I am dealing with some compiling problems atm, with 18 k brushes, ive gotto drop it down because I'm at ************ ERROR ************ MAX_MAP_DRAW_VERTS. I have for a long time now suspected it's one particular thing (unsure as to what exactly) causing this error. usually this would mean a patch is to complex, but I've been incredibly careful as I've built. I dnk I just have a hunch, theirs one thing that's stopping it. As far as polishing off goes - Furniture needs put in place and final furniture textures designed, final entity work, secret area setups (they're in the map but about half currently haven't been set up as to where/how you find them), final shader adjustments this will take a bit as fort me shaders are an art form all there own. Final construction cleanups. The swoop track needs several traps set up along it for the racers, it's a long list, but the map is built. Just needs finished.