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AngelModder

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Everything posted by AngelModder

  1. Originally I wanted all the signs in aura, but after some tests people got a little lost and it sort of became a mute detail if it doesn't help them find there way around the map. usually if I have a sign for where you're at I'll have english and aura.
  2. Ok so part of the final touches has been nailing down the correct color themes etc, last minute adjustments. The senate hall and chamber nearly complete. just needs some plants, , seats & lastly power conduits. All through out the map small flush outs are taking place with the last bit of the budget I've got left Traingles wise. Theirs still a bit more to finish in that last image. I want to make some quick custom rugs for this area, possibly a beige or cream carpeting for the primary here.
  3. Yep planned to post some pics today. Maps finished, I've just been fine tuning before I go ahead and release it.
  4. Just waiting on one secret from Anoek and the maps done. Then we'll shoot the trailer and reveal the final release date.
  5. HAHA that would be awesome to have hiding in the senate section!
  6. You're not the first to bring them up, I may put them back. What would I put to represent the Senate though. Don't say palpatine XD!
  7. Another small adjustment to give the windows more depth.
  8. Some changes to the main courtyard, the previously windowed textured sections have been replaced with actual hallways (none accessible) and the circular structure now move to its intended home above the senate section. Believe it or not but the hallways use no brush work to pull off there details. I just took a picture of the section built out in gtk and then tiled it as desired on the patch work of the hallways.
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