). They had several forums and I did not succeed find the new one. Their storyline change with each forum : on a forum, it was a Jedi-Sith-Mercenary RP. On their last forum, it was Jedi RP only. Can not give a lot of information about them because they are not stable. However, it seems they are the only English RP clan which uses OJP. Battle for the Republic A clan (Fr but English are welcome) which use BftR. It uses OJP 1.2 dll with a total npc conversion. The mod is really focused on the Coop mode and players are in the Republic side during the Clone War. They play some fun events (CTF, TFFA,..) and some RP events too but the RP side is based on completing mission from the coop mode and doesn't use a "progression system" as in other RP clans. You can be directly a Jedi Master if you want. - Clone/droids npcs, skins and weapons total conversion - add and improve new coop maps - use a class system http://french-jedi-academy.forumactif.org/ The Living Force RP A RP clan (Fr) which uses OJRP with some modified animations and effects from Evolution of Combat. You start as an apprentice and you can choose between Jedi, Sith, Soldier or Droid classes. There are two factions : Jedis'Republic and Siths'Empire. You gain level on the forum by playing RP or being DM during a RP. Your forum level says how much points you can spend for your skills. The players use Mumble to give a "Voice" experience to the RP. http://jkarp-thelivingforce.forumactif.org/ ----------------------------------------------------- I think I forgot some versions of OJP : I don't know everything so forgive me if i made some mistakes in my descriptions. Personnally, I prefer the OJP 1.2 dll and play often on the BftR version but I can play on OJP 1.2 or OJRP versions if you want to have a game with me
  3. You should start only with a forum section dedicated for JKLeague on JKHUB. No more. If JKleague rises, then merge JKHUB and JKLeague. If JKLeague falls, it will avoid a lot of works for JKHUB staff. They have just to delete the subforum. I just want to avoid you to start a lot of work to merge JKHUB and JKLeague without be sure of the result.
  4. COMMANDO ACADEMY !!!! http://swjkja.gamebanana.com/gamefiles/2950 The download link is on the bottom of the page.
  5. There exist a conquest map using the siege gametype : http://jkhub.org/files/file/475-siege-battle-of-endor/ Maybe it can help you.
  6. Référence à y a trèèèès longtemps, quand on t'avait spammé pour nous faire un croiseur ^^ bah c'est bon on l'a trouvé maintenant
  7. I found that on jk3filefront. Maybe it's what you want : http://jediknight3.filefront.com/file/Jedi_Academy_Single_Player_Maps;37270
  8. j'aime ! bah tu vois, on aura fini par l'avoir notre croiseur pour le RP république
  9. yep c'est moi ^^ maintenant, je suis ici http://french-jedi-academy.forumactif.org/ centré surtout sur le coop modeling et mapping ? ouah le rêve ! Effectivement, faudrait rejouer ensembles :-)
  10. cool ! le forum avait l'air un peu mort. Je ne savais pas que vous jouez toujours http://www.ninja-gaming.fr/v2/ Cool
  11. ouah, Zeogrey, ça fait longtemps... qu'est ce que vous devenez tous ?
  12. wow. What is the map ? :-)
  13. thank you yeah, i tested. OJP anniversary (from beta 1.3) has too many bugs : soldier side is completely broken Onysfx gave me a stable version of JKE, even there is some minor bugs but it works nice. Is it already developped or stopped ?
  14. thank you a lot ! Yeah, I have a big "credit" folder in the mod with all readme (except when there is not readme or when I lost it)
  15. it seems there are several JKE : - JKE : graphic overhaul for Dark Force 2 - JKE : Overhaul of JKO and JKA, keeping base gameplay http://jkhub.org/forum/106-jedi-knight-enhanced/ - JKE : a fork of OJP help me, Captain Obvious ?
