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Clan FJA

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Everything posted by Clan FJA

  1. There are still people waiting for a perfect RP mod using a sabersystem like in OJP or EoC. Don't say : we just focus on FFA and Duels not on RP, because with your class system, you will automatically be compared to MBII and you will loose. Because even your sabersystem or your class are better, it will be just a classic FFA (maybe with RPG components). MBII is fun because there are objectives to be completed. You have several ways to win. Roleplayers can be an important community for you : make your mod for FFA and Duel, but don't forget Roleplayers : - add emotes and RP chat system (enabled by a serverside cvar) like in ::Jedi:: Holo mod. - add npc spawn, effect spawn and map_objects spawn (with admin system). - all your class should be depending on serverside txt or cfg files, which allow the serveradmin to modify them and create his own class depending on the RP he want to create, with Account system. By adding these features, you can reach success among Roleplayers without decreasing FFAer experience.
  2. They initiated a lot of work : tab bots, coop, new saber system, ... That was not perfect but without OJP : MBII, EoC and a lot of other mods (Legacy, JKE, ...) would never existed. If you look, saber system in OJP, MBII and EoC are very similar. There are differences but the base is the same. Tab bots in OJP are better than in basejka. For example, they are able to complete some objectives on some siege maps. But it's still bugged and not perfect. Sometimes they run into wall. It seems that Serenity has improved a lot the AI. Here is the malediction of OJP : people prefered to take OJP work and modify it in place of helping the OJP team to complete their mod. I just hope that EoC IV will be opensource to help developping other mods like OJP did.
  3. And without noclip ! A random detpack opened the secret way. And one year later, we found the secret sith tomb
  4. I am looking for a RP director to help us. However, it's for a french forum. I tried to open an english subforum but nobody came. The RP takes place during the Clone War.
  5. Nice. I have never been in JK-RP but they did and used great mods. However, I find that this community was a big waste too : a lot of their mods and sources were lost. I am desesperate because we can watch some old video showing good features but we can not find these mods anymore...
  6. thanks, and please Serenity, maybe you will release EoC IV with an installer, but please release a manual installation too ! (just a zip with all assets). I don't like to use windows installer for mods.
  7. The manual block button is one of the major differences between ojp and the other mods like eoc or mbii. Ojp was the first mod to implement the new sabersystem based on dodge/mishap. The first versions have a manual block button. Mbii took parts of ojp and EoC was directly built on these early versions. Then, after a lot of tests, the ojp team removed the manual block button i latest versions in favor of an autoblock with blocks and parries based on the movement. The problem was that players were too much focused on the block button: beginners were always in defense mode, attzcking time to time, and duels fely strange. Their new system allows to be fully focused in the duel and on moves rather than on blocking. It's more technic because you must watch how your opponent hit to correctly parry him. EoC and Mbii keep the block button because players feel safer when they can press a button to defend themselves. However, I don't know if mbii or eoc implemented the movement to parry correctly. I am not expert of these mods.
  8. Nozyspy ! the creator of Merc_battle_V2 and day/night moseisley backstreets ! Nice maps ! The hidden starmap of Merc_battle_v2 is very beautiful !
  9. There is an "advertising" section on JKHUB if you really want to promote EoC III. Your post make me feel like a "disguised ad" (don't take that badly) That is fun. I am a player of OJP, and I tested EoC III. For me, it's EoC III who seemed completely random I am not highly skilled with OJP but I know enough to have fun and understand sabersystem. OJP was never completed. It has bugs, and the sabersystem is not totally perfect. The major difference with EoC III is that OJP is that OJP is strategic, based on reflexes and on mathematics. Yes, mathematics : you have a dodge bar, a force bar and a mishap bar. You know that if you walk, a blaster shot takes you X points of dodge, and if you run, it takes you Y points of dodge. You know that if you block a Makashi hit, you lose X' points of dodge. If you parry it, you lose Y' points of dodge. If you are full Mishap, you know that if you are parried, you will lose your saber. OJP has removed the random side of JKA. It was not perfect, but it was a good step. When I tried EoC III, I saw that EoC was based on the same dodge/mishap system... but EoC doesn't display these bars (there is just a force bar, and a strange icon for gunners). I didnot know what was exactly my situation, how many shots I could parry. That is why EoC seemed random to me. EoC has a lot of good features, and add several new weapons and force powers, but I find the OJP sabersystem is better because I can calculate my hits. There is no random. I am waiting for EoC IV to see if Serenity will correct his work and give a better sabersystem or keep the actual one of EoC III.
  10. MBII should include an option to switch between sv_master1, 2, 3, ... like in JA++. It is useful when we can not access one of the masterserver for some reasons.
  11. Hello ! i have a problem for several days : I can not access the MBII website (www.moviebattles2.com) and I can not find any server when I launch the game (V1.3). The launcher itself can not connect to find the last updates. I tried to access the website from another computer and from proxies (UK, US, ...) but it does not work thanks to jacklul jkhub masterserver, I saw there are always servers and players. I tried to switch the sv_master1 from MBII to jkhub to access servers via jkhub masterserver but MBII does not allow to change this cvar. Is there a problem with MBII website and masterserver ? Is the problem only for me ? Is there other people who have this problem ?
  12. I am interested in the sabersystem. I remember that Evolution of Combat III was inspired from OJP but modified several things. Finaly, the fight seemed to be a little random in EoC III. I would know if EoC IV sabersystem will keep the same or will be closer to the original OJP sabersystem.
  13. all the mirrors should be put on the top of JKHUB (the grey bar "groups - mods - people -...")
  14. Ask to JKHUB staff if it possible to put it on JKHUB. They try to contact the author, and if there is no response after 1 month, they release it.
  15. Seems that www.jedi-knight.fr is closed too. It was a mini french "jkhub" but it has never been successfull.
  16. I found the map page but i can no click. Is there a link to download a Sarlacc Pic for JKA ?
  17. Official @Onysfx Seal of Approval :-)
  18. NPCsp is amazing. yeah, about the template, maybe you must modify the dll for that. There is a way to apply existant templates, using "exec ***.cfg", but I fear you must use notepad to create these templates. I'm sure Therfiles will find a solution !
  19. XD Windows XP : no update => no spying => but get all bugs and spyware from web...
  20. There is a music menu in FM3 Av3 : http://jkhub.org/files/file/1968-fm3av3/ You can get inspiration from it and do your own music menu.
  21. oh... too late for me... Very nice work Circa.
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