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Everything posted by Clan FJA
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Yavin Temple V2 beta (JK2 SP Remake) for JKA MP
Clan FJA replied to MountainDew's topic in WIPs, Teasers & Releases
yes, when you fight Desann. It could be nice to make one map which groups the 2 or 3 last levels together. -
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Yavin Temple V2 beta (JK2 SP Remake) for JKA MP
Clan FJA replied to MountainDew's topic in WIPs, Teasers & Releases
Hey ! It's remember me "The Real Jedi Academy" (trja) map from JK3filefront ! based on the levels of JO. Will it be an improved version ? Will you add the underground lastlevel ? Cause JK3filefront seems to have some problems, here is another link if you can't get the map https://drive.google.com/file/d/0B0xnaeyvdpNEdWdEVVJoOW84OVk/view?usp=sharing -
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Swoops on Sith-J's Coruscant Underworld Map
Clan FJA replied to Cerez's topic in Jedi Knight Tech Support
ok, so there is two different problems : - the number of npc files. Just remove npc files you do not use from pk3 of your skins/maps - the { or } which is missing in some npc files. This is not necessary in the assets1.pk3. An other pk3 can overwrite the rancor npc file. You must check these files and correct them. -
Swoops on Sith-J's Coruscant Underworld Map
Clan FJA replied to Cerez's topic in Jedi Knight Tech Support
I don't know but this limit is very low. Don't forget to check maps. They often add modified reborn and kyle for their training grounds. -
Swoops on Sith-J's Coruscant Underworld Map
Clan FJA replied to Cerez's topic in Jedi Knight Tech Support
i checked the entities : they are ok. swoops spawn without problem when I use the button. The problem is certainly your number of npc files. When you have too much of them, the last npcs can not be spawned (z-95, x-wing, wampa, tuskens, ... from assets1.pk3) -
Swoops on Sith-J's Coruscant Underworld Map
Clan FJA replied to Cerez's topic in Jedi Knight Tech Support
Maybe Sith J Cull made a mistake and put a NPC_spawner in place of a vehicle entity. Should check the entities of the map. Another problem is when you have a lot of .npc files (but without reaching the error message limit), a part of the npc files are not usable ingame. Don't know why. Put several npc files in your base folder, then try to spawn a wampa, it will not work. -
hey I did not buy this PC last year ! It has now... 7 or 9 years. I could only choose between Vista and XP at this time
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I was waiting for Windows 10, because Windows 8 did not seduce me, and Windows 7's support will be stoped in 2020 (in 5 years only). But more I heard about Windows 10, less I am convinced it will be a good OS.
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if it's a problem for you, I will change my computer in a few month, so you don't need to change all your build platform just for me. During this lap time, I will use old buids of OpenJK. And MBII needs too much power for my poor computer.
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I was not sure it was 64bits. I assumed it was 64bits because each time I tried to run other 64bits applications on my computer, I had the same message. I have a Windows XP SP3 (32bits). The error message is : "openjk.x86.exe n'est pas une application Win32 valide". (= openjk.x86.exe is not a valid Win32 application) I have the same message with the lastest MBII version. Older versions (MBII 1.0.1 and OpenJK from Februar and March work without problem)
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Last version of OpenJK (2015-07-06) seems to be 64 bits. It can not run on my computer.
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last versions of OpenJK and MBII are 64bits... I can not use them
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http://jkhub.org/files/file/1245-kyle-wan-episodes-duel-pyramid/ ?
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Hello ! In .sab files, we can put effects on the blade (with BladeEffect "..." ) can we put an effect to a npc file ? (for example to add a flame effect to a npc, like he is burning).
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Legacy RP (OJP) - not able to log in
Clan FJA replied to Clan FJA's topic in Jedi Knight Tech Support
ah, ok so they released only the client side, but they put a jampgamex86.dll in the client pack... i found the link on this forum http://jkaswrp.enjin.com/forum it is public. -
Hello ! Is there old members of the Legacy RP team here ? I found a link to download Legacy RP OJP mod but I can't use the mod I tried with a local game and with a dedicated server : - I can join the server but I am forced in spectator mode. I can not join the game. - It requires to create an account to join the game. I type /register XXXX YYYY, and the client console says that the account has been created. Then, when I type /login XXXX YYYY, the game say there is no XXXX account. I tried with OpenJK and jamp.exe. - The client side says that the account is created, but the server side doesn't create any account. But if the serverside was not the Legacy dll, it should let me join the game without registering. I'm confused. Is there a Legacy member who know how the mod works ?
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A wing - cant find any model .. good one
Clan FJA replied to Langerd's topic in Mod Requests & Suggestions
here is another map with some special vehicles http://api.viglink.com/api/click?format=go&jsonp=vglnk_143585760964711&drKey=1082&libId=ibmggt3f01000bl0000DAhvyj88ho&loc=http%3A%2F%2Fw11.zetaboards.com%2Fjkrp%2Ftopic%2F10293741%2F1%2F&v=1&out=http%3A%2F%2Fwww.cofclan.com%2FDownloads%2FMaps%2FJundland_Beta.zip&ref=http%3A%2F%2Fw11.zetaboards.com%2Fjkrp%2Fforum%2F4089580%2F&title=Planet%20Listings&txt=Jundland%20Wastes but i have not the gamefront link. -
Seems there is a new JK-RP WW Server under OJRP. JK-RP rebirth ?
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maybe with JA++ (i don't know) but with basejka and a lot of mods, you can not change the 1st person fov. The fact you can see much more in 3rd person is because the camera is far from the player. By switching 1st/3rd person, the camera position change. So you can not compare. You must compare two pictures where the camera don't move but the player move.
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[Request] Swtor Hooded Cipher agent skin
Clan FJA replied to Dat Chinchilla's topic in Mod Requests & Suggestions
you can also try with this : http://jkhub.org/files/file/2044-sith-mandalorian-in-jedi-robes/ -
yes, and you can do that for every mod and basejka, not only Lugormod. For example, the creator of project_rocketlauncher used effects and scripts for the explosions in the low room. And I used that too to point objectives on some maps (using the kothos recharge effect) : players know what console to activate thanks to that. When they activated the good console, I disable the effect and enable a new effect in front of the next objective.
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Captain Leroy is HERE ! (just a joke, don't take that seriously)