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AngelModder

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Everything posted by AngelModder

  1. Holy fuck I made the list back in 2013.... ❤️❤️ Wow thank you!
  2. HAHA yes the pk3 will include the cut down version, in day and night. speaking of I need to get to work on the new skyboxes!
  3. When I drop the 3.5 update in December (the final cut) I will be releasing it's source files minus a few minor details for protection. 😄 Such as oh you'll get the .map but secret triggers and such will go bye bye to avoid spoilers. 😉 Oh btw... Just so you know why there has been a delay in the 3.1 ~ Enjoy https://ibb.co/kqdfyYr https://ibb.co/9YGCdY2 https://ibb.co/HC1Szz2
    I've been using this all day, only slight gripe I had was the cape texture could've been higher res. Other then that this was a solid beautiful model. 9.9/10 Ah hell 10/10
  4. We'll be doing a casting for voice actresses for Jedi's Home 3.5. Please leave PM if interested with a sample of what you can do. Looking specifically for female English/imperial sound as well as non dom-English accent (not British, but not hello there partner American). We'll be doing a lot of the clean up our selves, so as like as your mic is complete **** we can work with it. All voices will be filtered. You will of course receive full credit for your work as well as others rewards. No money sadly... I don't get paid either.. 😞 It's ok we'll cry together... Shhh Shhh its ok... Just try o
  5. PLEASE BE PATIENT THE PATCH IS MERELY POSTPONED ATM. THERE ARE WELCOME CHANGES COMING! 

    1. Lancelot

      Lancelot

      No worries. Good things take time, so take as much time as you need. After all, it's not that you're working on a patch for Cyberpunk 2077.

    2. AngelModder

      AngelModder

      Nah, I take problems more seriously then uhm... Yea! XD

    3. Aldro Koon

      Aldro Koon

      Heads up that PreFXDesigns on our forums mentioned this:

      Quote

      Only issue i'm having is that the "your clans banner" tends to be flipped sometimes. Could you tell this to AngelModder so that he can fix it?

      Should be reachable here too if ya need help pin-pointing it: @PreFXDesigns

  6. So after some more digging and referring more to quake3 rather Jedi Academy specifically. I found this "Lightgrid is used when you want to restrict the size of the lightgrid to certain boundaries for performance optimization. Take a space map for example, you may not need lightgrid calculations done in the void where you have no light sources anyway so you would circle a single lightgrid brush around the region that you do want lightgrid to be calculated. - Obsidian on quake3world.com" Seems like an anti-Lightgrid would be more useful. I'd prefer to mark areas I "dont" want lightmap calcu
  7. Yea that's what I can't seem to really find any explanation of, the application/cautions etc of using system/lightgrid. From best I can tell in this sample map he used it say around the main platform you duel, but then the other 90% that's just visual background candy is left uncovered. However said eye candy area's are still physically reachable by the player. I am considering that perhaps it is a way to distinguish to the engine that "here are important areas" focus on these first and upmost. Sort of like a top priority listing for the lightmapping. Where is Darth G when I need him XD
  8. Most have noticed that during the "Passage Portal Flow" phase of the BSP VIS compile it can take longer and longer the more complex your map's layout is. You'll start seeing numbers in access of 100 MB for the "required passage memory". You've probably wondered how can I fix this and speed this up? You probably just adjusted your chop size in the end and watched your fps never be the same. We were literally told the answer from the get go. Structural brushes as you know split the VIS and create a new portal node that then etc etc. What most don't realize is it's not really the size of the u
  9. Ok, well this is one of those moments where I completely admit I don't know some thing and ask. I really think this is one of those things that is assumed most know or not I am unsure but there is like jack **** about it really. However in some sample maps (the good ones) they often use "System/lightgrid" around their main play areas. What is it? What do you do with it?
  10. Oh yea totally gotto get these both! Although I do think it's a bit hilarious they're milking an old game that's still doing better then some of there new shiny ones.
  11. WILL BE RELEASING A FIX FOR THIS SERVER CRASHING ISSUE SOON. I FORGOT TO ADD DELAYS TO THOSE FORE MENTIONED TRIGGERS - SPAMMING THE SERVERS AND CRASHING THEM. AGAIN I AM VERY SORRY FOR THIS!!! PATCH IS NOT CANCELED, MERELY POSTPONED FOR A MOMENT. Trust me (grins with excitement) it's going to be worth your wait!
  12. WILL BE RELEASING A FIX FOR THIS SERVER CRASHING ISSUE SOON. I FORGOT TO ADD DELAYS TO THOSE FORE MENTIONED TRIGGERS - SPAMMING THE SERVERS AND CRASHING THEM. AGAIN I AM VERY SORRY FOR THIS. - ANGELMODDER

