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Everything posted by Wasa
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- 5 comments
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- Non Star Wars Related
- Male
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Reminds me of Gray Fox in Sith robes.
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- 3 comments
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- Star Wars Related
- Male
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(and 2 more)
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Hypothetical Questions That Are Purely Hypothetical
Wasa replied to MagSul's topic in General Modding Discussions
Wars are largely based on economics and politics, it's not just two armies having at it at themselves. It's also much more interesting(and also based on the reality) for Palpatine to gain power through sheer deception rather than just conquering stuff like some generic warlord. But like I said, it's not a good topic to cover this. -
Hypothetical Questions That Are Purely Hypothetical
Wasa replied to MagSul's topic in General Modding Discussions
What's wrong with The Clone Wars conflict as it is? Anyway, that's not the thread for this, so... I honestly think having a campaign during the GCW era where you're playing a non-sensitive Stormtrooper that's a good guy, but doesn't defect the Empire would be very interesting. The Clone Wars would be another interesting era based on the TV show, be it playing a jedi or a clone trooper there's lots of to go there. -
Jedi Academy/Outcast - Updated Playermodels
Wasa replied to Lancelot's topic in Mod Requests & Suggestions
I don't think a warrior outfit would fit her, her design screams a voodo witch or an asian shaman so why not capitalize on the shamanist cultures? -
Jedi Academy/Outcast - Updated Playermodels
Wasa replied to Lancelot's topic in Mod Requests & Suggestions
Well depending on the time between both games you could just say she got older? -
Jedi Academy/Outcast - Updated Playermodels
Wasa replied to Lancelot's topic in Mod Requests & Suggestions
Imo, all of them deserve an update but the main leads should be prioritized first. -
Star Wars Jedi Knight/Jedi Outcast Fan Cast
Wasa replied to gugatucci's topic in Jedi Knight General Discussions
I always imagined Reeves to play Kyle Katarn, I mean in this pic he could potentially pass as Katarn. -
[Release] Praetorian Guard by PreFXDesigns
Wasa replied to PreFXDesigns's topic in WIPs, Teasers & Releases
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And that matters how?
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Jaxxon the space rabbit (or Lepi) for Jedi Academy
Wasa replied to KyleKatarn1995's topic in Mod Requests & Suggestions
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Jaxxon the space rabbit (or Lepi) for Jedi Academy
Wasa replied to KyleKatarn1995's topic in Mod Requests & Suggestions
He's actually a cool character however and one of his interpretations is this https://vignette.wikia.nocookie.net/starwars/images/c/c0/Runt.jpg/revision/latest?cb=20050924181902 which is very star warsy -
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Jaxxon the space rabbit (or Lepi) for Jedi Academy
Wasa replied to KyleKatarn1995's topic in Mod Requests & Suggestions
Wibbly wobbly timey wimey stuff -
Top 10 Things You Probably Didn't Know About JK2 and JKA
Wasa replied to eezstreet's topic in Jedi Knight General Discussions
I've been playing that game since the very release and I've never experienced seeing staff getting cut in half, say what? I know about the 1st and 2nd though. -
Supreme Leader Snoke (TFA & TLJ) by PreFXDesigns
Wasa commented on PreFXDesigns's file in Player Models
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Jedi Academy was released in 2004 though lol
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Rising has many moves that make the fights more interactive though, and to be honest with you lightsaber combat in basejka is mindless swinging, so not big difference here. https://imgur.com/a/fhLCX You literally can't... You either roll and tap the left click for a lunge or you use blue and grip + pull + left click into a lunge. Doesn't this beat the point of your topic though?
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You're missing my point mate. I don't care whether the game is easy or difficult(Rising is supposed to be easy since that's even in the plot) the sword-fighting there is just more fun and more interactive than it is in base JKA You definitely can lunge in Rising though, it's in the moveset. I don't think you've ever grabbed a sword if you think that's a proper lunge... While it looks like one, the way it is performed(I mean the combo) it's just silly. Why not mix both though?
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http://www.starwars.com/news/cinema-behind-star-wars-akira
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The game's name Metal Gear Rising: Revengeance. It's because the sword actually feels like a real sword. It can cut through things and the attack animations actually feel like actual sword attacks opposed to simple lightsaber swings in JKA, I find Rising's combat system much more fun since JKA is a wasted potential, imo. The game has hardly any of these. Parrying is almost non-existent in baseJKA and it's present in MB2, the game doesn't have lunging either, unlss you are referring to grip + force pull + blue style attack/or rolling "stab" , none of these are proper lunges. And about thrusting... It's just thrusting the sword backwards. Imagine Jedi Academy getting Blade Symphony treatment... Now that'd be a perfect game since Blade Symphony was based on it iirc.