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Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
So the map is done, I just need to polish it off, bug fix and some other things. Thanks to the over whelming support from you guys I've decided to take a look at it. You guys have turned my mindset on this around. The first thing to over come is a compiling. -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well, I'm taking some steps atm to get my self on my feet. I have not deleted any of my files, I wouldn't throw away that much work LOL. Perhaps in time I will reopen the project, but right now I just need to focus on me. I found a decent cheap set of apartments near by, and I'm trying to get my old job back. I guess I have to admit my depression really gets me down some times, and Instead of coming to others for help I put all the stress on myself. A constant quest for perfection that I can never live up to. My own standards are way to high. In turn that becomes anger that I take out on the wrong people. Look lets just mark it as postponed for a while, by spring I should be in a better living situation and perhaps then I'll continue my work. I apologize for the drama but well that's my mind, I eat away at myself. AngelModder - Don't give up hope. -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Uhm excuse me, because its MY work, and NO one touches my work... I designed every texture in that project by hand ergo my property and I can do with my property as I see fit. I will use my legal rights to the fullest extent if I find ANY of my property used and or released without my permission. Which will not be given. Ever! -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Project canceled - I just don't want to work on mapping any more. Too many years spent in fact wasted doing it with little to no pay off. I will be deleting the demo asap. Sorry, I don't belong any where in this community any more so theirs really no need for me to continue working for it. Sorry. Wish you all the best - AngelModder -
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SJC's mom. TROLOLOLOLOLOLOLOLLLLLLLLLLLL XD
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Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Atm the latest alpha is not up and running yet, will probably be about 2 weeks before it is, Atm, the server is running Jh3-Demo 1. (you can find me near the top of the server list "A.m.'s Cantina ") Plan is the next Demo will focus more over towards the Casino part of the map. Allowing the folks checking it out via auto download every week as more and more of the map becomes available to them leading up to Beta XD. There will be "some" area's I don't show till release ofcourse but this will be a fun time to get peoples opinions idea's and trouble shoot any problems as I go through the final stage of development I do however require some assistance however, I need some one who can help me with the server CFG etc or atleast help me learn to control it better. For instance I'm having difficulty getting the server to apply the .cfg's changes after a refresh etc, although I may be doing the refresh wrong. <---- See I need help. Wouldn't be a whole lot mostly just some questions I cant really find the right answer to in tuts. Specific shit. Any ways stop by the server (it was formerly a clan but I'm converting it over to a community modding server) so never mind all the old clan crap on the bots and MOTD atm. Those are things I'm trying to remember how to change XD! For any one wanting to speak to me directly my discord is Amodder #3768 -
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Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Its pretty nice, a little trippy though, so much grid space XD I feel more like I'm in autocad! I've got to admit I'm excited the maps in it's finishing touches stage! -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
So today's biggest achievement was just getting use to using 3 monitors while mapping XD -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
LOL Sorry I've bveen busy asf guys, I'm actually making a small come back full time to JKA. Gonna be reworking the Old pride server into a testing facility with a auto DLed version of this map soon. Or at least that's the plan. A simple unlock would allow folks to connect and Auto dled the most recent version as I'm working and testing. Theirs been a lot of design changes, this time around however and this close to the maps ending I am more then ever set on secrecy. So sadly no photo or video updates. Theirs been a lot of changes and I want to see how big of a splash this will make. Soon coming to a youtube near you XD -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
LOL So I am considering also releasing the map in sections on release day as well as the "whole map together". So an updated finished council room/cermony hall/roof top hanger as one, maybe for those who just wanna rp in the temple a map of "just" that and cut out the courtyard and other sections of the map. Might help RP'ers for load time's etc. And then the other forementioned area's (hotel section and or hanger/senate hall and room) as seperate bsp's. I dnk if that's overkill but it is easilly doable and would help a lot of folks out. As well in those said sections I can really increase the light map scaling since those will be much smaller compiles. -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Nah I've been on windows 10 for a long while, this was a processor and GPU issue I was having. My old GPU and processor were just fried from age and thousands of hours compiling. When we put in the new GPU priocessor and Motherboared some thing didn't quiet agree at first. I was forced to put off the system wipe it really needed in order to wait for the SSD and new HD's. However finally we're there. This time around everything seems to work fine. -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Alright sooo after a huge rediculous delay we're back on track with all 3 projects! I finaly managed to get the computer fixed and up and running correctly. I'll be starting on the projects final steps tomorrow morning. Probably in the Sith base !!! I want to apologize to any who have been wanting this around christmas as I originally had intended. I ran into unexpected problems when upgrading my PC. Bassicaly I could run any game but for some reason both gtk and 3ds maya etc all kept crashing during load. Hopefully I can get my Discord account up and running again! -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Well the new income is great and will allow me to get the I7 I want. I got a new GPU and motherboared last month. :/ It's a slow troll with all the other bills we have. -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Alright so as you all have noticed I have been afk. Partially due to a new job consuming my life LOL. And secondly my computer is going nuts. I'm trying to limp through till I can afford the correct processor. At that point it's time for a complete system reformat including a new ssd drive. Bassically release is on hold until I can get my pc back up and running and can finish it. :/ Don't worry all files are backed up a dozen times over... -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
So I have to say the snate building is turning out pretty awesome. I really didn't think I would like this area as much as I d. Any one who's mapped knows working with circular rooms can some times suck, even just making sense of the layout can be a pain. We had the pleasent suprise that the lighting didn't bleed or mess up as it "sometimes" can when using misc BSP to import it into the main map. We're still playing around with the connection point. The two maps ofcourse both have to be vis sealed for FPS reasons. They meet up and connect in both maps at the door that connects the Senate Hall (not the senate room) to the main exterior courtyard (where every one will spawn). This is a bit of a tricky situation where caulk nonsolid has to be employed along with a few other intentional glitches to create the effect we want. Personally I never liked Teleportation style movement through a map (secret area's aside). So I'm working with this to try and avoid that. Any ways... -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
So now the fun shit starts, the finalization process. Senate area is being finished up. In the mean time Anoek (my gf) sits next to me working on your lovely final secret area's. Yes my life is so awesome even my gf is a modder XD LOL. While I begin setting up the Misc BSP loads. Essentially since ONE bsp with the full map would not compile correctly or at all, I split the map - Senate area and secret area's end up being there own BSP's (for those unfimiliar with terms this means there own fully compiled maps.) And via a magical sparkling unicorn blood entity called Misc BSP when placed correctly allows me to attach other .bsp's to another bsp. Bassicly what map modder usually do to allow you to go to other maps from the main map. This is not without issue, the sky light comes dominatly through the misc BSP'ed in map. So say for the senate area it had to be desighned in such a way that via a lot of windows etc this lighting makes sense and looks right. Essentially this is a work around for huge maps. Split it up. XD! Any who I AM SO SORRY this has taken longer then I had hoped but I wotn lie, between work, SWTOR, and being a bit burnt out and not even playing JKA any more myself it's been hard to find time or motivation to do this and finish it up. But I promise you this, you WILL have it christmas day! -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Just a loose starting point for the senate room... So don't judge it to roughly XD... -
Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Tonights focus is on finalizing the senate chambers. Will upload a shot or two some time tonight. So far I'm impressed with whats here. It's not as large or elaborate as say the senate chamber of coruscant, housing just 21 senate pods (the floaty things they use,) but ffs this is q3 it has limits XD -
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Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
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Jedi Home III - Temple Edition
AngelModder replied to AngelModder's topic in WIPs, Teasers & Releases
Holy crap I just realized this topic has almost 10k views O_O....