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AngelModder

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Everything posted by AngelModder

  1. I appreciate it, I'm in the middle of packing up the last bit of my stuff now. I guess I just wanted to pop in and say farewell for a while. To be honest I'm pretty freaked out, I haven't been homeless since I was in my early 20's. I've called around to the shelters but they're all full because we're in freezing temperatures right now. I literally feel sick to my stomach I'm so damn nervous and upset atm I want to scream. I hate Illinois, I hate Peoria... every time I'm back here it just all falls apart.
  2. Bad news - I couldn't find a job in time, so I'm quiet literally going homeless tomorrow. I don't know how this happened. Any ways I'm going to have to postpone the projects finishing steps until I can get back on my feet. Not sure when that will be, all of the shelters are full up because of the weather here in illinois.
  3. HAHA I doubt we'll have to go that far. We just got to find what particular little bugger is causing issue.
  4. Don't worry folks we'll get it past this pesky error!
  5. I want to, I really do, but it's not writing a log for some odd reason LMFAO. of course.
  6. I am dealing with some compiling problems atm, with 18 k brushes, ive gotto drop it down because I'm at ************ ERROR ************ MAX_MAP_DRAW_VERTS. I have for a long time now suspected it's one particular thing (unsure as to what exactly) causing this error. usually this would mean a patch is to complex, but I've been incredibly careful as I've built. I dnk I just have a hunch, theirs one thing that's stopping it. As far as polishing off goes - Furniture needs put in place and final furniture textures designed, final entity work, secret area setups (they're in the map but about half currently haven't been set up as to where/how you find them), final shader adjustments this will take a bit as fort me shaders are an art form all there own. Final construction cleanups. The swoop track needs several traps set up along it for the racers, it's a long list, but the map is built. Just needs finished.
  7. So the map is done, I just need to polish it off, bug fix and some other things. Thanks to the over whelming support from you guys I've decided to take a look at it. You guys have turned my mindset on this around. The first thing to over come is a compiling.
  8. Well, I'm taking some steps atm to get my self on my feet. I have not deleted any of my files, I wouldn't throw away that much work LOL. Perhaps in time I will reopen the project, but right now I just need to focus on me. I found a decent cheap set of apartments near by, and I'm trying to get my old job back. I guess I have to admit my depression really gets me down some times, and Instead of coming to others for help I put all the stress on myself. A constant quest for perfection that I can never live up to. My own standards are way to high. In turn that becomes anger that I take out on the wrong people. Look lets just mark it as postponed for a while, by spring I should be in a better living situation and perhaps then I'll continue my work. I apologize for the drama but well that's my mind, I eat away at myself. AngelModder - Don't give up hope.
  9. Uhm excuse me, because its MY work, and NO one touches my work... I designed every texture in that project by hand ergo my property and I can do with my property as I see fit. I will use my legal rights to the fullest extent if I find ANY of my property used and or released without my permission. Which will not be given. Ever!
  10. Project canceled - I just don't want to work on mapping any more. Too many years spent in fact wasted doing it with little to no pay off. I will be deleting the demo asap. Sorry, I don't belong any where in this community any more so theirs really no need for me to continue working for it. Sorry. Wish you all the best - AngelModder