    1. Aldro Koon

      Aldro Koon

      Don't forget that weird func_train thingie under the carpet of main hall :0 ❤️

    WE ARE CURENTLY WORKING ON A BUG LIST FOR THIS MOD - IF YOU KNOW OF ANY PLEASE PM ME HERE ON JKHUB. PICTURES HELP! WE KNOW ABOUT 2 MISSING TEXTURES A FEW MINOR ITCHES AND THAT THE HOLOCRON SECRET LIKES TO POKE UP THROUGH THE FLOOR OF THE MAIN LOBBY FOR SOME REASON. AGAIN, ANY OTHERS PLEASE PM ME!!! I WILL RELEASE A 3.1 PATCH ASAP. I APOLIGIZE, JUST THIS MAP IS HUGE AND THAT MEANS PROBLEMS TO WORK OUT TO REFINE IT! THATS WHERE ALL OF YOU COME IN! Yes this was in caps to get attention to the subject.
  13. Ok so we've found some bugs and in about a week I'll drop a 3.1. The plan is this, over the year I will be gathering info, bugs etc and adjusting the map for what would be it's full out release final cut 3.5 next December. Any notes please PM me!
  14. 378 downloads

    1/5/2021 - IMPORTANT UPCOMING PATCH NOTE - The 14rth of Jan I will be updating this file. From best I can tell there is a error caused on server's without flood protection where 3 triggers had either no delay or to low of a delay - thus causing a flood crash for the servers. Server are advised to be aware of this. I apologize deeply. 😞 Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those ma
  15. YES!!! I meant to upload it here to but your upload system keeps 5050'ing. If you need any thing from me let me know! Id say use the Demo trailer as the screenies or w/e. Let me know that way I can take it off my cloud!
  16. Before you scroll down and just dled it and play. I just want to take a moment of your time and thank all of you! You support has meant a lot. Lets rebuild JK! I hope this map brings back and helps you enjoy what I love about this community. Family, friends... https://drive.google.com/file/d/1QS44Q2Zl-7yLYJiCNAsSza-ap_agf3p3/view?usp=sharing
  17. 20 minutes till launch!!!

  18. We're on IlluminateRawLightmap 6..._

  19. Map release will be delayed till this evening. REASON - before you cut my head off one of them stopped the vis from compiling - in a map this big vis is important. The issue has been fixed, doing final checks before I start it again. Looks like I wont be doing much on the pc till it's done! LOL Sorry guys working as fast as my busted hands will let me! And this kids is why you always check when you erase some thing that absolutely NOTHING got left behind. >.> Also never set a release date, every thing will and can go wrong!
  20. Modders log - Star Date the day after hell year the first of 2021... Still feeling spry so as long as I'm up I'll keep flushing it out. Running a fast compile atm thats almost finished. Hoping everything looks ok and there are no more bugs to work out. If thats all god it's one more mechanics BSP and then I run the final on the main map. It's almost 4AM now. I think I can make it another 2-3 hours easy. When I wake up 6-10 hours later lol I'll test the bsp, if its green light I'll quickly split the map up into the mentioned duel variations. to include with it and begin compiling those. Th
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