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Everything posted by Circa
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No, JKHub is not shutting down and no, I am not leaving! Chill. It’s no secret that the 20th anniversary celebration was a finale of sorts in terms of events around here. So it shouldn’t be a surprise that things have been quiet from our end in terms of announcements and whatnot. As this game and community ages, the harder and more work it is to conjure up news and events, as sad as that is. However, that doesn’t mean things aren’t going on behind the scenes or that we are shutting down, by any means. However it does mean we are exploring new avenues of keeping JKHub more affordable and sustainable for the coming years. As you all should have noticed if you’ve spent any time around here, we have no ads on this site and we really don’t ask for money hardly ever anymore. That was partly because Caelum had been footing the bills for basically everything for a period of time, which got dumped on me when he left and I’ve been trying my best to do the same. We found out late last year that the software we use, Invision Community, has increased their pricing and forcing a monthly payment to use their software and get updates. As activity on JKHub goes down, prices go up. Not good. We’re going custom I want to make it clear that we will never serve ads on JKHub, that's not a respectable solution for me, but we are looking into moving to a more lightweight and simple architecture, built from the ground up, to help cut costs and to streamline what we do best: mod and tutorial hosting. This will mean losing a lot of nice features that Invision Community has provided over the years, but the goal will always be to prioritize the features that matter most: mod pages with a download link, screenshots, description, changelog, download count, comments, etc. By the end of it, it may resolve a lot of minor gripes we’ve had over the years with the software we’ve been using, with no control to change it before now. With this new project, we’d have complete control, not to mention breaking free from being locked into an ecosystem that requires a subscription. What’s the timeline? Originally we planned for Summer of this year, but that for is not happening. I’ve been doing a ton of testing behind the scenes and fixing bugs and stress testing on a completely different community. As of now, timeline is unknown but most likely not until 2025. More games? There’s also been a lot of brainstorming going on regarding opening up our community to more games than just Jedi Outcast and Academy, so that has been part of this whole project as well, seeing if it would be a feasible move to take on much more responsibility and work in the long run. If you are part of other retro Star Wars game communities that have modding scenes, let me know if they have something like JKHub available to them or have they resorted to moddb and Nexus Mods and reddit these days? Would there be a desire for a JKHub-like website for those communities? Would you be willing to help? What about the bot attacks on the wiki? In recent weeks we dealt with multiple attacks on the wiki, which to be honest I’m shocked hasn’t happened before. We had our wiki configured so anyone can edit or create pages, which I assume was done by Caelum to leave as little engagement friction as possible and encourage more people to contribute. We have since changed that setting, after multiple attacks completely blanked dozens, if not hundred of pages. Luckily wikis are easy to rollback. Though this event sucks, it does allow us to mention the wiki again, in case people don’t know about it, and to contribute to it if you have any knowledge to provide to it that is missing. Shoutout to @afi for being the arbiter of the wiki. It’s kind of a separate staff role but a staff role nonetheless. After this incident we have brought on @NumberWan as well to help staff the wiki, as he was already helping out where he could as a normal user. Big thanks to those two and anyone else that has contributed to the wiki! That is another big feature we provide that won’t be going anywhere. The slorg himself In addition to NumberWan joining the wiki team, @Bart has joined the main staff team to help with file approvals and moderation. He’s been around for quite awhile and is both knowledgeable about many topics but also a kind and helpful presence. Welcome to the team! New video series Today I released the first of a new series I’m doing, called The Sounds of Jedi Knight. Essentially it is just another ambient sound video, but for each map of Jedi Outcast and Jedi Academy, and maybe Dark Forces 2 if I feel up for it. The first video released today is for Kejim Outpost, the first mission of JK2. I decided to avoid music, to avoid copyright strikes, and I figure anyone could combine their own music to it in another tab if they wanted to. It’s a very calming white noise type of niche video that isn’t for everyone, but hopefully some people enjoy them! View full article
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- 20 comments
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- sith
- star wars related
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I updated their link with their current invite
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By "downloading" I assume you mean installing from the disc? Make sure you have the correct disc in. You'd be better off using one of the community patches to launch the game though, like OpenJO for singleplayer and JK2MV for multiplayer.
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If you're referring to the Darth Talon v2, he has it here:
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This looks epic (good job Noodle) but updating it every 12 hours is too much. We have an approval process we have to go through every time a new file is submitted. Can I recommend you get everything polished up real nice for one final release and then submit that when it is ready? Four “final” versions in 2 days is just unnecessary.