  11. Ooh this is nice!
  12. I will be watching you career with great interest >
  13. SJC's mom. TROLOLOLOLOLOLOLOLLLLLLLLLLLL XD
  14. I can not stresss enough! STOP uploading this to other sites!
  15. Atm the latest alpha is not up and running yet, will probably be about 2 weeks before it is, Atm, the server is running Jh3-Demo 1. (you can find me near the top of the server list "A.m.'s Cantina ") Plan is the next Demo will focus more over towards the Casino part of the map. Allowing the folks checking it out via auto download every week as more and more of the map becomes available to them leading up to Beta XD. There will be "some" area's I don't show till release ofcourse but this will be a fun time to get peoples opinions idea's and trouble shoot any problems as I go through the final stage of development I do however require some assistance however, I need some one who can help me with the server CFG etc or atleast help me learn to control it better. For instance I'm having difficulty getting the server to apply the .cfg's changes after a refresh etc, although I may be doing the refresh wrong. <---- See I need help. Wouldn't be a whole lot mostly just some questions I cant really find the right answer to in tuts. Specific shit. Any ways stop by the server (it was formerly a clan but I'm converting it over to a community modding server) so never mind all the old clan crap on the bots and MOTD atm. Those are things I'm trying to remember how to change XD! For any one wanting to speak to me directly my discord is Amodder #3768
  16. Got to admit this was fun, the style was very much JKO, you should consider continuing this concept, nice themed challenge maps.
  17. Its pretty nice, a little trippy though, so much grid space XD I feel more like I'm in autocad! I've got to admit I'm excited the maps in it's finishing touches stage!
  18. So today's biggest achievement was just getting use to using 3 monitors while mapping XD
  19. LOL Sorry I've bveen busy asf guys, I'm actually making a small come back full time to JKA. Gonna be reworking the Old pride server into a testing facility with a auto DLed version of this map soon. Or at least that's the plan. A simple unlock would allow folks to connect and Auto dled the most recent version as I'm working and testing. Theirs been a lot of design changes, this time around however and this close to the maps ending I am more then ever set on secrecy. So sadly no photo or video updates. Theirs been a lot of changes and I want to see how big of a splash this will make. Soon coming to a youtube near you XD
  20. LOL So I am considering also releasing the map in sections on release day as well as the "whole map together". So an updated finished council room/cermony hall/roof top hanger as one, maybe for those who just wanna rp in the temple a map of "just" that and cut out the courtyard and other sections of the map. Might help RP'ers for load time's etc. And then the other forementioned area's (hotel section and or hanger/senate hall and room) as seperate bsp's. I dnk if that's overkill but it is easilly doable and would help a lot of folks out. As well in those said sections I can really increase the light map scaling since those will be much smaller compiles.
  21. Nah I've been on windows 10 for a long while, this was a processor and GPU issue I was having. My old GPU and processor were just fried from age and thousands of hours compiling. When we put in the new GPU priocessor and Motherboared some thing didn't quiet agree at first. I was forced to put off the system wipe it really needed in order to wait for the SSD and new HD's. However finally we're there. This time around everything seems to work fine.
  22. Alright sooo after a huge rediculous delay we're back on track with all 3 projects! I finaly managed to get the computer fixed and up and running correctly. I'll be starting on the projects final steps tomorrow morning. Probably in the Sith base !!! I want to apologize to any who have been wanting this around christmas as I originally had intended. I ran into unexpected problems when upgrading my PC. Bassicaly I could run any game but for some reason both gtk and 3ds maya etc all kept crashing during load. Hopefully I can get my Discord account up and running again!
  23. Well the new income is great and will allow me to get the I7 I want. I got a new GPU and motherboared last month. :/ It's a slow troll with all the other bills we have.
  24. Alright so as you all have noticed I have been afk. Partially due to a new job consuming my life LOL. And secondly my computer is going nuts. I'm trying to limp through till I can afford the correct processor. At that point it's time for a complete system reformat including a new ssd drive. Bassically release is on hold until I can get my pc back up and running and can finish it. :/ Don't worry all files are backed up a dozen times over...
  25. So I have to say the snate building is turning out pretty awesome. I really didn't think I would like this area as much as I d. Any one who's mapped knows working with circular rooms can some times suck, even just making sense of the layout can be a pain. We had the pleasent suprise that the lighting didn't bleed or mess up as it "sometimes" can when using misc BSP to import it into the main map. We're still playing around with the connection point. The two maps ofcourse both have to be vis sealed for FPS reasons. They meet up and connect in both maps at the door that connects the Senate Hall (not the senate room) to the main exterior courtyard (where every one will spawn). This is a bit of a tricky situation where caulk nonsolid has to be employed along with a few other intentional glitches to create the effect we want. Personally I never liked Teleportation style movement through a map (secret area's aside). So I'm working with this to try and avoid that. Any ways...
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