Computers, modding, music, singing, playing instruments, drawing, bakery, farming, biology, mathematics, foreign languages, animals, creativity in general, life and what it means to live. And a lot more stuff, too, but there's no room to write all of them down.
Modding Interests
Modeler Mapper Shaders Texture Artist General Modding Jack of all Trades
What would be the easiest way to model the pattern from the Stinger hilt onto the high poly? Because I'd love to have those added for the sake of Substance Painter, later for texturing.
Nevermind. Modeled with a plane, tesselated, conformed to the hilt and baked separately, than combined bakes in PS. If anyone's interested in how I did it!