  16. When I started, I asked for some permissions but the emails I tested didnot work, and I had no response (a lot of authors are no more in JKA and have changed their emails). So what I think and I do now : I do not ask any permission but I put as many readme files I can and I assume I can not public release my modifications on website like JKHUB (except stuff that are entirely from my own work). That should be not a problem if I share modifications of stuff from other authors with some of my friends only for a private use. If really an author don't want I add his map/mod to the mod of our clan, he has just to tell me and I will delete his content. So I think : if you do your mod only for you and your clan/friends, you can. If you want to public release your mod on website like on JKHUB, you must see if the mods you use are opensource or ask permission to the authors. Oh, @Circa, I use your Prequel Music Conversion in BftR, are you okay or should I delete it ?
  17. I remember you can modify .sab files to add tavion and desann styles in basejka. Maybe dual and staff styles too for a single saber. it is a serverside modification.
  18. Nice ! :-)
  19. Hello ! The 1.3 HUD is available here : http://jkhub.org/files/file/1972-openjediproject-v12-fixed-g-by-fja/ Sorry, I am not an OJP dev. I just make some assets fix (coop and other things). On our forum, we use BftR, a modified OJP with a Clone/Droids total conversion and other surprises.
  20. Battle for the Republic V3.0 Battle for the Republic V3.0 is now available. Many changes have been made, reason for which we have done an new complete release named V3.0. For those who have already BftR V3.0, we advise to delete the complete folder of the game to replace it with BftR V3.0. Don't worry, all of your config/keyboard settings remain preserved. http://french-jedi-academy.forumactif.org/t434-battle-for-the-republic-v3-0 V 3.0 Game : - Overhaul some vehicules conversion - Jedi trainer on Alzoc 3 has been fixed and now attack properly. - Fixed lightning level 1 and 2 visual effect. - Added an option to switch the HUD in Setup, video. - New pistol model. - Added pictures of powers, weapons and gadgets in the skills selection menu. - Added a "Respawn" button in Pause quit menu. - Added a slide in the Pause menu to allow looking around when in meditate position. - Fixed a possibility to crash a coop server when the player use some special skins. - Modified animations of Makashi, Juyo, Dual and Staff. - Added new hilts. - Other minor improvements Classes : - Replaced the TeamHeal power of the Guardian by the Pull Power. Maps : - Added "Trade Federation Escape" for FFA, Order66, TFFA et CTF modes. - Bots don't run anymore into containers on the map "Hangar over Coruscant" Coop : - Added 7 new coop maps : "Trade Federation - Negociation" from Chronicles Demo "Yalara - Detention" from Nina Mod 1.5 "Tatooine - Cantina" from Nina Mod 1.5 "Torukia Prime - Operation" from Nova Unit Mod "Bandomeer - Project Launcher" from Project_RocketLauncher "Ambria - Base Attack" from RPG_BaseAttack "Geonosis - Survival" BETA VERSION. NOT TESTED. - Added a day/night cycle on: "Alzoc3 Enclave"; "Yavin - Crashed on Yavin"; "Tatooine - Mos-Eisley Trap"; "Tatooine - Tuskens Attack"; "Bakura - Facilities"; "Kril'Dor - Platforms Sabotage"; "Coruscant - Capture Crime Lord"; "Dosuun - Federation Trap"; "Korriban - Final Battle"; "Tatooine - Cantina"; "Bandomeer - Project Launcher"; "Ambria - Base Attack" - Other minor improvements A trailer which present 3 coop maps : https://drive.google.com/file/d/0B4Xbj09jZQUaOFI5TXA4d3lNaFE/view?usp=sharing
  21. today, I was searching for a new force icon pack, and I found that on Filefront : http://jediknight3.filefront.com/file/Cow;50282 :D I think yours will be better
  22. I know this map http://jkhub.org/files/file/303-ffa-desert-hoth/ but I can't remember if it's real snow or just fog on Hoth. Nice for FFA.
  23. The gameplay will come out as DLC.
  24. Nice ! each galaxy is just a new gate, each gate is just a new step, each step is just a new journey...
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