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AngelModder

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Everything posted by AngelModder

  1. spacer.png
    Some big changes in progress! A new product unveiling. Soft launch is over, time for the push!

  2. Not one of my maps, a topic for another day but I figure I'll use this to keep you guys up to date once in a while. FOR THIS issue(s) I felt it related! #LucasGames
  3. Ill be doing more of these in the coming weeks all building up to one main video
  4. I wanted to do some thing different the most developers and start a series showing you what I'm working on during the long months of silence of the lambs. Video 1 - Titanic V2 Held back wip teaser!
  5. Follow me on https://www.facebook.com/angel.modder.3 and be sure to please help a brother out and subscribe on Youtube! https://www.youtube.com/channel/UCz2l7JNBuNL6MlvvUK-7N_Q

  6. Show off your sabers and cos! I bought mine here - https://www.etsy.com/listing/925396187/outcast-all-metal-lightsaber-premium?ref=shop_home_active_1&pro=1&frs=1
  7. Nah I doubt you'll see a map pack. Not really any stand out locations to be honest yet in Mando. Nothing we haven't seen the type of already. Grogu will probably never come if he doesn't come now or around this time. Most wont bother with a model that we wont see scaled properly most of the time.
  8. Like lets be real here a decent baby yoda would win...
  9. Well, got a new logo thanks to SephFF over at Jawa! Great guy! 😄 Thank you bub! 

  10. @FrostS Hit me up, I can teach you a few things ^_^!
  11. So... I found the perfect character model for myself! A picture me and said model! https://ibb.co/Wfx5nCm

  12. Holy fuck I made the list back in 2013.... Wow thank you!
  13. HAHA yes the pk3 will include the cut down version, in day and night. speaking of I need to get to work on the new skyboxes!
  14. When I drop the 3.5 update in December (the final cut) I will be releasing it's source files minus a few minor details for protection. Such as oh you'll get the .map but secret triggers and such will go bye bye to avoid spoilers. Oh btw... Just so you know why there has been a delay in the 3.1 ~ Enjoy https://ibb.co/kqdfyYr https://ibb.co/9YGCdY2 https://ibb.co/HC1Szz2
    I've been using this all day, only slight gripe I had was the cape texture could've been higher res. Other then that this was a solid beautiful model. 9.9/10 Ah hell 10/10
  15. We'll be doing a casting for voice actresses for Jedi's Home 3.5. Please leave PM if interested with a sample of what you can do. Looking specifically for female English/imperial sound as well as non dom-English accent (not British, but not hello there partner American). We'll be doing a lot of the clean up our selves, so as like as your mic is complete **** we can work with it. All voices will be filtered. You will of course receive full credit for your work as well as others rewards. No money sadly... I don't get paid either.. It's ok we'll cry together... Shhh Shhh its ok... Just try out for the part and who know where it could lead to! AngelModder
  16. PLEASE BE PATIENT THE PATCH IS MERELY POSTPONED ATM. THERE ARE WELCOME CHANGES COMING! 

    1. Lancelot

      Lancelot

      No worries. Good things take time, so take as much time as you need. After all, it's not that you're working on a patch for Cyberpunk 2077.

    2. AngelModder

      AngelModder

      Nah, I take problems more seriously then uhm... Yea! XD

    3. Aldro Koon

      Aldro Koon

      Heads up that PreFXDesigns on our forums mentioned this:

      Quote

      Only issue i'm having is that the "your clans banner" tends to be flipped sometimes. Could you tell this to AngelModder so that he can fix it?

      Should be reachable here too if ya need help pin-pointing it: @PreFXDesigns

  17. So after some more digging and referring more to quake3 rather Jedi Academy specifically. I found this "Lightgrid is used when you want to restrict the size of the lightgrid to certain boundaries for performance optimization. Take a space map for example, you may not need lightgrid calculations done in the void where you have no light sources anyway so you would circle a single lightgrid brush around the region that you do want lightgrid to be calculated. - Obsidian on quake3world.com" Seems like an anti-Lightgrid would be more useful. I'd prefer to mark areas I "dont" want lightmap calculations. *Shrugs* So wow this little bugger. I need to write up a tut on this, I'm really suprised we don't have one. THIS is amazing. I need to test it's doo's and don'ts just yet. But using this I was able to engulf my main jh3 area in system/lightgrid. Then made another box the exact size of the map limits X/Y/Z as my map moved it up textured it as my sky, leaving it without the lightgrid. therefore telling the engine in this area don't waste bsp space/time on doing light work skip this. - To my suprise it worked, the lightmap compile was in no way effected by the introduction of a huge flight area. The biggest death of 90% of space mods was the vis/light compile. Vis I've got handled - as long as you know what you're doing it can be achieved, but the lightmap compile would always break out backs/pc limits. Problem solved.
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