- 10 comments
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- npc support
- jedi
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Dev Diary - Twenty Years of Movie Battles 2
Circa replied to MaceMadunusus's topic in WIPs, Teasers & Releases
For some reason I completely missed this post. I don't keep up with MBII much so I'm really glad to see an overview of new stuff like this. Y'all always make some really great stuff. Keep it up and congrats on the 20 years! Its so rare for mod projects to last more than a few months, so you definitely are making history in that way and many more. -
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I actually just booted it up and noticed I had the same problem. I lowered the resolution to 1920x1080 and windowed mode and it seems to have fixed the problem. I was running mine at 4k before. If you aren't aware, type these commands: r_customheight 1920 r_customwidth 1080 vid_restart You may be able to get it higher like 1440p, won't hurt to try to see how high it can go. Perhaps @redsaurus could look into fixing it at some point, it doesn't appear to happen on OpenJK.
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You're using MBII, not OpenJK, so your question wouldn't really belong here, unless you are trying to use both. MBII should have its own launcher and mod folder. Its possible certain DLL files are being combined from different mods causing a problem.
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You could try running in windowed mode to see if that fixes it. Not sure what the cause could be.
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You should still be able to use the console as normal in JAEnhanced. Does it show a cursor at all? Does anything in the console get cut off?
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Need help in making this character playable
Circa replied to WhiteSaber's topic in Modding Assistance
There really isn't going to be another way around it, you need OpenJK or JAEnhanced or some other derivative of it. The error is due to the models hitting limits that the base game has set. OpenJK raises those limits. The only other way is to manually decrease the model's triangle count in a program like Blender but that sounds easier than it is. I forget the function name in Blender but there is a button to do it but it is destructive and can result in bad looking results if you aren't familiar enough with it. You're probably better off further troubleshooting why your computer isn't letting you run OpenJK, I've never heard of that happening before and may be a concerning broader issue. -
defualt.cfg not found/enhanced version not lunching
Circa replied to toeegg5112's topic in Jedi Academy: Enhanced
The saber builder is kind of a bonus feature and only works currently with the parts that it has. You have to select the "Saber Builder" saber in the list. You won't be able to use parts from the other lightsabers right now. In future versions that may be an option if someone makes it work but right now it is limited. The cheat menu is in the pause menu. -
defualt.cfg not found/enhanced version not lunching
Circa replied to toeegg5112's topic in Jedi Academy: Enhanced
Read this guide: https://jkhub.org/tutorials/errors-problems/error-couldnt-load-defaultcfg-jedi-academy-or-jedi-outcast-r105/ You don't need the JAEnhanced_v1.2_Windows folder at all. The contents of that folder need to go in the GameData folder, just like the instructions said. GameData -> base GameData -> jaenhanced -
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If your server is running pure jomp it won’t load black letters natively. That was something that was bugged in JO and JA. The workaround was to use two ^^ instead of one. If your server is running jk2mv or pretty much any other mod, it should just work, afaik. What is your server running?
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Most server trackers filter them out (GameTracker and ParaTracker included) or just show them as a period. I remember having trouble with this too, though my my main OS is macOS and I found I was only able to save it properly on there. As soon as I'd open and save it on Windows it wouldn't work. Here's a .cfg with the character and correct encoding, try pasting the rest of your current cfg into this one and saving with Notepad++ or something similar. (taken straight from my server's server.cfg that is working right now on the server list) https://rvn.im/files/o/server_specialchar.zip
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The one I've had work was Ä
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JA++ is meant to be a "new version" of JA+ and I believe it will show ingame as JA+. Seeing japlus in the mods menu ingame is literally just showing that folder you dropped the files into and that should still be used. From the japp site: Being on Mac will make this more complicated though, I'm not sure razor has made a working mac version that runs on newer Macs. I also just tried to get this installed on my MacBook M3 and couldn't get it either. Might want to just use OpenJK/EternalJK as the client right now until razor sees this to help. Or you could use Whisky to run JKA in Windows on Mac which is a newer thing that works pretty well actually. I'm hoping to write up a new tutorial on that soon. The benefit to that is you can use any Windows versions of client executable mods that otherwise don't have Mac versions (or outdated Mac versions like JA+).
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Instructions are on the downloads page, you put the files in the Gamedata/japlus folder. https://japplus.github.io/site/download.html As far as disabling saber types, I'm not sure. It's not possible in basejka but maybe I'm not aware of something JA+ or ++ added. @Raz0r